* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "EntityTileRenderer.h"
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#include "TileEntityRenderDispatcher.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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EntityTileRenderer *EntityTileRenderer::instance = new EntityTileRenderer;
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EntityTileRenderer::EntityTileRenderer()
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{
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chest = shared_ptr<ChestTileEntity>(new ChestTileEntity());
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trappedChest = shared_ptr<ChestTileEntity>(new ChestTileEntity(ChestTile::TYPE_TRAP));
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enderChest = shared_ptr<EnderChestTileEntity>(new EnderChestTileEntity());
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}
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void EntityTileRenderer::render(Tile *tile, int data, float brightness, float alpha, bool setColor, bool useCompiled)
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{
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if (tile->id == Tile::enderChest_Id)
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{
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TileEntityRenderDispatcher::instance->render(enderChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
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}
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else if (tile->id == Tile::chest_trap_Id)
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{
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TileEntityRenderDispatcher::instance->render(trappedChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
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}
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else
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{
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TileEntityRenderDispatcher::instance->render(chest, 0, 0, 0, 0, setColor, alpha, useCompiled);
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}
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}
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