Files
MinecraftConsoles/Minecraft.Client/SpiderRenderer.cpp
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

61 lines
2.2 KiB
C++

#include "stdafx.h"
#include "SpiderRenderer.h"
#include "SpiderModel.h"
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
SpiderRenderer::SpiderRenderer() : MobRenderer(new SpiderModel(), 1.0f)
{
this->setArmor(new SpiderModel());
}
float SpiderRenderer::getFlipDegrees(std::shared_ptr<Mob> spider)
{
return 180;
}
int SpiderRenderer::prepareArmor(std::shared_ptr<Mob> _spider, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
std::shared_ptr<Spider> spider = dynamic_pointer_cast<Spider>(_spider);
if (layer!=0) return -1;
MemSect(31);
bindTexture(TN_MOB_SPIDER_EYES); // 4J was L"/mob/spider_eyes.png"
MemSect(0);
// 4J - changes brought forward from 1.8.2
float br = 1.0f; // was (1-spider->getBrightness(1))*0.5f;
glEnable(GL_BLEND);
// 4J Stu - We probably don't need to do this on 360 either (as we force it back on the renderer)
// However we do want it off for other platforms that don't force it on in the render lib CBuff handling
// Several texture packs have fully transparent bits that break if this is off
#ifdef _XBOX
glDisable(GL_ALPHA_TEST);
#endif
// 4J - changes brought forward from 1.8.2
glBlendFunc(GL_ONE, GL_ONE);
if (spider->isInvisible()) glDepthMask(false);
else glDepthMask(true);
if (SharedConstants::TEXTURE_LIGHTING)
{
// 4J - was 0xf0f0 but that looks like it is a mistake - maybe meant to be 0xf000f0 to enable both sky & block lighting? choosing 0x00f0 here instead
// as most likely replicates what the java game does, without breaking our lighting (which doesn't like UVs out of the 0 to 255 range)
int col = 0x00f0;
int u = col % 65536;
int v = col / 65536;
glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
glColor4f(1, 1, 1, 1);
}
// 4J - this doesn't seem right - surely there should be an else in here?
glColor4f(1, 1, 1, br);
return 1;
}
void SpiderRenderer::scale(std::shared_ptr<Mob> _mob, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
std::shared_ptr<Spider> mob = dynamic_pointer_cast<Spider>(_mob);
float scale = mob->getModelScale();
glScalef(scale, scale, scale);
}