* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
22 lines
621 B
C++
22 lines
621 B
C++
#include "stdafx.h"
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#include "BasicTypeContainers.h"
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#include <limits>
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/* 4J Jev TODO,
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this is different to Float::MAX_VALUE, javas floats
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seem to actually allow values of infinity which c++ does not.
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*/
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//A constant holding the positive infinity of type float. It is equal to the value returned by Float.intBitsToFloat(0x7f800000).
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const float Float::POSITIVE_INFINITY = 0x7f800000;
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const float Float::MAX_VALUE = FLT_MAX;
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const double Double::MAX_VALUE = DBL_MAX;
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const double Double::MIN_NORMAL = DBL_MIN;
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int Integer::parseInt(wstring &str, int radix /* = 10*/)
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{
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return wcstol( str.c_str(), NULL, radix );
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} |