Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_Timer.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

32 lines
632 B
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_Timer.h"
UIScene_Timer::UIScene_Timer(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
// In normal usage, we want to hide the new background that's used during texture pack reloading
if(initData == 0)
{
m_controlBackground.setVisible(false);
}
}
wstring UIScene_Timer::getMoviePath()
{
return L"Timer";
}
void UIScene_Timer::reloadMovie(bool force)
{
// Never needs reloaded
}
bool UIScene_Timer::needsReloaded()
{
// Never needs reloaded
return false;
}