Files
MinecraftConsoles/Minecraft.Client/TntRenderer.cpp
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

52 lines
1.8 KiB
C++

#include "stdafx.h"
#include "TntRenderer.h"
#include "TileRenderer.h"
#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
TntRenderer::TntRenderer()
{
tileRenderer = new TileRenderer();
this->shadowRadius = 0.5f;
}
void TntRenderer::render(std::shared_ptr<Entity> _tnt, double x, double y, double z, float rot, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
std::shared_ptr<PrimedTnt> tnt = dynamic_pointer_cast<PrimedTnt>(_tnt);
glPushMatrix();
glTranslatef((float) x, (float) y, (float) z);
if (tnt->life - a + 1 < 10)
{
float g = 1 - ((tnt->life - a + 1) / 10.0f);
if (g < 0) g = 0;
if (g > 1) g = 1;
g = g * g;
g = g * g;
float s = 1.0f + g * 0.3f;
glScalef(s, s, s);
}
float br = (1 - ((tnt->life - a + 1) / 100.0f)) * 0.8f;
bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
// 4J - change brought forward from 1.8.2
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1.0f : tnt->getBrightness(a);
tileRenderer->renderTile(Tile::tnt, 0, brightness);
if (tnt->life / 5 % 2 == 0)
{
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA);
glColor4f(1, 1, 1, br);
tileRenderer->setColor = false; // 4J added so that renderTile doesn't set its own colour here
tileRenderer->renderTile(Tile::tnt, 0, 1);
tileRenderer->setColor = true; // 4J added so that renderTile doesn't set its own colour here
glColor4f(1, 1, 1, 1);
glDisable(GL_BLEND);
glEnable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
}
glPopMatrix();
}