19 lines
806 B
C++
19 lines
806 B
C++
#pragma once
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#include "IUIScene_AbstractContainerMenu.h"
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// The 0-indexed slot in the inventory list that lines up with the result slot
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#define BREWING_SCENE_INGREDIENT_SLOT_UP_OFFSET 5
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#define BREWING_SCENE_INGREDIENT_SLOT_DOWN_OFFSET 5
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#define BREWING_SCENE_BOTTLE1_SLOT_UP_OFFSET 3
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#define BREWING_SCENE_BOTTLE1_SLOT_DOWN_OFFSET 3
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#define BREWING_SCENE_BOTTLE2_SLOT_UP_OFFSET 4
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#define BREWING_SCENE_BOTTLE2_SLOT_DOWN_OFFSET 4
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#define BREWING_SCENE_BOTTLE3_SLOT_UP_OFFSET 5
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#define BREWING_SCENE_BOTTLE3_SLOT_DOWN_OFFSET 5
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class IUIScene_BrewingMenu : public virtual IUIScene_AbstractContainerMenu
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{
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protected:
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virtual ESceneSection GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY );
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int getSectionStartOffset(ESceneSection eSection);
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}; |