Files
MinecraftConsoles/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Tile_SPU.cpp
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

899 lines
25 KiB
C++

#include "stdafx.h"
#include "Tile_SPU.h"
#include "ChunkRebuildData.h"
#include "GrassTile_SPU.h"
#include "HalfSlabTile_SPU.h"
#include "WoodSlabTile_SPU.h"
#include "StoneSlabTile_SPU.h"
#include "ChestTile_SPU.h"
#include "ThinFenceTile_SPU.h"
#include "FenceTile_SPU.h"
#include "StairTile_SPU.h"
#include "DirtTile_SPU.h"
#include "DoorTile_SPU.h"
#include "PressurePlateTile_SPU.h"
#include "FarmTile_SPU.h"
#include "Bush_SPU.h"
#include "TallGrass_SPU.h"
#include "SandStoneTile_SPU.h"
#include "WoodTile_SPU.h"
#include "TreeTile_SPU.h"
#include "LeafTile_SPU.h"
#include "CropTile_SPU.h"
#include "ReedTile_SPU.h"
#include "TorchTile_SPU.h"
#include "Mushroom_SPU.h"
#include "FurnaceTile_SPU.h"
#include "WebTile_SPU.h"
#include "LiquidTile_SPU.h"
#include "FireTile_SPU.h"
#include "Sapling_SPU.h"
#include "GlassTile_SPU.h"
#include "IceTile_SPU.h"
#include "PortalTile_SPU.h"
#include "DispenserTile_SPU.h"
#include "RailTile_SPU.h"
#include "DetectorRailTile_SPU.h"
#include "TntTile_SPU.h"
#include "BookshelfTile_SPU.h"
#include "WorkbenchTile_SPU.h"
#include "SignTile_SPU.h"
#include "LadderTile_SPU.h"
#include "ButtonTile_SPU.h"
#include "TopSnowTile_SPU.h"
#include "CactusTile_SPU.h"
#include "RecordPlayerTile_SPU.h"
#include "PumpkinTile_SPU.h"
#include "CakeTile_SPU.h"
#include "TrapDoorTile_SPU.h"
#include "StoneMonsterTile_SPU.h"
#include "SmoothStoneBrickTile_SPU.h"
#include "HugeMushroomTile_SPU.h"
#include "MelonTile_SPU.h"
#include "StemTile_SPU.h"
#include "VineTile_SPU.h"
#include "MycelTile_SPU.h"
#include "WaterlilyTile_SPU.h"
#include "NetherStalkTile_SPU.h"
#include "EnchantmentTableTile_SPU.h"
#include "BrewingStandTile_SPU.h"
#include "DiodeTile_SPU.h"
#include "RedStoneDustTile_SPU.h"
#include "FenceGateTile_SPU.h"
#include "BedTile_SPU.h"
#include "PistonBaseTile_SPU.h"
#include "PistonExtensionTile_SPU.h"
#include "PistonMovingPiece_SPU.h"
#include "LeverTile_SPU.h"
#include "CauldronTile_SPU.h"
#include "TheEndPortal_SPU.h"
#include "TheEndPortalFrameTile_SPU.h"
#include "EggTile_SPU.h"
#include "CocoaTile_SPU.h"
#include "RedlightTile_SPU.h"
#include "ClothTile_SPU.h"
#include "SkullTile_SPU.h"
#include "MobSpawnerTile_SPU.h"
#include "EnderChestTile_SPU.h"
#include "TripWireSourceTile_SPU.h"
#include "TripWireTile_SPU.h"
#include "WallTile_SPU.h"
#include "FlowerPotTile_SPU.h"
#include "CarrotTile_SPU.h"
#include "PotatoTile_SPU.h"
#include "QuartzBlockTile_SPU.h"
#include "WoolCarpetTile_SPU.h"
#ifdef SN_TARGET_PS3_SPU
#include "..\Common\spu_assert.h"
#endif
#include <assert.h>
#include <new>
#include "AnvilTile_SPU.h"
TileData_SPU* Tile_SPU::ms_pTileData = NULL;
Tile_SPU Tile_SPU::m_tiles[256];
int Tile_SPU::getRenderShape()
{
return SHAPE_BLOCK;
}
void Tile_SPU::setShape(float x0, float y0, float z0, float x1, float y1, float z1)
{
ms_pTileData->xx0[id] = x0;
ms_pTileData->yy0[id] = y0;
ms_pTileData->zz0[id] = z0;
ms_pTileData->xx1[id] = x1;
ms_pTileData->yy1[id] = y1;
ms_pTileData->zz1[id] = z1;
}
float Tile_SPU::getBrightness(ChunkRebuildData *level, int x, int y, int z)
{
return level->getBrightness(x, y, z, ms_pTileData->lightEmission[id]);
}
//
// // 4J - brought forward from 1.8.2
int Tile_SPU::getLightColor(ChunkRebuildData *level, int x, int y, int z)
{
int tileID = level->getTile(x, y, z);
return level->getLightColor(x, y, z, ms_pTileData->lightEmission[tileID]);
}
//
// bool Tile_SPU::isFaceVisible(Level *level, int x, int y, int z, int f)
// {
