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MinecraftConsoles/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/task.cpp
2026-03-01 12:16:08 +08:00

81 lines
2.3 KiB
C++

/* SCE CONFIDENTIAL
PlayStation(R)3 Programmer Tool Runtime Library 430.001
* Copyright (C) 2007 Sony Computer Entertainment Inc.
* All Rights Reserved.
*/
/* common headers */
#include <stdint.h>
#include <stdlib.h>
#include <spu_intrinsics.h>
#include <cell/spurs.h>
#include <cell/dma.h>
#include "ChunkRebuildData.h"
#include "TileRenderer_SPU.h"
#include "..\Common\DmaData.h"
// #define SPU_HEAPSIZE (0*1024)
// #define SPU_STACKSIZE (64*1024)
//
// CELL_SPU_LS_PARAM(0*1024, 64*1024); // can't use #defines here as it seems to create an asm instruction
static const bool sc_verbose = false;
int g_lastHitBlockX = 0;
int g_lastHitBlockY = 0;
int g_lastHitBlockZ = 0;
CellSpursJobContext2* g_pSpursJobContext;
void cellSpursJobQueueMain(CellSpursJobContext2 *pContext, CellSpursJob256 *pJob)
{
CellSpursTaskId idTask = cellSpursGetTaskId();
unsigned int idSpu = cellSpursGetCurrentSpuId();
if(sc_verbose)
spu_print("ChunkUpdate [SPU#%u] start\n", idSpu);
g_pSpursJobContext = pContext;
// void* pVolatileMem = NULL;
// uint32_t volatileSize = 0;
// ret = cellSpursGetTaskVolatileArea(&pVolatileMem, &volatileSize);
// spu_print( "----------------- ChunkUpdate ------------------\n"
// "Stack : %dKb\n"
// "Heap : %dKb\n"
// "Prog : %dKb\n"
// "Free : %dKb\n"
// "-------------------------------------------------------------\n",
// SPU_STACKSIZE/1024,
// SPU_HEAPSIZE/1024,
// 256 - ((SPU_HEAPSIZE+SPU_STACKSIZE+volatileSize)/1024),
// volatileSize/1024);
// uint32_t eaEventFlag = spu_extract((vec_uint4)argTask, 0);
uint32_t eaDataIn = pJob->workArea.userData[0];
uint32_t eaDataOut =pJob->workArea.userData[1];
ChunkRebuildData rebuildData;
TileRenderer_SPU tileRenderer(&rebuildData);
unsigned int arrayData[4096+32];
intArray_SPU tesselatorArray(arrayData);
Tile_SPU::initTilePointers();
DmaData_SPU::getAndWait(&rebuildData, eaDataIn, sizeof(ChunkRebuildData));
g_lastHitBlockX = rebuildData.m_lastHitBlockX;
g_lastHitBlockY = rebuildData.m_lastHitBlockY;
g_lastHitBlockZ = rebuildData.m_lastHitBlockZ;
rebuildData.m_tesselator._array = &tesselatorArray;
rebuildData.disableUnseenTiles();
rebuildData.tesselateAllTiles(&tileRenderer);
DmaData_SPU::putAndWait(&rebuildData, eaDataOut, sizeof(ChunkRebuildData));
if(sc_verbose)
spu_print("ChunkUpdate [SPU#%u] exit\n", idTask, idSpu);
}