Files
MinecraftConsoles/Minecraft.World/EnchantmentTableTile.cpp
2026-03-02 17:37:16 +07:00

93 lines
2.6 KiB
C++

#include "stdafx.h"
#include "EnchantmentTableTile.h"
#include "EnchantmentTableEntity.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.h"
#include "net.minecraft.world.h"
const wstring EnchantmentTableTile::TEXTURE_SIDE = L"enchantment_side";
const wstring EnchantmentTableTile::TEXTURE_TOP = L"enchantment_top";
const wstring EnchantmentTableTile::TEXTURE_BOTTOM = L"enchantment_bottom";
EnchantmentTableTile::EnchantmentTableTile(int id) : EntityTile(id, Material::stone, isSolidRender())
{
updateDefaultShape();
setLightBlock(0);
iconTop = NULL;
iconBottom = NULL;
}
// 4J Added override
void EnchantmentTableTile::updateDefaultShape()
{
setShape(0, 0, 0, 1, 12 / 16.0f, 1);
}
bool EnchantmentTableTile::isCubeShaped()
{
return false;
}
void EnchantmentTableTile::animateTick(Level *level, int x, int y, int z, Random *random)
{
EntityTile::animateTick(level, x, y, z, random);
for (int xx = x - 2; xx <= x + 2; xx++)
{
for (int zz = z - 2; zz <= z + 2; zz++)
{
if (xx > x - 2 && xx < x + 2 && zz == z - 1)
{
zz = z + 2;
}
if (random->nextInt(16) != 0) continue;
for (int yy = y; yy <= y + 1; yy++)
{
if (level->getTile(xx, yy, zz) == Tile::bookshelf_Id)
{
if (!level->isEmptyTile((xx - x) / 2 + x, yy, (zz - z) / 2 + z)) break;
level->addParticle(eParticleType_enchantmenttable, x + 0.5, y + 2.0, z + 0.5, xx - x + random->nextFloat() - 0.5, yy - y - random->nextFloat() - 1, zz - z + random->nextFloat() - 0.5);
}
}
}
}
}
bool EnchantmentTableTile::isSolidRender(bool isServerLevel)
{
return false;
}
Icon *EnchantmentTableTile::getTexture(int face, int data)
{
if (face == Facing::DOWN) return iconBottom;
if (face == Facing::UP) return iconTop;
return icon;
}
shared_ptr<TileEntity> EnchantmentTableTile::newTileEntity(Level *level)
{
return shared_ptr<TileEntity>(new EnchantmentTableEntity());
}
bool EnchantmentTableTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if(soundOnly) return false;
if (level->isClientSide)
{
return true;
}
player->startEnchanting(x, y, z);
return true;
}
void EnchantmentTableTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(TEXTURE_SIDE);
iconTop = iconRegister->registerIcon(TEXTURE_TOP);
iconBottom = iconRegister->registerIcon(TEXTURE_BOTTOM);
}