Files
MinecraftConsoles/Minecraft.World/ClayFeature.cpp
2026-03-01 12:16:08 +08:00

39 lines
1000 B
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.material.h"
#include "ClayFeature.h"
#include "net.minecraft.world.level.tile.h"
ClayFeature::ClayFeature(int radius)
{
this->tile = Tile::clay_Id;
this->radius = radius;
}
bool ClayFeature::place(Level *level, Random *random, int x, int y, int z)
{
if (level->getMaterial(x, y, z) != Material::water) return false;
int r = random->nextInt(radius - 2) + 2;
int yr = 1;
for (int xx = x - r; xx <= x + r; xx++)
{
for (int zz = z - r; zz <= z + r; zz++)
{
int xd = xx - x;
int zd = zz - z;
if (xd * xd + zd * zd > r * r) continue;
for (int yy = y - yr; yy <= y + yr; yy++)
{
int t = level->getTile(xx, yy, zz);
if (t == Tile::dirt_Id || t == Tile::clay_Id)
{
level->setTileNoUpdate(xx, yy, zz, tile);
}
}
}
}
return true;
}