* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
83 lines
1.8 KiB
C++
83 lines
1.8 KiB
C++
#include "stdafx.h"
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#include "SQRNetworkManager.h"
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bool SQRNetworkManager::s_safeToRespondToGameBootInvite = false;
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void SQRNetworkManager::SafeToRespondToGameBootInvite()
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{
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s_safeToRespondToGameBootInvite = true;
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}
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int SQRNetworkManager::GetSendQueueSizeBytes()
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{
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int queueSize = 0;
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int playerCount = GetPlayerCount();
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for(int i = 0; i < playerCount; ++i)
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{
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SQRNetworkPlayer *player = GetPlayerByIndex( i );
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if( player != NULL )
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{
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queueSize += player->GetTotalSendQueueBytes();
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}
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}
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return queueSize;
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}
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int SQRNetworkManager::GetSendQueueSizeMessages()
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{
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int queueSize = 0;
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int playerCount = GetPlayerCount();
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for(int i = 0; i < playerCount; ++i)
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{
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SQRNetworkPlayer *player = GetPlayerByIndex( i );
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if( player != NULL )
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{
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queueSize += player->GetTotalSendQueueMessages();
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}
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}
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return queueSize;
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}
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int SQRNetworkManager::GetOutstandingAckCount(SQRNetworkPlayer *pSQRPlayer)
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{
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int ackCount = 0;
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int playerCount = GetPlayerCount();
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for(int i = 0; i < playerCount; ++i)
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{
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SQRNetworkPlayer *pSQRPlayer2 = GetPlayerByIndex( i );
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if( pSQRPlayer2 )
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{
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if( ( pSQRPlayer == pSQRPlayer2 ) || (pSQRPlayer->IsSameSystem(pSQRPlayer2) ) )
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{
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ackCount += pSQRPlayer2->m_acksOutstanding;
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}
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}
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}
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return ackCount;
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}
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void SQRNetworkManager::RequestWriteAck(int smallId)
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{
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EnterCriticalSection(&m_csAckQueue);
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m_queuedAckRequests.push(smallId);
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LeaveCriticalSection(&m_csAckQueue);
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}
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void SQRNetworkManager::TickWriteAcks()
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{
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EnterCriticalSection(&m_csAckQueue);
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while(m_queuedAckRequests.size() > 0)
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{
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int smallId = m_queuedAckRequests.front();
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m_queuedAckRequests.pop();
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SQRNetworkPlayer *player = GetPlayerBySmallId(smallId);
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if( player )
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{
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LeaveCriticalSection(&m_csAckQueue);
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player->WriteAck();
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EnterCriticalSection(&m_csAckQueue);
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}
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}
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LeaveCriticalSection(&m_csAckQueue);
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} |