676 lines
14 KiB
C++
676 lines
14 KiB
C++
#include "stdafx.h"
|
|
#include "net.minecraft.world.phys.h"
|
|
#include "net.minecraft.world.level.h"
|
|
#include "net.minecraft.world.h"
|
|
#include "RailTile.h"
|
|
|
|
RailTile::Rail::Rail(Level *level, int x, int y, int z)
|
|
{
|
|
this->level = level;
|
|
this->x = x;
|
|
this->y = y;
|
|
this->z = z;
|
|
|
|
int id = level->getTile(x, y, z);
|
|
|
|
// 4J Stu - We saw a random crash near the end of development on XboxOne orignal version where the id here isn't a tile any more
|
|
// Adding this check in to avoid that crash
|
|
m_bValidRail = isRail(id);
|
|
if(m_bValidRail)
|
|
{
|
|
int direction = level->getData(x, y, z);
|
|
if (((RailTile *) Tile::tiles[id])->usesDataBit)
|
|
{
|
|
usesDataBit = true;
|
|
direction = direction & ~RAIL_DATA_BIT;
|
|
}
|
|
else
|
|
{
|
|
usesDataBit = false;
|
|
}
|
|
updateConnections(direction);
|
|
}
|
|
}
|
|
|
|
RailTile::Rail::~Rail()
|
|
{
|
|
for( int i = 0; i < connections.size(); i++ )
|
|
{
|
|
delete connections[i];
|
|
}
|
|
}
|
|
|
|
void RailTile::Rail::updateConnections(int direction)
|
|
{
|
|
if(m_bValidRail)
|
|
{
|
|
for( int i = 0; i < connections.size(); i++ )
|
|
{
|
|
delete connections[i];
|
|
}
|
|
connections.clear();
|
|
MemSect(50);
|
|
if (direction == DIR_FLAT_Z)
|
|
{
|
|
connections.push_back(new TilePos(x, y, z - 1));
|
|
connections.push_back(new TilePos(x, y, z + 1));
|
|
} else if (direction == DIR_FLAT_X)
|
|
{
|
|
connections.push_back(new TilePos(x - 1, y, z));
|
|
connections.push_back(new TilePos(x + 1, y, z));
|
|
} else if (direction == 2)
|
|
{
|
|
connections.push_back(new TilePos(x - 1, y, z));
|
|
connections.push_back(new TilePos(x + 1, y + 1, z));
|
|
} else if (direction == 3)
|
|
{
|
|
connections.push_back(new TilePos(x - 1, y + 1, z));
|
|
connections.push_back(new TilePos(x + 1, y, z));
|
|
} else if (direction == 4)
|
|
{
|
|
connections.push_back(new TilePos(x, y + 1, z - 1));
|
|
connections.push_back(new TilePos(x, y, z + 1));
|
|
} else if (direction == 5)
|
|
{
|
|
connections.push_back(new TilePos(x, y, z - 1));
|
|
connections.push_back(new TilePos(x, y + 1, z + 1));
|
|
} else if (direction == 6)
|
|
{
|
|
connections.push_back(new TilePos(x + 1, y, z));
|
|
connections.push_back(new TilePos(x, y, z + 1));
|
|
} else if (direction == 7)
|
|
{
|
|
connections.push_back(new TilePos(x - 1, y, z));
|
|
connections.push_back(new TilePos(x, y, z + 1));
|
|
} else if (direction == 8)
|
|
{
|
|
connections.push_back(new TilePos(x - 1, y, z));
|
|
connections.push_back(new TilePos(x, y, z - 1));
|
|
} else if (direction == 9)
|
|
{
|
|
connections.push_back(new TilePos(x + 1, y, z));
|
|
connections.push_back(new TilePos(x, y, z - 1));
|
|
}
|
|
MemSect(0);
|
|
}
|
|
}
|
|
|
|
void RailTile::Rail::removeSoftConnections()
|
|
{
|
|
if(m_bValidRail)
|
|
{
|
|
for (unsigned int i = 0; i < connections.size(); i++)
|
|
{
|
|
Rail *rail = getRail(connections[i]);
|
|
if (rail == NULL || !rail->connectsTo(this))
|
|
{
|
|
delete connections[i];
|
|
connections.erase(connections.begin()+i);
|
|
i--;
|
|
} else
|
|
{
|
|
delete connections[i];
|
|
MemSect(50);
|
|
