38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#pragma once
|
|
|
|
#include "EntityTile_SPU.h"
|
|
|
|
|
|
class SignTile_SPU : public EntityTile_SPU
|
|
{
|
|
public:
|
|
SignTile_SPU(int id) : EntityTile_SPU(id) {}
|
|
bool onGround()
|
|
{
|
|
if(id == wallSign_Id)
|
|
return false;
|
|
// sign_Id
|
|
return true;
|
|
}
|
|
|
|
Icon_SPU *getTexture(int face, int data){ return TileRef_SPU(wood_Id)->getTexture(face); }
|
|
void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL) // 4J added forceData, forceEntity param
|
|
{
|
|
if (onGround()) return;
|
|
int face = level->getData(x, y, z);
|
|
float h0 = (4 + 0.5f) / 16.0f;
|
|
float h1 = (12 + 0.5f) / 16.0f;
|
|
float w0 = 0 / 16.0f;
|
|
float w1 = 16 / 16.0f;
|
|
float d0 = 2 / 16.0f;
|
|
setShape(0, 0, 0, 1, 1, 1);
|
|
if (face == 2) setShape(w0, h0, 1 - d0, w1, h1, 1);
|
|
if (face == 3) setShape(w0, h0, 0, w1, h1, d0);
|
|
if (face == 4) setShape(1 - d0, h0, w0, 1, h1, w1);
|
|
if (face == 5) setShape(0, h0, w0, d0, h1, w1);
|
|
}
|
|
|
|
int getRenderShape() { return Tile_SPU::SHAPE_INVISIBLE; }
|
|
bool isCubeShaped() { return false; }
|
|
bool isSolidRender(bool isServerLevel = false) { return false; }
|
|
}; |