Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_TutorialPopup.cpp
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

603 lines
18 KiB
C++

#include "stdafx.h"
#include "..\..\Common\Tutorial\Tutorial.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\Tile.h"
#include "..\..\..\Minecraft.World\Item.h"
#include "XUI_Ctrl_CraftIngredientSlot.h"
#include "XUI_XZP_Icons.h"
//----------------------------------------------------------------------------------
// Performs initialization tasks - retrieves controls.
//----------------------------------------------------------------------------------
HRESULT CScene_TutorialPopup::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
HRESULT hr = S_OK;
tutorial = (Tutorial *)pInitData->pvInitData;
m_iPad = tutorial->getPad();
MapChildControls();
// splitscreen?
// if we are in splitscreen, then we need to figure out if we want to move this scene
if(app.GetLocalPlayerCount()>1)
{
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
}
m_textFontSize = _fromString<int>( m_fontSizeControl.GetText() );
m_fontSizeControl.SetShow(false);
m_interactScene = NULL;
m_lastSceneMovedLeft = false;
m_bAllowFade = false;
SetShow(false);
XuiSetTimer(m_hObj,TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID,TUTORIAL_POPUP_MOVE_SCENE_TIME);
return hr;
}
HRESULT CScene_TutorialPopup::OnDestroy()
{
return S_OK;
}
HRESULT CScene_TutorialPopup::OnTimer(XUIMessageTimer *pData,BOOL& rfHandled)
{
if( pData->nId == TUTORIAL_POPUP_FADE_TIMER_ID )
{
XuiKillTimer(m_hObj,TUTORIAL_POPUP_FADE_TIMER_ID);
SetShow( false );
XuiSetTimer(m_hObj,TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID,TUTORIAL_POPUP_MOVE_SCENE_TIME);
}
else if( pData->nId == TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID )
{
UpdateInteractScenePosition(IsShown() == TRUE);
XuiKillTimer(m_hObj,TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID);
}
return S_OK;
}
void CScene_TutorialPopup::UpdateInteractScenePosition(bool visible)
{
if( m_interactScene == NULL ) return;
// 4J-PB - check this players screen section to see if we should allow the animation
bool bAllowAnim=false;
HXUICLASS sceneClass = XuiGetObjectClass( m_interactScene->m_hObj );
HXUICLASS inventoryClass = XuiFindClass( L"CXuiSceneInventory" );
HXUICLASS furnaceClass = XuiFindClass( L"CXuiSceneFurnace" );
HXUICLASS craftingClass = XuiFindClass( L"CXuiSceneCraftingPanel" );
HXUICLASS trapClass = XuiFindClass( L"CXuiSceneTrap" );
HXUICLASS containerClass = XuiFindClass( L"CXuiSceneContainer" );
HXUICLASS creativeInventoryClass = XuiFindClass( L"CXuiSceneInventoryCreative" );
HXUICLASS enchantingClass = XuiFindClass( L"CXuiSceneEnchant" );
HXUICLASS brewingClass = XuiFindClass( L"CXuiSceneBrewingStand" );
HXUICLASS anvilClass = XuiFindClass( L"CXuiSceneAnvil" );
HXUICLASS tradingClass = XuiFindClass( L"CXuiSceneTrading" );
BOOL isCraftingScene = XuiClassDerivesFrom( sceneClass, craftingClass );
BOOL isCreativeScene = XuiClassDerivesFrom( sceneClass, creativeInventoryClass );
switch(Minecraft::GetInstance()->localplayers[m_iPad]->m_iScreenSection)
{
case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
bAllowAnim=true;
break;
default:
// anim allowed for everything except the crafting 2x2 and 3x3, and the creative menu
if(!isCraftingScene && !isCreativeScene)
{
bAllowAnim=true;
}
break;
}
if(bAllowAnim)
{
XUITimeline *timeline;
XUINamedFrame *startFrame;
XUINamedFrame *endFrame;
bool movingLeft = false;
// Also returns TRUE if they are the same (which is what we want)