// if (f == 0) y--;
// if (f == 1) y++;
// if (f == 2) z--;
// if (f == 3) z++;
// if (f == 4) x--;
// if (f == 5) x++;
// return !level->isSolidRenderTile(x, y, z);
// }
//
bool Tile_SPU::shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face)
{
if (face == 0 && getShapeY0() > 0) return true;
if (face == 1 && getShapeY1() < 1) return true;
if (face == 2 && getShapeZ0() > 0) return true;
if (face == 3 && getShapeZ1() < 1) return true;
if (face == 4 && getShapeX0() > 0) return true;
if (face == 5 && getShapeX1() < 1) return true;
return (!level->isSolidRenderTile(x, y, z));
}
//
bool Tile_SPU::isSolidFace(ChunkRebuildData *level, int x, int y, int z, int face)
{
return (level->getMaterial(x, y, z)->isSolid());
}
Icon_SPU *Tile_SPU::getTexture(ChunkRebuildData *level, int x, int y, int z, int face)
{
// 4J - addition here to make rendering big blocks of leaves more efficient. Normally leaves never consider themselves as solid, so
// blocks of leaves will have all sides of each block completely visible. Changing to consider as solid if this block is surrounded by
// other leaves. This is paired with another change in Level::isSolidRenderTile/Region::isSolidRenderTile which makes things solid
// code-wise (ie for determining visible sides of neighbouring blocks). This change just makes the texture a solid one (tex + 1) which
// we already have in the texture map for doing non-fancy graphics. Note: this tile-specific code is here rather than making some new virtual
// method in the tiles, for the sake of efficiency - I don't imagine we'll be doing much more of this sort of thing
int tileId = level->getTile(x, y, z);
int tileData = level->getData(x, y, z);
if( tileId == Tile_SPU::leaves_Id )
{
bool opaque = true;
int axo[6] = { 1,-1, 0, 0, 0, 0};
int ayo[6] = { 0, 0, 1,-1, 0, 0};
int azo[6] = { 0, 0, 0, 0, 1,-1};
for( int i = 0; (i < 6) && opaque; i++ )
{
int t = level->getTile(x + axo[i], y + ayo[i] , z + azo[i]);
if( ( t != Tile_SPU::leaves_Id ) && ( ( Tile_SPU::m_tiles[t].id == -1) || !Tile_SPU::m_tiles[t].isSolidRender() ) )
{
opaque = false;
}
}
Icon_SPU *icon = NULL;
if(opaque)
{
LeafTile_SPU::setFancy(false);
icon = getTexture(face, tileData);
LeafTile_SPU::setFancy(true);
}
else
{
icon = getTexture(face, tileData);
}
return icon;
}
return getTexture(face, tileData);
}
//
Icon_SPU *Tile_SPU::getTexture(int face, int data)
{
return &ms_pTileData->iconData[id];
}
//
Icon_SPU *Tile_SPU::getTexture(int face)
{
return getTexture(face, 0);
}
//
// AABB *Tile_SPU::getTileAABB(Level *level, int x, int y, int z)
// {
// return AABB::newTemp(x + xx0, y + yy0, z + zz0, x + xx1, y + yy1, z + zz1);
// }
//
// void Tile_SPU::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, Entity *source)
// {
// AABB *aabb = getAABB(level, x, y, z);
// if (aabb != NULL && box->intersects(aabb)) boxes->push_back(aabb);
// }
//
// void Tile_SPU::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes)
// {
// AABB *aabb = getAABB(level, x, y, z);
// if (aabb != NULL && box->intersects(aabb)) boxes->push_back(aabb);
// }
//
// AABB *Tile_SPU::getAABB(Level *level, int x, int y, int z)
// {
// return AABB::newTemp(x + xx0, y + yy0, z + zz0, x + xx1, y + yy1, z + zz1);
// }
//
bool Tile_SPU::isSolidRender(bool isServerLevel)
{
return true;
}
// bool Tile_SPU::mayPick(int data, bool liquid)
// {
// return mayPick();
// }
//
// bool Tile_SPU::mayPick()
// {
// return true;
// }
//
// void Tile_SPU::tick(Level *level, int x, int y, int z, Random *random)
// {
// }
//
// void Tile_SPU::animateTick(Level *level, int x, int y, int z, Random *random)
// {
// }
//
