Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_SettingsAll.h
2026-03-01 12:16:08 +08:00

60 lines
2.2 KiB
C++

#pragma once
#include "../media/xuiscene_settings_all.h"
#include "XUI_Ctrl_SliderWrapper.h"
#include "XUI_CustomMessages.h"
#define BUTTON_ALL_OPTIONS 0
#define BUTTON_ALL_AUDIO 1
#define BUTTON_ALL_CONTROL 2
#define BUTTON_ALL_GRAPHICS 4
#define BUTTON_ALL_UI 5
#define BUTTON_ALL_RESETTODEFAULTS 6
#define BUTTONS_ALL_MAX BUTTON_ALL_RESETTODEFAULTS + 1
class CScene_SettingsAll : public CXuiSceneImpl
{
protected:
CXuiControl m_Buttons[BUTTONS_ALL_MAX];
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_KEYDOWN( OnKeyDown )
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
XUI_ON_XM_TRANSITION_START(OnTransitionStart)
XUI_ON_XM_NAV_RETURN(OnNavReturn)
XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_XuiButtonOptions, m_Buttons[BUTTON_ALL_OPTIONS])
MAP_CONTROL(IDC_XuiButtonAudio, m_Buttons[BUTTON_ALL_AUDIO])
MAP_CONTROL(IDC_XuiButtonControl, m_Buttons[BUTTON_ALL_CONTROL])
MAP_CONTROL(IDC_XuiButtonGraphics, m_Buttons[BUTTON_ALL_GRAPHICS])
MAP_CONTROL(IDC_XuiButtonUI, m_Buttons[BUTTON_ALL_UI])
MAP_CONTROL(IDC_XuiButtonResetToDefaults, m_Buttons[BUTTON_ALL_RESETTODEFAULTS])
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled);
HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
static int ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
int m_iPad;
D3DXVECTOR3 m_OriginalPosition;
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_SettingsAll, L"CScene_SettingsAll", XUI_CLASS_SCENE )
};