if( XuiClassDerivesFrom( sceneClass, inventoryClass ) ||
XuiClassDerivesFrom( sceneClass, furnaceClass ) ||
XuiClassDerivesFrom( sceneClass, trapClass ) ||
XuiClassDerivesFrom( sceneClass, containerClass ) ||
XuiClassDerivesFrom( sceneClass, enchantingClass ) ||
XuiClassDerivesFrom( sceneClass, brewingClass ) ||
XuiClassDerivesFrom( sceneClass, anvilClass ) ||
XuiClassDerivesFrom( sceneClass, tradingClass ) ||
isCreativeScene ||
isCraftingScene == TRUE )
{
XuiElementGetTimeline( m_interactScene->m_hObj, &timeline);
if(visible)
{
startFrame = timeline->FindNamedFrame( L"MoveLeft" );
endFrame = timeline->FindNamedFrame( L"EndMoveLeft" );
movingLeft = true;
}
else
{
startFrame = timeline->FindNamedFrame( L"MoveRight" );
endFrame = timeline->FindNamedFrame( L"EndMoveRight" );
}
if( (m_lastInteractSceneMoved != m_interactScene && movingLeft) || ( m_lastInteractSceneMoved == m_interactScene && m_lastSceneMovedLeft != movingLeft ) )
{
timeline->Play( startFrame->m_dwFrame, startFrame->m_dwFrame, endFrame->m_dwFrame, FALSE, FALSE );
m_lastInteractSceneMoved = m_interactScene;
m_lastSceneMovedLeft = movingLeft;
}
}
}
}
HRESULT CScene_TutorialPopup::_SetDescription(CXuiScene *interactScene, LPCWSTR desc, LPCWSTR title, bool allowFade, bool isReminder)
{
HRESULT hr = S_OK;
m_interactScene = interactScene;
if( interactScene != m_lastInteractSceneMoved ) m_lastInteractSceneMoved = NULL;
if(desc == NULL)
{
SetShow( false );
XuiSetTimer(m_hObj,TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID,TUTORIAL_POPUP_MOVE_SCENE_TIME);
XuiKillTimer(m_hObj,TUTORIAL_POPUP_FADE_TIMER_ID);
}
else
{
SetShow( true );
XuiSetTimer(m_hObj,TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID,TUTORIAL_POPUP_MOVE_SCENE_TIME);
if( allowFade )
{
//Initialise a timer to fade us out again
XuiSetTimer(m_hObj,TUTORIAL_POPUP_FADE_TIMER_ID,tutorial->GetTutorialDisplayMessageTime());
}
else
{
XuiKillTimer(m_hObj,TUTORIAL_POPUP_FADE_TIMER_ID);
}
m_bAllowFade = allowFade;
if(isReminder)
{
wstring text(app.GetString( IDS_TUTORIAL_REMINDER ));
text.append( desc );
// set the text colour
wchar_t formatting[40];
swprintf(formatting, 40, L"<font color=\"#%08x\" size=\"%d\">",app.GetHTMLColour(eHTMLColor_White),m_textFontSize);
text = formatting + text;
hr = m_description.SetText( text.c_str() );
}
else
{
wstring text(desc);
// set the text colour
wchar_t formatting[40];
swprintf(formatting, 40, L"<font color=\"#%08x\" size=\"%d\">",app.GetHTMLColour(eHTMLColor_White),m_textFontSize);
text = formatting + text;
hr = m_description.SetText( text.c_str() );
}
D3DXVECTOR3 titlePos;
hr = XuiElementGetPosition( m_title, &titlePos );
BOOL titleShowAtStart = m_title.IsShown();
if( title != NULL && title[0] != 0 )
{
m_title.SetText( title );
m_title.SetShow(TRUE);
}
else
{
m_title.SetText( L"" );
m_title.SetShow(FALSE);
}
BOOL titleShowAtEnd = m_title.IsShown();
if(titleShowAtStart != titleShowAtEnd)
{
float fHeight, fWidth, fTitleHeight, fDescHeight, fDescWidth;
m_title.GetBounds(&fWidth,&fTitleHeight);
GetBounds(&fWidth,&fHeight);
// 4J Stu - For some reason when we resize the scene it resets the size of the HTML control
// We don't want that to happen, so get it's size before and set it back after
m_description.GetBounds(&fDescWidth,&fDescHeight);
if(titleShowAtEnd)
{
titlePos.y += fTitleHeight;
SetBounds(fWidth, fHeight + fTitleHeight);
}
else
{
SetBounds(fWidth, fHeight - fTitleHeight);
}
XuiElementSetPosition( m_description, &titlePos );
m_description.SetBounds(fDescWidth, fDescHeight);