// void Tile_SPU::destroy(Level *level, int x, int y, int z, int data)
// {
// }
//
// void Tile_SPU::neighborChanged(Level *level, int x, int y, int z, int type)
// {
// }
//
// void Tile_SPU::addLights(Level *level, int x, int y, int z)
// {
// }
//
// int Tile_SPU::getTickDelay()
// {
// return 10;
// }
//
// void Tile_SPU::onPlace(Level *level, int x, int y, int z)
// {
// }
//
// void Tile_SPU::onRemove(Level *level, int x, int y, int z)
// {
// }
//
// int Tile_SPU::getResourceCount(Random *random)
// {
// return 1;
// }
//
// int Tile_SPU::getResource(int data, Random *random, int playerBonusLevel)
// {
// return id;
// }
//
// float Tile_SPU::getDestroyProgress(std::shared_ptr<Player> player)
// {
// if (destroySpeed < 0) return 0;
// if (!player->canDestroy(this)) return 1 / destroySpeed / 100.0f;
// return (player->getDestroySpeed(this) / destroySpeed) / 30;
// }
//
// void Tile_SPU::spawnResources(Level *level, int x, int y, int z, int data, int playerBonusLevel)
// {
// spawnResources(level, x, y, z, data, 1, playerBonusLevel);
// }
//
// void Tile_SPU::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
// {
// if (level->isClientSide) return;
// int count = getResourceCountForLootBonus(playerBonusLevel, level->random);
// for (int i = 0; i < count; i++)
// {
// if (level->random->nextFloat() > odds) continue;
// int type = getResource(data, level->random, playerBonusLevel);
// if (type <= 0) continue;
//
// popResource(level, x, y, z, std::shared_ptr<ItemInstance>( new ItemInstance(type, 1, getSpawnResourcesAuxValue(data) ) ) );
// }
// }
//
// void Tile_SPU::popResource(Level *level, int x, int y, int z, std::shared_ptr<ItemInstance> itemInstance)
// {
// if( level->isClientSide ) return;
//
// float s = 0.7f;
// double xo = level->random->nextFloat() * s + (1 - s) * 0.5;
// double yo = level->random->nextFloat() * s + (1 - s) * 0.5;
// double zo = level->random->nextFloat() * s + (1 - s) * 0.5;
// std::shared_ptr<ItemEntity> item = std::shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, itemInstance ) );
// item->throwTime = 10;
// level->addEntity(item);
// }
//
// // Brought forward for TU7
// void Tile_SPU::popExperience(Level *level, int x, int y, int z, int amount)
// {
// if (!level->isClientSide)
// {
// while (amount > 0)
// {
// int newCount = ExperienceOrb::getExperienceValue(amount);
// amount -= newCount;
// level->addEntity(std::shared_ptr<ExperienceOrb>( new ExperienceOrb(level, x + .5, y + .5, z + .5, newCount)));
// }
// }
// }
//
// int Tile_SPU::getSpawnResourcesAuxValue(int data)
// {
// return 0;
// }
//
// float Tile_SPU::getExplosionResistance(std::shared_ptr<Entity> source)
// {
// return explosionResistance / 5.0f;
// }
//
// HitResult *Tile_SPU::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b)
// {
// EnterCriticalSection(&m_csShape);
// updateShape(level, xt, yt, zt);
//
// a = a->add(-xt, -yt, -zt);
// b = b->add(-xt, -yt, -zt);
//
// Vec3 *xh0 = a->clipX(b, xx0);
// Vec3 *xh1 = a->clipX(b, xx1);
//
// Vec3 *yh0 = a->clipY(b, yy0);
// Vec3 *yh1 = a->clipY(b, yy1);
//
// Vec3 *zh0 = a->clipZ(b, zz0);
// Vec3 *zh1 = a->clipZ(b, zz1);
//
// Vec3 *closest = NULL;
//
// if (containsX(xh0) && (closest == NULL || a->distanceTo(xh0) < a->distanceTo(closest))) closest = xh0;
// if (containsX(xh1) && (closest == NULL || a->distanceTo(xh1) < a->distanceTo(closest))) closest = xh1;
// if (containsY(yh0) && (closest == NULL || a->distanceTo(yh0) < a->distanceTo(closest))) closest = yh0;
// if (containsY(yh1) && (closest == NULL || a->distanceTo(yh1) < a->distanceTo(closest))) closest = yh1;
