This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
29 lines
987 B
C++
29 lines
987 B
C++
#include "stdafx.h"
|
|
#include "DerivedServerLevel.h"
|
|
#include "..\Minecraft.World\SavedDataStorage.h"
|
|
#include "..\Minecraft.World\DerivedLevelData.h"
|
|
|
|
DerivedServerLevel::DerivedServerLevel(MinecraftServer *server, std::shared_ptr<LevelStorage> levelStorage, const wstring& levelName, int dimension, LevelSettings *levelSettings, ServerLevel *wrapped)
|
|
: ServerLevel(server, levelStorage, levelName, dimension, levelSettings)
|
|
{
|
|
// 4J-PB - we're going to override the savedDataStorage, so we need to delete the current one
|
|
if(this->savedDataStorage)
|
|
{
|
|
delete this->savedDataStorage;
|
|
this->savedDataStorage=NULL;
|
|
}
|
|
this->savedDataStorage = wrapped->savedDataStorage;
|
|
levelData = new DerivedLevelData(wrapped->getLevelData());
|
|
}
|
|
|
|
DerivedServerLevel::~DerivedServerLevel()
|
|
{
|
|
// we didn't allocate savedDataStorage here, so we don't want the level destructor to delete it
|
|
this->savedDataStorage=NULL;
|
|
}
|
|
|
|
void DerivedServerLevel::saveLevelData()
|
|
{
|
|
// Do nothing?
|
|
// Do nothing!
|
|
} |