}
// Check if we need to resize the box
XUIContentDims contentDims;
m_description.GetContentDims(&contentDims);
int heightDiff = contentDims.nContentHeight - contentDims.nPageHeight;
float fHeight, fWidth;
GetBounds(&fWidth,&fHeight);
SetBounds(fWidth, fHeight + heightDiff);
m_description.GetBounds(&fWidth,&fHeight);
m_description.SetBounds(fWidth, (float)(contentDims.nPageHeight + heightDiff));
}
return hr;
}
HRESULT CScene_TutorialPopup::SetDescription(int iPad, TutorialPopupInfo *info)
{
HRESULT hr = S_OK;
#ifdef _XBOX
HXUIOBJ hObj = app.GetCurrentTutorialScene(iPad);
HXUICLASS thisClass = XuiFindClass( L"CScene_TutorialPopup" );
HXUICLASS objClass = XuiGetObjectClass( hObj );
// Also returns TRUE if they are the same (which is what we want)
if( XuiClassDerivesFrom( objClass, thisClass ) )
{
CScene_TutorialPopup *pThis;
hr = XuiObjectFromHandle(hObj, (void **) &pThis);
if (FAILED(hr))
return hr;
wstring parsed = pThis->_SetIcon(info->icon, info->iAuxVal, info->isFoil, info->desc);
parsed = pThis->_SetImage( parsed );
parsed = CScene_TutorialPopup::ParseDescription(iPad, parsed);
if(parsed.empty())
{
hr = pThis->_SetDescription( info->interactScene, NULL, NULL, info->allowFade, info->isReminder );
}
else
{
hr = pThis->_SetDescription( info->interactScene, parsed.c_str(), info->title, info->allowFade, info->isReminder );
}
}
#endif
return hr;
}
wstring CScene_TutorialPopup::_SetIcon(int icon, int iAuxVal, bool isFoil, LPCWSTR desc)
{
wstring temp(desc);
BOOL iconShowAtStart = m_pCraftingPic->IsShown();
if( icon != TUTORIAL_NO_ICON )
{
bool itemIsFoil = false;
itemIsFoil = (std::shared_ptr<ItemInstance>(new ItemInstance(icon,1,iAuxVal)))->isFoil();
if(!itemIsFoil) itemIsFoil = isFoil;
m_pCraftingPic->SetIcon(m_iPad, icon,iAuxVal,1,10,31,false,itemIsFoil);
}
else
{
wstring openTag(L"{*ICON*}");
wstring closeTag(L"{*/ICON*}");
int iconTagStartPos = (int)temp.find(openTag);
int iconStartPos = iconTagStartPos + (int)openTag.length();
if( iconTagStartPos > 0 && iconStartPos < (int)temp.length() )
{
int iconEndPos = (int)temp.find( closeTag, iconStartPos );
if(iconEndPos > iconStartPos && iconEndPos < (int)temp.length() )
{
wstring id = temp.substr(iconStartPos, iconEndPos - iconStartPos);
vector<wstring> idAndAux = stringSplit(id,L':');
int iconId = _fromString<int>(idAndAux[0]);
if(idAndAux.size() > 1)
{
iAuxVal = _fromString<int>(idAndAux[1]);
}
else
{
iAuxVal = 0;
}
bool itemIsFoil = false;
itemIsFoil = (std::shared_ptr<ItemInstance>(new ItemInstance(iconId,1,iAuxVal)))->isFoil();
if(!itemIsFoil) itemIsFoil = isFoil;
m_pCraftingPic->SetIcon(m_iPad, iconId,iAuxVal,1,10,31,false,itemIsFoil);
temp.replace(iconTagStartPos, iconEndPos - iconTagStartPos + closeTag.length(), L"");
}
}
// remove any icon text
else if(temp.find(L"{*CraftingTableIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, Tile::workBench->id,0,1,10,31,false);
}
else if(temp.find(L"{*SticksIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, Item::stick->id,0,1,10,31,false);
}
else if(temp.find(L"{*PlanksIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, Tile::wood->id,0,1,10,31,false);
}
else if(temp.find(L"{*WoodenShovelIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, Item::shovel_wood->id,0,1,10,31,false);
}
else if(temp.find(L"{*WoodenHatchetIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, Item::hatchet_wood->id,0,1,10,31,false);
}
else if(temp.find(L"{*WoodenPickaxeIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, Item::pickAxe_wood->id,0,1,10,31,false);