// if (containsZ(zh0) && (closest == NULL || a->distanceTo(zh0) < a->distanceTo(closest))) closest = zh0;
// if (containsZ(zh1) && (closest == NULL || a->distanceTo(zh1) < a->distanceTo(closest))) closest = zh1;
//
// LeaveCriticalSection(&m_csShape);
//
// if (closest == NULL) return NULL;
//
// int face = -1;
//
// if (closest == xh0) face = 4;
// if (closest == xh1) face = 5;
// if (closest == yh0) face = 0;
// if (closest == yh1) face = 1;
// if (closest == zh0) face = 2;
// if (closest == zh1) face = 3;
//
// return new HitResult(xt, yt, zt, face, closest->add(xt, yt, zt));
// }
//
// bool Tile_SPU::containsX(Vec3 *v)
// {
// if( v == NULL) return false;
// return v->y >= yy0 && v->y <= yy1 && v->z >= zz0 && v->z <= zz1;
// }
//
// bool Tile_SPU::containsY(Vec3 *v)
// {
// if( v == NULL) return false;
// return v->x >= xx0 && v->x <= xx1 && v->z >= zz0 && v->z <= zz1;
// }
//
// bool Tile_SPU::containsZ(Vec3 *v)
// {
// if( v == NULL) return false;
// return v->x >= xx0 && v->x <= xx1 && v->y >= yy0 && v->y <= yy1;
// }
//
// void Tile_SPU::wasExploded(Level *level, int x, int y, int z)
// {
// }
//
int Tile_SPU::getRenderLayer()
{
return 0;
}
//
// bool Tile_SPU::mayPlace(Level *level, int x, int y, int z, int face)
// {
// return mayPlace(level, x, y, z);
// }
//
// bool Tile_SPU::mayPlace(Level *level, int x, int y, int z)
// {
// int t = level->getTile(x, y, z);
// return t == 0 || Tile_SPU::tiles[t]->material->isReplaceable();
// }
//
// // 4J-PB - Adding a TestUse for tooltip display
// bool Tile_SPU::TestUse()
// {
// return false;
// }
//
// bool Tile_SPU::TestUse(Level *level, int x, int y, int z, std::shared_ptr<Player> player)
// {
// return false;
// }
//
// bool Tile_SPU::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
// {
// return false;
// }
//
// void Tile_SPU::stepOn(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity)
// {
// }
//
// void Tile_SPU::setPlacedOnFace(Level *level, int x, int y, int z, int face)
// {
// }
//
// void Tile_SPU::prepareRender(Level *level, int x, int y, int z)
// {
// }
//
// void Tile_SPU::attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player)
// {
// }
//
// void Tile_SPU::handleEntityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> e, Vec3 *current)
// {
// }
//
void Tile_SPU::updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData, TileEntity* forceEntity) // 4J added forceData, forceEntity param
{
}
//
int Tile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z)
{
return 0xffffff;
}
//
// int Tile_SPU::getColor(LevelSource *level, int x, int y, int z, int data)
// {
// return 0xffffff;
// }
//
// bool Tile_SPU::getSignal(LevelSource *level, int x, int y, int z)
// {
// return false;
// }
//
// bool Tile_SPU::getSignal(LevelSource *level, int x, int y, int z, int dir)
// {
// return false;
// }
//
// bool Tile_SPU::isSignalSource()
// {
// return false;
// }
//
// void Tile_SPU::entityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity)
// {
// }
//
// bool Tile_SPU::getDirectSignal(Level *level, int x, int y, int z, int dir)
// {
// return false;
// }
//
void Tile_SPU::updateDefaultShape()
{
}
//
// void Tile_SPU::playerDestroy(Level *level, std::shared_ptr<Player> player, int x, int y, int z, int data)
// {
// // 4J Stu - Special case - only record a crop destroy if is fully grown
// if(id==Tile_SPU::crops_Id)
// {
// if( Tile_SPU::crops->getResource(data, NULL, 0) > 0 )
// player->awardStat(Stats::blocksMined[id], 1);
// }
// else
// {
// player->awardStat(Stats::blocksMined[id], 1);
// }
// player->awardStat(Stats::totalBlocksMined, 1); // 4J : WESTY : Added for other award.