connections[i] =new TilePos(rail->x, rail->y, rail->z);
|
|
MemSect(0);
|
|
}
|
|
delete rail;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool RailTile::Rail::hasRail(int x, int y, int z)
|
|
{
|
|
if(!m_bValidRail) return false;
|
|
if (isRail(level, x, y, z)) return true;
|
|
if (isRail(level, x, y + 1, z)) return true;
|
|
if (isRail(level, x, y - 1, z)) return true;
|
|
return false;
|
|
}
|
|
|
|
RailTile::Rail *RailTile::Rail::getRail(TilePos *p)
|
|
{
|
|
if(!m_bValidRail) return NULL;
|
|
if (isRail(level, p->x, p->y, p->z)) return new Rail(level, p->x, p->y, p->z);
|
|
if (isRail(level, p->x, p->y + 1, p->z)) return new Rail(level, p->x, p->y + 1, p->z);
|
|
if (isRail(level, p->x, p->y - 1, p->z)) return new Rail(level, p->x, p->y - 1, p->z);
|
|
return NULL;
|
|
}
|
|
|
|
|
|
bool RailTile::Rail::connectsTo(Rail *rail)
|
|
{
|
|
if(m_bValidRail)
|
|
{
|
|
AUTO_VAR(itEnd, connections.end());
|
|
for (AUTO_VAR(it, connections.begin()); it != itEnd; it++)
|
|
{
|
|
TilePos *p = *it; //connections[i];
|
|
if (p->x == rail->x && p->z == rail->z)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool RailTile::Rail::hasConnection(int x, int y, int z)
|
|
{
|
|
if(m_bValidRail)
|
|
{
|
|
AUTO_VAR(itEnd, connections.end());
|
|
for (AUTO_VAR(it, connections.begin()); it != itEnd; it++)
|
|
{
|
|
TilePos *p = *it; //connections[i];
|
|
if (p->x == x && p->z == z)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
int RailTile::Rail::countPotentialConnections()
|
|
{
|
|
int count = 0;
|
|
|
|
if(m_bValidRail)
|
|
{
|
|
if (hasRail(x, y, z - 1)) count++;
|
|
if (hasRail(x, y, z + 1)) count++;
|
|
if (hasRail(x - 1, y, z)) count++;
|
|
if (hasRail(x + 1, y, z)) count++;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
bool RailTile::Rail::canConnectTo(Rail *rail)
|
|
{
|
|
if(!m_bValidRail) return false;
|
|
if (connectsTo(rail)) return true;
|
|
if (connections.size() == 2)
|
|
{
|
|
return false;
|
|
}
|
|
if (connections.empty())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
TilePos *c = connections[0];
|
|
|
|
return true;
|
|
}
|
|
|
|
void RailTile::Rail::connectTo(Rail *rail)
|
|
{
|
|
if(m_bValidRail)
|
|
{
|
|
MemSect(50);
|
|
connections.push_back(new TilePos(rail->x, rail->y, rail->z));
|
|
MemSect(0);
|
|
|
|
bool n = hasConnection(x, y, z - 1);
|
|
bool s = hasConnection(x, y, z + 1);
|
|
bool w = hasConnection(x - 1, y, z);
|
|
bool e = hasConnection(x + 1, y, z);
|
|
|
|
int dir = -1;
|
|
|
|
if (n || s) dir = DIR_FLAT_Z;
|
|
if (w || e) dir = DIR_FLAT_X;
|
|
|
|
if (!usesDataBit)
|
|
{
|
|
if (s && e && !n && !w) dir = 6;
|
|
if (s && w && !n && !e) dir = 7;
|
|
if (n && w && !s && !e) dir = 8;
|
|
if (n && e && !s && !w) dir = 9;
|
|
}
|
|
if (dir == DIR_FLAT_Z)
|
|
{
|
|
if (isRail(level, x, y + 1, z - 1)) dir = 4;
|
|
if (isRail(level, x, y + 1, z + 1)) dir = 5;
|
|
}
|
|
if (dir == DIR_FLAT_X)
|
|
{
|
|
if (isRail(level, x + 1, y + 1, z)) dir = 2;
|
|
if (isRail(level, x - 1, y + 1, z)) dir = 3;
|
|
}
|
|
|
|
if (dir < 0) dir = DIR_FLAT_Z;
|
|
|
|
int data = dir;
|
|
if (usesDataBit)
|
|
{
|
|
data = (level->getData(x, y, z) & RAIL_DATA_BIT) | dir;
|
|
}
|
|
|
|
