This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#pragma once
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#include "Tile.h"
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class IconRegister;
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class CauldronTile : public Tile
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{
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public:
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static const wstring TEXTURE_INSIDE;
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static const wstring TEXTURE_BOTTOM;
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private:
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Icon *iconInner;
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Icon *iconTop;
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Icon *iconBottom;
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public:
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CauldronTile(int id);
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using Tile::getTexture;
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virtual Icon *getTexture(int face, int data);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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static Icon *getTexture(const wstring &name);
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, std::shared_ptr<Entity> source);
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virtual void updateDefaultShape();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual int getRenderShape();
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virtual bool isCubeShaped();
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virtual bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual void handleRain(Level *level, int x, int y, int z);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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};
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