}
else if(temp.find(L"{*FurnaceIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, Tile::furnace_Id,0,1,10,31,false);
}
else if(temp.find(L"{*WoodenDoorIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, Item::door_wood->id,0,1,10,31,false);
}
else if(temp.find(L"{*TorchIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, Tile::torch_Id,0,1,10,31,false);
}
else if(temp.find(L"{*BoatIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, Item::boat_Id,0,1,10,31,false);
}
else if(temp.find(L"{*FishingRodIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, Item::fishingRod_Id,0,1,10,31,false);
}
else if(temp.find(L"{*FishIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, Item::fish_raw_Id,0,1,10,31,false);
}
else if(temp.find(L"{*MinecartIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, Item::minecart_Id,0,1,10,31,false);
}
else if(temp.find(L"{*RailIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, Tile::rail_Id,0,1,10,31,false);
}
else if(temp.find(L"{*PoweredRailIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, Tile::goldenRail_Id,0,1,10,31,false);
}
else if(temp.find(L"{*StructuresIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, XZP_ICON_STRUCTURES,0,1,10,31,false);
}
else if(temp.find(L"{*ToolsIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, XZP_ICON_TOOLS,0,1,10,31,false);
}
else if(temp.find(L"{*StoneIcon*}")!=wstring::npos)
{
m_pCraftingPic->SetIcon(m_iPad, Tile::rock_Id,0,1,10,31,false);
}
else
{
// hide the icon slot
m_pCraftingPic->SetIcon(m_iPad, 0,0,0,0,0,false,false,FALSE);
}
}
BOOL iconShowAtEnd = m_pCraftingPic->IsShown();
if(iconShowAtStart != iconShowAtEnd)
{
float fHeight, fWidth, fIconHeight, fDescHeight, fDescWidth;
m_pCraftingPic->GetBounds(&fWidth,&fIconHeight);
GetBounds(&fWidth,&fHeight);
// 4J Stu - For some reason when we resize the scene it resets the size of the HTML control
// We don't want that to happen, so get it's size before and set it back after
m_description.GetBounds(&fDescWidth,&fDescHeight);
if(iconShowAtEnd)
{
SetBounds(fWidth, fHeight + fIconHeight);
}
else
{
SetBounds(fWidth, fHeight - fIconHeight);
}
m_description.SetBounds(fDescWidth, fDescHeight);
}
return temp;
}
wstring CScene_TutorialPopup::_SetImage(wstring &desc)
{
BOOL imageShowAtStart = m_image.IsShown();
wstring openTag(L"{*IMAGE*}");
wstring closeTag(L"{*/IMAGE*}");
int imageTagStartPos = (int)desc.find(openTag);
int imageStartPos = imageTagStartPos + (int)openTag.length();
if( imageTagStartPos > 0 && imageStartPos < (int)desc.length() )
{
int imageEndPos = (int)desc.find( closeTag, imageStartPos );
if(imageEndPos > imageStartPos && imageEndPos < (int)desc.length() )
{
wstring id = desc.substr(imageStartPos, imageEndPos - imageStartPos);
m_image.SetImagePath( id.c_str() );
m_image.SetShow( TRUE );
desc.replace(imageTagStartPos, imageEndPos - imageTagStartPos + closeTag.length(), L"");
}
}
else
{
// hide the icon slot
m_image.SetShow( FALSE );
}
BOOL imageShowAtEnd = m_image.IsShown();
if(imageShowAtStart != imageShowAtEnd)
{
float fHeight, fWidth, fIconHeight, fDescHeight, fDescWidth;
m_image.GetBounds(&fWidth,&fIconHeight);
GetBounds(&fWidth,&fHeight);
// 4J Stu - For some reason when we resize the scene it resets the size of the HTML control
// We don't want that to happen, so get it's size before and set it back after
m_description.GetBounds(&fDescWidth,&fDescHeight);
if(imageShowAtEnd)
{
SetBounds(fWidth, fHeight + fIconHeight);
}
else
{