level->setData(x, y, z, data);
|
|
}
|
|
}
|
|
|
|
bool RailTile::Rail::hasNeighborRail(int x, int y, int z)
|
|
{
|
|
if(!m_bValidRail) return false;
|
|
TilePos tp(x,y,z);
|
|
Rail *neighbor = getRail( &tp );
|
|
if (neighbor == NULL) return false;
|
|
neighbor->removeSoftConnections();
|
|
bool retval = neighbor->canConnectTo(this);
|
|
delete neighbor;
|
|
return retval;
|
|
}
|
|
|
|
void RailTile::Rail::place(bool hasSignal, bool first)
|
|
{
|
|
if(m_bValidRail)
|
|
{
|
|
bool n = hasNeighborRail(x, y, z - 1);
|
|
bool s = hasNeighborRail(x, y, z + 1);
|
|
bool w = hasNeighborRail(x - 1, y, z);
|
|
bool e = hasNeighborRail(x + 1, y, z);
|
|
|
|
int dir = -1;
|
|
|
|
if ((n || s) && !w && !e) dir = DIR_FLAT_Z;
|
|
if ((w || e) && !n && !s) dir = DIR_FLAT_X;
|
|
|
|
if (!usesDataBit)
|
|
{
|
|
if (s && e && !n && !w) dir = 6;
|
|
if (s && w && !n && !e) dir = 7;
|
|
if (n && w && !s && !e) dir = 8;
|
|
if (n && e && !s && !w) dir = 9;
|
|
}
|
|
if (dir == -1)
|
|
{
|
|
if (n || s) dir = DIR_FLAT_Z;
|
|
if (w || e) dir = DIR_FLAT_X;
|
|
|
|
if (!usesDataBit)
|
|
{
|
|
if (hasSignal)
|
|
{
|
|
if (s && e) dir = 6;
|
|
if (w && s) dir = 7;
|
|
if (e && n) dir = 9;
|
|
if (n && w) dir = 8;
|
|
} else {
|
|
if (n && w) dir = 8;
|
|
if (e && n) dir = 9;
|
|
if (w && s) dir = 7;
|
|
if (s && e) dir = 6;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (dir == DIR_FLAT_Z)
|
|
{
|
|
if (isRail(level, x, y + 1, z - 1)) dir = 4;
|
|
if (isRail(level, x, y + 1, z + 1)) dir = 5;
|
|
}
|
|
if (dir == DIR_FLAT_X)
|
|
{
|
|
if (isRail(level, x + 1, y + 1, z)) dir = 2;
|
|
if (isRail(level, x - 1, y + 1, z)) dir = 3;
|
|
}
|
|
|
|
if (dir < 0) dir = DIR_FLAT_Z;
|
|
|
|
updateConnections(dir);
|
|
|
|
int data = dir;
|
|
if (usesDataBit)
|
|
{
|
|
data = (level->getData(x, y, z) & RAIL_DATA_BIT) | dir;
|
|
}
|
|
|
|
if (first || level->getData(x, y, z) != data)
|
|
{
|
|
level->setData(x, y, z, data);
|
|
|
|
AUTO_VAR(itEnd, connections.end());
|
|
for (AUTO_VAR(it, connections.begin()); it != itEnd; it++)
|
|
{
|
|
Rail *neighbor = getRail(*it);
|
|
if (neighbor == NULL) continue;
|
|
neighbor->removeSoftConnections();
|
|
|
|
if (neighbor->canConnectTo(this))
|
|
{
|
|
neighbor->connectTo(this);
|
|
}
|
|
delete neighbor;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool RailTile::isRail(Level *level, int x, int y, int z)
|
|
{
|
|
int tile = level->getTile(x, y, z);
|
|
return tile == Tile::rail_Id || tile == Tile::goldenRail_Id || tile == Tile::detectorRail_Id;
|
|
|
|
}
|
|
|
|
bool RailTile::isRail(int id)
|
|
{
|
|
return id == Tile::rail_Id || id == Tile::goldenRail_Id || id == Tile::detectorRail_Id;
|
|
}
|
|
|
|
RailTile::RailTile(int id, bool usesDataBit) : Tile(id, Material::decoration, isSolidRender())
|
|
{
|
|
this->usesDataBit = usesDataBit;
|
|
this->setShape(0, 0, 0, 1, 2 / 16.0f, 1);
|
|
|
|
iconTurn = NULL;
|
|
}
|
|
|
|
bool RailTile::isUsesDataBit()
|
|
{
|
|
return usesDataBit;
|
|
}
|
|
|
|
AABB *RailTile::getAABB(Level *level, int x, int y, int z)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