// player->causeFoodExhaustion(FoodConstants::EXHAUSTION_MINE);
//
// if( id == Tile_SPU::treeTrunk_Id )
// player->awardStat(Achievements::mineWood);
//
//
// if (isCubeShaped() && !isEntityTile[id] && EnchantmentHelper::hasSilkTouch(player->inventory))
// {
// std::shared_ptr<ItemInstance> item = getSilkTouchItemInstance(data);
// if (item != NULL)
// {
// popResource(level, x, y, z, item);
// }
// }
// else
// {
// int playerBonusLevel = EnchantmentHelper::getDiggingLootBonus(player->inventory);
// spawnResources(level, x, y, z, data, playerBonusLevel);
// }
// }
//
// std::shared_ptr<ItemInstance> Tile_SPU::getSilkTouchItemInstance(int data)
// {
// int popData = 0;
// if (id >= 0 && id < Item::items.length && Item::items[id]->isStackedByData())
// {
// popData = data;
// }
// return std::shared_ptr<ItemInstance>(new ItemInstance(id, 1, popData));
// }
//
// int Tile_SPU::getResourceCountForLootBonus(int bonusLevel, Random *random)
// {
// return getResourceCount(random);
// }
//
// bool Tile_SPU::canSurvive(Level *level, int x, int y, int z)
// {
// return true;
// }
//
// void Tile_SPU::setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by)
// {
// }
//
// Tile *Tile_SPU::setDescriptionId(unsigned int id)
// {
// this->descriptionId = id;
// return this;
// }
//
// wstring Tile_SPU::getName()
// {
// return I18n::get(getDescriptionId() + L".name");
// }
//
// unsigned int Tile_SPU::getDescriptionId(int iData /*= -1*/)
// {
// return descriptionId;
// }
//
// Tile *Tile_SPU::setUseDescriptionId(unsigned int id)
// {
// this->useDescriptionId = id;
// return this;
// }
//
// unsigned int Tile_SPU::getUseDescriptionId()
// {
// return useDescriptionId;
// }
//
// void Tile_SPU::triggerEvent(Level *level, int x, int y, int z, int b0, int b1)
// {
// }
//
// bool Tile_SPU::isCollectStatistics()
// {
// return collectStatistics;
// }
//
// Tile *Tile_SPU::setNotCollectStatistics()
// {
// collectStatistics = false;
// return this;
// }
//
// int Tile_SPU::getPistonPushReaction()
// {
// return material->getPushReaction();
// }
//
// // 4J - brought forward from 1.8.2
float Tile_SPU::getShadeBrightness(ChunkRebuildData *level, int x, int y, int z)
{
return level->isSolidBlockingTile(x, y, z) ? 0.2f : 1.0f;
}
Tile_SPU* Tile_SPU::createFromID( int tileID )
{
if(tileID == 0)
return NULL;
if(m_tiles[tileID].id != -1)
return &m_tiles[tileID];
#ifndef SN_TARGET_PS3_SPU
app.DebugPrintf("missing tile ID %d\n", tileID);
#else
spu_print("missing tile ID %d\n", tileID);
#endif
return &m_tiles[1];
}
Material_SPU* Tile_SPU::getMaterial()
{
int matID = ms_pTileData->materialIDs[id];
return &ms_pTileData->materials[matID];
}
//
// void Tile_SPU::fallOn(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity, float fallDistance)
// {
// }
//
// void Tile_SPU::registerIcons(IconRegister *iconRegister)
