Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_Death.h
2026-03-01 12:16:08 +08:00

53 lines
1.7 KiB
C++

#pragma once
#include "../media/xuiscene_Death.h"
#include "XUI_CustomMessages.h"
#define BUTTON_DEATH_RESPAWN 0
#define BUTTON_DEATH_EXITGAME 1
#define BUTTONS_DEATH_MAX BUTTON_DEATH_EXITGAME + 1
class CScene_Death : public CXuiSceneImpl
{
protected:
// Control and Element wrapper objects.
CXuiScene m_Scene;
CXuiControl m_Buttons[BUTTONS_DEATH_MAX];
CXuiControl m_Title;
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_Respawn, m_Buttons[BUTTON_DEATH_RESPAWN])
MAP_CONTROL(IDC_ExitGame, m_Buttons[BUTTON_DEATH_EXITGAME])
MAP_CONTROL(IDC_Title, m_Title)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_Death, L"CScene_Death", XUI_CLASS_SCENE )
static int RespawnThreadProc( void* lpParameter );
private:
bool m_bIgnoreInput;
int m_iPad;
D3DXVECTOR3 m_OriginalPosition;
};