bool RailTile::blocksLight()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool RailTile::isSolidRender(bool isServerLevel)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
HitResult *RailTile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b)
|
|
{
|
|
updateShape(level, xt, yt, zt);
|
|
return Tile::clip(level, xt, yt, zt, a, b);
|
|
}
|
|
|
|
void RailTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
|
|
{
|
|
int data = level->getData(x, y, z);
|
|
if (data >= 2 && data <= 5)
|
|
{
|
|
setShape(0, 0, 0, 1, 2 / 16.0f + 0.5f, 1);
|
|
} else
|
|
{
|
|
setShape(0, 0, 0, 1, 2 / 16.0f, 1);
|
|
}
|
|
}
|
|
|
|
Icon *RailTile::getTexture(int face, int data)
|
|
{
|
|
if (usesDataBit)
|
|
{
|
|
if (id == Tile::goldenRail_Id)
|
|
{
|
|
if ((data & RAIL_DATA_BIT) == 0)
|
|
{
|
|
return icon;
|
|
}
|
|
else
|
|
{
|
|
return iconTurn; // Actually the powered rail on version
|
|
}
|
|
}
|
|
} else if (data >= 6) return iconTurn;
|
|
return icon;
|
|
}
|
|
|
|
bool RailTile::isCubeShaped()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int RailTile::getRenderShape()
|
|
{
|
|
return Tile::SHAPE_RAIL;
|
|
}
|
|
|
|
int RailTile::getResourceCount(Random random)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
bool RailTile::mayPlace(Level *level, int x, int y, int z)
|
|
{
|
|
if (level->isTopSolidBlocking(x, y - 1, z))
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void RailTile::onPlace(Level *level, int x, int y, int z)
|
|
{
|
|
if (!level->isClientSide)
|
|
{
|
|
updateDir(level, x, y, z, true);
|
|
|
|
if (id == Tile::goldenRail_Id)
|
|
{
|
|
neighborChanged(level, x, y, z, id);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RailTile::neighborChanged(Level *level, int x, int y, int z, int type)
|
|
{
|
|
if (level->isClientSide) return;
|
|
|
|
int data = level->getData(x, y, z);
|
|
int dir = data;
|
|
if (usesDataBit) {
|
|
dir = dir & RAIL_DIRECTION_MASK;
|
|
}
|
|
bool remove = false;
|
|
|
|
if (!level->isTopSolidBlocking(x, y - 1, z)) remove = true;
|
|
if (dir == 2 && !level->isTopSolidBlocking(x + 1, y, z)) remove = true;
|
|
if (dir == 3 && !level->isTopSolidBlocking(x - 1, y, z)) remove = true;
|
|
if (dir == 4 && !level->isTopSolidBlocking(x, y, z - 1)) remove = true;
|
|
if (dir == 5 && !level->isTopSolidBlocking(x, y, z + 1)) remove = true;
|
|
|
|
if (remove)
|
|
{
|
|
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
|
|
level->setTile(x, y, z, 0);
|
|
}
|
|
else
|
|
{
|
|
if (id == Tile::goldenRail_Id)
|
|
{
|
|
bool signal = level->hasNeighborSignal(x, y, z);
|
|
signal = signal || findGoldenRailSignal(level, x, y, z, data, true, 0) || findGoldenRailSignal(level, x, y, z, data, false, 0);
|
|
|
|
bool changed = false;
|
|
if (signal && (data & RAIL_DATA_BIT) == 0)
|
|
{
|
|
level->setData(x, y, z, dir | RAIL_DATA_BIT);
|
|
changed = true;
|
|
} else if (!signal && (data & RAIL_DATA_BIT) != 0)
|
|
{
|
|
level->setData(x, y, z, dir);
|
|
changed = true;
|
|
}
|
|
|
|
// usually the level only updates neighbors that are in the same
|
|
// y plane as the current tile, but sloped rails may need to
|
|
// update tiles above or below it as well
|
|
if (changed) {
|
|
level->updateNeighborsAt(x, y - 1, z, id);
|
|
if (dir == 2 || dir == 3 || dir == 4 || dir == 5)
