Files
MinecraftConsoles/Minecraft.Client/SheepRenderer.cpp
2026-03-01 12:16:08 +08:00

35 lines
1.3 KiB
C++

#include "stdafx.h"
#include "SheepRenderer.h"
#include "MultiPlayerLocalPlayer.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
SheepRenderer::SheepRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow)
{
setArmor(armor);
}
int SheepRenderer::prepareArmor(shared_ptr<Mob> _sheep, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(_sheep);
if (layer == 0 && !sheep->isSheared() &&
!sheep->isInvisibleTo(Minecraft::GetInstance()->player)) // 4J-JEV: Todo, merge with java fix (for invisible sheep armour) in '1.7.5'.
{
MemSect(31);
bindTexture(TN_MOB_SHEEP_FUR); // 4J was L"/mob/sheep_fur.png"
MemSect(0);
// 4J - change brought forward from 1.8.2
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1.0f : sheep->getBrightness(a);
int color = sheep->getColor();
glColor3f(brightness * Sheep::COLOR[color][0], brightness * Sheep::COLOR[color][1], brightness * Sheep::COLOR[color][2]);
return 1;
}
return -1;
}
void SheepRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
{
MobRenderer::render(mob, x, y, z, rot, a);
}