// {
// icon = iconRegister->registerIcon(m_textureName);
// }
//
// wstring Tile_SPU::getTileItemIconName()
// {
// return L"";
// }
//
// Tile *Tile_SPU::setTextureName(const wstring &name)
// {
// m_textureName = name;
// return this;
// }
void Tile_SPU::initTilePointers()
{
#define CREATE_TILE_TYPE(index, className) new (&m_tiles[index]) className(index);
CREATE_TILE_TYPE(grass_Id, GrassTile_SPU);
CREATE_TILE_TYPE(stoneSlab_Id, StoneSlabTile_SPU);
CREATE_TILE_TYPE(stoneSlabHalf_Id, StoneSlabTile_SPU);
CREATE_TILE_TYPE(woodSlab_Id, WoodSlabTile_SPU);
CREATE_TILE_TYPE(woodSlabHalf_Id, WoodSlabTile_SPU);
CREATE_TILE_TYPE(chest_Id, ChestTile_SPU);
CREATE_TILE_TYPE(ironFence_Id, ThinFenceTile_SPU);
CREATE_TILE_TYPE(thinGlass_Id, ThinFenceTile_SPU);
CREATE_TILE_TYPE(fence_Id, FenceTile_SPU);
CREATE_TILE_TYPE(netherFence_Id, FenceTile_SPU);
CREATE_TILE_TYPE(stairs_wood_Id, StairTile_SPU);
CREATE_TILE_TYPE(stairs_stone_Id, StairTile_SPU);
CREATE_TILE_TYPE(stairs_bricks_Id, StairTile_SPU);
CREATE_TILE_TYPE(stairs_stoneBrickSmooth_Id, StairTile_SPU);
CREATE_TILE_TYPE(stairs_netherBricks_Id, StairTile_SPU);
CREATE_TILE_TYPE(stairs_sandstone_Id, StairTile_SPU);
CREATE_TILE_TYPE(stairs_sprucewood_Id, StairTile_SPU);
CREATE_TILE_TYPE(stairs_birchwood_Id, StairTile_SPU);
CREATE_TILE_TYPE(stairs_junglewood_Id, StairTile_SPU);
CREATE_TILE_TYPE(dirt_Id, DirtTile_SPU);
CREATE_TILE_TYPE(door_iron_Id, DoorTile_SPU);
CREATE_TILE_TYPE(door_wood_Id, DoorTile_SPU);
CREATE_TILE_TYPE(pressurePlate_stone_Id, PressurePlateTile_SPU);
CREATE_TILE_TYPE(pressurePlate_wood_Id, PressurePlateTile_SPU);
CREATE_TILE_TYPE(farmland_Id, FarmTile_SPU);
CREATE_TILE_TYPE(flower_Id, Bush_SPU);
CREATE_TILE_TYPE(rose_Id, Bush_SPU);
CREATE_TILE_TYPE(deadBush_Id, Bush_SPU); // DeadBushTile
CREATE_TILE_TYPE(tallgrass_Id, TallGrass_SPU);
CREATE_TILE_TYPE(sandStone_Id, SandStoneTile_SPU);
CREATE_TILE_TYPE(wood_Id, WoodTile_SPU);
CREATE_TILE_TYPE(treeTrunk_Id, TreeTile_SPU);
CREATE_TILE_TYPE(leaves_Id, LeafTile_SPU);
CREATE_TILE_TYPE(crops_Id, CropTile_SPU);
CREATE_TILE_TYPE(reeds_Id, ReedTile_SPU);
CREATE_TILE_TYPE(torch_Id, TorchTile_SPU);
CREATE_TILE_TYPE(notGate_off_Id, TorchTile_SPU); // TorchTile->NotGateTile
CREATE_TILE_TYPE(notGate_on_Id, TorchTile_SPU); // TorchTile->NotGateTile
CREATE_TILE_TYPE(mushroom1_Id, Mushroom_SPU);
CREATE_TILE_TYPE(mushroom2_Id, Mushroom_SPU);
CREATE_TILE_TYPE(mobSpawner_Id, MobSpawnerTile_SPU);
CREATE_TILE_TYPE(musicBlock_Id, EntityTile_SPU); // MusicTile->EntityTile
CREATE_TILE_TYPE(furnace_Id, FurnaceTile_SPU);
CREATE_TILE_TYPE(furnace_lit_Id, FurnaceTile_SPU);
CREATE_TILE_TYPE(web_Id, WebTile_SPU);
CREATE_TILE_TYPE(water_Id, LiquidTile_SPU);
CREATE_TILE_TYPE(lava_Id, LiquidTile_SPU);
CREATE_TILE_TYPE(calmLava_Id, LiquidTile_SPU); // LiquidTileStatic
CREATE_TILE_TYPE(calmWater_Id, LiquidTile_SPU); // LiquidTileStatic