|
|
{
|
|
level->updateNeighborsAt(x, y + 1, z, id);
|
|
}
|
|
}
|
|
}
|
|
else if (type > 0 && Tile::tiles[type]->isSignalSource() && !usesDataBit)
|
|
{
|
|
Rail *rail = new Rail(level, x, y, z);
|
|
if (rail->countPotentialConnections() == 3)
|
|
{
|
|
updateDir(level, x, y, z, false);
|
|
}
|
|
delete rail;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void RailTile::updateDir(Level *level, int x, int y, int z, bool first)
|
|
{
|
|
if (level->isClientSide) return;
|
|
Rail *rail = new Rail(level, x, y, z);
|
|
rail->place(level->hasNeighborSignal(x, y, z), first);
|
|
delete rail;
|
|
}
|
|
|
|
bool RailTile::findGoldenRailSignal(Level *level, int x, int y, int z, int data, bool forward, int searchDepth)
|
|
{
|
|
if (searchDepth >= 8)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int dir = data & RAIL_DIRECTION_MASK;
|
|
|
|
bool checkBelow = true;
|
|
switch (dir)
|
|
{
|
|
case DIR_FLAT_Z:
|
|
if (forward)
|
|
{
|
|
z++;
|
|
} else {
|
|
z--;
|
|
}
|
|
break;
|
|
case DIR_FLAT_X:
|
|
if (forward)
|
|
{
|
|
x--;
|
|
} else {
|
|
x++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (forward)
|
|
{
|
|
x--;
|
|
} else
|
|
{
|
|
x++;
|
|
y++;
|
|
checkBelow = false;
|
|
}
|
|
dir = DIR_FLAT_X;
|
|
break;
|
|
case 3:
|
|
if (forward)
|
|
{
|
|
x--;
|
|
y++;
|
|
checkBelow = false;
|
|
} else {
|
|
x++;
|
|
}
|
|
dir = DIR_FLAT_X;
|
|
break;
|
|
case 4:
|
|
if (forward)
|
|
{
|
|
z++;
|
|
} else {
|
|
z--;
|
|
y++;
|
|
checkBelow = false;
|
|
}
|
|
dir = DIR_FLAT_Z;
|
|
break;
|
|
case 5:
|
|
if (forward)
|
|
{
|
|
z++;
|
|
y++;
|
|
checkBelow = false;
|
|
} else
|
|
{
|
|
z--;
|
|
}
|
|
dir = DIR_FLAT_Z;
|
|
break;
|
|
}
|
|
|
|
if (isGoldenRailWithPower(level, x, y, z, forward, searchDepth, dir))
|
|
{
|
|
return true;
|
|
}
|
|
if (checkBelow && isGoldenRailWithPower(level, x, y - 1, z, forward, searchDepth, dir))
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
|
|
}
|
|
|
|
bool RailTile::isGoldenRailWithPower(Level *level, int x, int y, int z, bool forward, int searchDepth, int dir)
|
|
{
|
|
int tile = level->getTile(x, y, z);
|
|
if (tile == Tile::goldenRail_Id)
|
|
{
|
|
int tileData = level->getData(x, y, z);
|
|
int myDir = tileData & RAIL_DIRECTION_MASK;
|
|
|
|
if (dir == DIR_FLAT_X && (myDir == DIR_FLAT_Z || myDir == 4 || myDir == 5))
|
|
{
|
|
return false;
|
|
}
|
|
if (dir == DIR_FLAT_Z && (myDir == DIR_FLAT_X || myDir == 2 || myDir == 3))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ((tileData & RAIL_DATA_BIT) != 0)
|
|
{
|
|
if (level->hasNeighborSignal(x, y, z))
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return findGoldenRailSignal(level, x, y, z, tileData, forward, searchDepth + 1);
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int RailTile::getPistonPushReaction()
|
|
{
|
|
return Material::PUSH_NORMAL;
|
|
}
|
|
|
|
void RailTile::registerIcons(IconRegister *iconRegister)
|
|
{
|
|
Tile::registerIcons(iconRegister);
|
|
if(id == Tile::goldenRail_Id)
|
|
{
|
|
iconTurn = iconRegister->registerIcon(L"goldenRail_powered");
|
|
}
|
|
else
|
|
{
|
|
iconTurn = iconRegister->registerIcon(L"rail_turn");
|
|
}
|
|
} |