65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
#pragma once
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#ifdef _DEBUG_MENUS_ENABLED
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#include "UIScene.h"
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#include "UIControl_ButtonList.h"
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class UIScene_DebugOverlay : public UIScene
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{
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private:
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enum eControls
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{
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eControl_SetCamera,
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eControl_ResetTutorial,
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eControl_Schematic,
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eControl_Thunder,
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eControl_Rain,
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eControl_FOV,
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eControl_SetDay,
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eControl_SetNight,
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eControl_Time,
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eControl_Mobs,
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eControl_Enchantments,
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eControl_Items,
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};
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vector<int> m_itemIds;
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vector<eINSTANCEOF> m_mobFactories;
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vector< pair<int,int> > m_enchantmentIdAndLevels;
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public:
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UIScene_DebugOverlay(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_DebugOverlay;}
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protected:
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UIControl_ButtonList m_buttonListItems, m_buttonListMobs, m_buttonListEnchantments;
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UIControl_Slider m_sliderFov, m_sliderTime;
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UIControl_Button m_buttonRain, m_buttonThunder, m_buttonSchematic, m_buttonResetTutorial, m_buttonSetCamera, m_buttonSetDay, m_buttonSetNight;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_buttonListItems, "itemsList")
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UI_MAP_ELEMENT( m_buttonListEnchantments, "enchantmentsList")
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UI_MAP_ELEMENT( m_buttonListMobs, "mobList")
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UI_MAP_ELEMENT( m_sliderFov, "fov")
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UI_MAP_ELEMENT( m_sliderTime, "time")
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UI_MAP_ELEMENT( m_buttonSetDay, "setDay")
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UI_MAP_ELEMENT( m_buttonSetNight, "setNight")
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UI_MAP_ELEMENT( m_buttonRain, "rain")
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UI_MAP_ELEMENT( m_buttonThunder, "thunder")
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UI_MAP_ELEMENT( m_buttonSchematic, "schematic")
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UI_MAP_ELEMENT( m_buttonResetTutorial, "resetTutorial")
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UI_MAP_ELEMENT( m_buttonSetCamera, "setCamera")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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virtual wstring getMoviePath();
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public:
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virtual void customDraw(IggyCustomDrawCallbackRegion *region);
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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protected:
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void handlePress(F64 controlId, F64 childId);
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virtual void handleSliderMove(F64 sliderId, F64 currentValue);
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};
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#endif |