CREATE_TILE_TYPE(fire_Id, FireTile_SPU);
CREATE_TILE_TYPE(sapling_Id, Sapling_SPU);
CREATE_TILE_TYPE(glass_Id, GlassTile_SPU);
CREATE_TILE_TYPE(ice_Id, IceTile_SPU);
CREATE_TILE_TYPE(portalTile_Id, PortalTile_SPU);
CREATE_TILE_TYPE(dispenser_Id, DispenserTile_SPU);
CREATE_TILE_TYPE(rail_Id, RailTile_SPU);
CREATE_TILE_TYPE(goldenRail_Id, RailTile_SPU);
CREATE_TILE_TYPE(detectorRail_Id, DetectorRailTile_SPU);
CREATE_TILE_TYPE(tnt_Id, TntTile_SPU);
CREATE_TILE_TYPE(bookshelf_Id, BookshelfTile_SPU);
CREATE_TILE_TYPE(workBench_Id, WorkbenchTile_SPU);
CREATE_TILE_TYPE(sign_Id, SignTile_SPU);
CREATE_TILE_TYPE(wallSign_Id, SignTile_SPU);
CREATE_TILE_TYPE(ladder_Id, LadderTile_SPU);
CREATE_TILE_TYPE(button_stone_Id, ButtonTile_SPU);
CREATE_TILE_TYPE(button_wood_Id, ButtonTile_SPU);
CREATE_TILE_TYPE(topSnow_Id, TopSnowTile_SPU);
CREATE_TILE_TYPE(cactus_Id, CactusTile_SPU);
CREATE_TILE_TYPE(recordPlayer_Id, RecordPlayerTile_SPU);
CREATE_TILE_TYPE(pumpkin_Id, PumpkinTile_SPU);
CREATE_TILE_TYPE(litPumpkin_Id, PumpkinTile_SPU);
CREATE_TILE_TYPE(cake_Id, CakeTile_SPU);
CREATE_TILE_TYPE(trapdoor_Id, TrapDoorTile_SPU);
CREATE_TILE_TYPE(monsterStoneEgg_Id, StoneMonsterTile_SPU);
CREATE_TILE_TYPE(stoneBrickSmooth_Id, SmoothStoneBrickTile_SPU);
CREATE_TILE_TYPE(hugeMushroom1_Id, HugeMushroomTile_SPU);
CREATE_TILE_TYPE(hugeMushroom2_Id, HugeMushroomTile_SPU);
CREATE_TILE_TYPE(melon_Id, MelonTile_SPU);
CREATE_TILE_TYPE(melonStem_Id, StemTile_SPU);
CREATE_TILE_TYPE(pumpkinStem_Id, StemTile_SPU);
CREATE_TILE_TYPE(vine_Id, VineTile_SPU);
CREATE_TILE_TYPE(mycel_Id, MycelTile_SPU);
CREATE_TILE_TYPE(waterLily_Id, WaterlilyTile_SPU);
CREATE_TILE_TYPE(netherStalk_Id, NetherStalkTile_SPU);
CREATE_TILE_TYPE(enchantTable_Id, EnchantmentTableTile_SPU);
CREATE_TILE_TYPE(brewingStand_Id, BrewingStandTile_SPU);
CREATE_TILE_TYPE(diode_on_Id, DiodeTile_SPU);
CREATE_TILE_TYPE(diode_off_Id, DiodeTile_SPU);
CREATE_TILE_TYPE(redStoneDust_Id, RedStoneDustTile_SPU);
CREATE_TILE_TYPE(fenceGate_Id, FenceGateTile_SPU);
CREATE_TILE_TYPE(bed_Id, BedTile_SPU);
CREATE_TILE_TYPE(pistonBase_Id, PistonBaseTile_SPU);
CREATE_TILE_TYPE(pistonStickyBase_Id, PistonBaseTile_SPU);
CREATE_TILE_TYPE(pistonExtensionPiece_Id, PistonExtensionTile_SPU);
CREATE_TILE_TYPE(pistonMovingPiece_Id, PistonMovingPiece_SPU);
CREATE_TILE_TYPE(lever_Id, LeverTile_SPU);
CREATE_TILE_TYPE(cauldron_Id, CauldronTile_SPU);
CREATE_TILE_TYPE(endPortalTile_Id, TheEndPortal_SPU);
CREATE_TILE_TYPE(endPortalFrameTile_Id, TheEndPortalFrameTile_SPU);
CREATE_TILE_TYPE(dragonEgg_Id, EggTile_SPU);
CREATE_TILE_TYPE(cocoa_Id, CocoaTile_SPU);
CREATE_TILE_TYPE(redstoneLight_Id, RedlightTile_SPU);
CREATE_TILE_TYPE(redstoneLight_lit_Id, RedlightTile_SPU);
CREATE_TILE_TYPE(skull_Id, SkullTile_SPU);
// these tile types don't have any additional code that we need.