SetBounds(fWidth, fHeight - fIconHeight);
}
m_description.SetBounds(fDescWidth, fDescHeight);
}
return desc;
}
wstring CScene_TutorialPopup::ParseDescription(int iPad, wstring &text)
{
text = replaceAll(text, L"{*CraftingTableIcon*}", L"");
text = replaceAll(text, L"{*SticksIcon*}", L"");
text = replaceAll(text, L"{*PlanksIcon*}", L"");
text = replaceAll(text, L"{*WoodenShovelIcon*}", L"");
text = replaceAll(text, L"{*WoodenHatchetIcon*}", L"");
text = replaceAll(text, L"{*WoodenPickaxeIcon*}", L"");
text = replaceAll(text, L"{*FurnaceIcon*}", L"");
text = replaceAll(text, L"{*WoodenDoorIcon*}", L"");
text = replaceAll(text, L"{*TorchIcon*}", L"");
text = replaceAll(text, L"{*MinecartIcon*}", L"");
text = replaceAll(text, L"{*BoatIcon*}", L"");
text = replaceAll(text, L"{*FishingRodIcon*}", L"");
text = replaceAll(text, L"{*FishIcon*}", L"");
text = replaceAll(text, L"{*RailIcon*}", L"");
text = replaceAll(text, L"{*PoweredRailIcon*}", L"");
text = replaceAll(text, L"{*StructuresIcon*}", L"");
text = replaceAll(text, L"{*ToolsIcon*}", L"");
text = replaceAll(text, L"{*StoneIcon*}", L"");
if( app.GetLocalPlayerCount() > 1 )
{
// TODO TU-1 - This should really be a string as well rather than hardcoded here
text = replaceAll(text, L"{*EXIT_PICTURE*}", L"<div align=\"center\"><img height=\"90\" width=\"160\" src=\"TutorialExitScreenshot.png\"/></div>" );
// TODO TU-1 - This should also be separate strings, or move these things out of a localisable file so we can add/change them at will
text = replaceAll(text, L"height=\"30\" width=\"30\"", L"height=\"20\" width=\"20\"");
}
else
{
text = replaceAll(text, L"{*EXIT_PICTURE*}", app.GetString( IDS_TUTORIAL_HTML_EXIT_PICTURE ) );
}
/*
#define MINECRAFT_ACTION_RENDER_DEBUG ACTION_INGAME_13
#define MINECRAFT_ACTION_PAUSEMENU ACTION_INGAME_15
#define MINECRAFT_ACTION_SNEAK_TOGGLE ACTION_INGAME_17
*/
return app.FormatHTMLString(iPad,text);
}
HRESULT CScene_TutorialPopup::_SetVisible(bool show)
{
HRESULT hr = this->SetShow( show );
if( show && m_bAllowFade )
{
//Initialise a timer to fade us out again
XuiSetTimer(m_hObj,TUTORIAL_POPUP_FADE_TIMER_ID,tutorial->GetTutorialDisplayMessageTime());
}
return hr;
}
bool CScene_TutorialPopup::_IsSceneVisible()
{
bool isVisible = this->IsShown()==TRUE?true:false;
return isVisible;
}
HRESULT CScene_TutorialPopup::SetSceneVisible(int iPad, bool show)
{
HRESULT hr = S_OK;
HXUIOBJ hObj = app.GetCurrentTutorialScene(iPad);
HXUICLASS thisClass = XuiFindClass( L"CScene_TutorialPopup" );
HXUICLASS objClass = XuiGetObjectClass( hObj );
// Also returns TRUE if they are the same (which is what we want)
if( XuiClassDerivesFrom( objClass, thisClass ) )
{
CScene_TutorialPopup *pThis;
hr = XuiObjectFromHandle(hObj, (void **) &pThis);
if (FAILED(hr))
return hr;
hr = pThis->_SetVisible( show );
}
return hr;
}
HRESULT CScene_TutorialPopup::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
{
bHandled=true;
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining);
}
bool CScene_TutorialPopup::IsSceneVisible(int iPad)
{
bool isVisible = false;
HRESULT hr;
HXUIOBJ hObj = app.GetCurrentTutorialScene(iPad);
HXUICLASS thisClass = XuiFindClass( L"CScene_TutorialPopup" );
HXUICLASS objClass = XuiGetObjectClass( hObj );
// Also returns TRUE if they are the same (which is what we want)
if( XuiClassDerivesFrom( objClass, thisClass ) )
{
CScene_TutorialPopup *pThis;
hr = XuiObjectFromHandle(hObj, (void **) &pThis);
if (FAILED(hr))
return false;
isVisible = pThis->_IsSceneVisible();
}
return isVisible;
}