CREATE_TILE_TYPE(stoneBrick_Id, Tile_SPU); // Tile
CREATE_TILE_TYPE(lapisBlock_Id, Tile_SPU);
CREATE_TILE_TYPE(redBrick_Id, Tile_SPU);
CREATE_TILE_TYPE(mossStone_Id, Tile_SPU);
CREATE_TILE_TYPE(netherBrick_Id, Tile_SPU);
CREATE_TILE_TYPE(whiteStone_Id, Tile_SPU);
CREATE_TILE_TYPE(unbreakable_Id, Tile_SPU);
CREATE_TILE_TYPE(sponge_Id, Tile_SPU);
CREATE_TILE_TYPE(rock_Id, Tile_SPU); // StoneTile
CREATE_TILE_TYPE(obsidian_Id, Tile_SPU); // StoneTile->ObsidianTile
CREATE_TILE_TYPE(sand_Id, Tile_SPU); // HeavyTile
CREATE_TILE_TYPE(gravel_Id, Tile_SPU); // GravelTile
CREATE_TILE_TYPE(goldOre_Id, Tile_SPU); // OreTile
CREATE_TILE_TYPE(ironOre_Id, Tile_SPU); // OreTile
CREATE_TILE_TYPE(coalOre_Id, Tile_SPU); // OreTile
CREATE_TILE_TYPE(lapisOre_Id, Tile_SPU); // OreTile
CREATE_TILE_TYPE(diamondOre_Id, Tile_SPU); // OreTile
CREATE_TILE_TYPE(clay_Id, Tile_SPU); // ClayTile
CREATE_TILE_TYPE(redStoneOre_Id, Tile_SPU); // RedStoneOreTile
CREATE_TILE_TYPE(redStoneOre_lit_Id, Tile_SPU); // RedStoneOreTile
CREATE_TILE_TYPE(goldBlock_Id, Tile_SPU); // MetalTile
CREATE_TILE_TYPE(ironBlock_Id, Tile_SPU); // MetalTile
CREATE_TILE_TYPE(diamondBlock_Id, Tile_SPU); // MetalTile
CREATE_TILE_TYPE(snow_Id, Tile_SPU); // SnowTile
CREATE_TILE_TYPE(hellRock_Id, Tile_SPU); // HellStoneTile
CREATE_TILE_TYPE(hellSand_Id, Tile_SPU); // HellSandTile
CREATE_TILE_TYPE(lightGem_Id, Tile_SPU); // LightGemTile
CREATE_TILE_TYPE(aprilFoolsJoke_Id, Tile_SPU); // LockedChestTile
CREATE_TILE_TYPE(cloth_Id, ClothTile_SPU); // wool
CREATE_TILE_TYPE(emeraldOre_Id, Tile_SPU); // OreTile
CREATE_TILE_TYPE(enderChest_Id, EnderChestTile_SPU);
CREATE_TILE_TYPE(tripWireSource_Id, TripWireSourceTile_SPU);
CREATE_TILE_TYPE(tripWire_Id, TripWireTile_SPU);
//
CREATE_TILE_TYPE(emeraldBlock_Id, Tile_SPU); // MetalTile
CREATE_TILE_TYPE(cobbleWall_Id, WallTile_SPU);
CREATE_TILE_TYPE(flowerPot_Id, FlowerPotTile_SPU);
CREATE_TILE_TYPE(carrots_Id, CarrotTile_SPU);
CREATE_TILE_TYPE(potatoes_Id, PotatoTile_SPU);
CREATE_TILE_TYPE(anvil_Id, AnvilTile_SPU);
CREATE_TILE_TYPE(netherQuartz_Id, Tile_SPU); // OreTile
CREATE_TILE_TYPE(quartzBlock_Id, QuartzBlockTile_SPU);
CREATE_TILE_TYPE(stairs_quartz_Id, StairTile_SPU);
CREATE_TILE_TYPE(woolCarpet_Id, WoolCarpetTile_SPU);
};