140 lines
6.8 KiB
C++
140 lines
6.8 KiB
C++
#pragma once
|
|
#include "..\Minecraft.World\net.minecraft.network.h"
|
|
class Minecraft;
|
|
class MultiPlayerLevel;
|
|
class SavedDataStorage;
|
|
class Socket;
|
|
class MultiplayerLocalPlayer;
|
|
|
|
class ClientConnection : public PacketListener
|
|
{
|
|
private:
|
|
enum eClientConnectionConnectingState
|
|
{
|
|
eCCPreLoginSent = 0,
|
|
eCCPreLoginReceived,
|
|
eCCLoginSent,
|
|
eCCLoginReceived,
|
|
eCCConnected
|
|
};
|
|
private:
|
|
bool done;
|
|
Connection *connection;
|
|
public:
|
|
wstring message;
|
|
bool createdOk; // 4J added
|
|
private:
|
|
Minecraft *minecraft;
|
|
MultiPlayerLevel *level;
|
|
bool started;
|
|
|
|
// 4J Stu - I don't think we are interested in the PlayerInfo data, so I'm not going to use it at the moment
|
|
//Map<String, PlayerInfo> playerInfoMap = new HashMap<String, PlayerInfo>();
|
|
public:
|
|
//List<PlayerInfo> playerInfos = new ArrayList<PlayerInfo>();
|
|
|
|
int maxPlayers;
|
|
|
|
public:
|
|
bool isStarted() { return started; } // 4J Added
|
|
bool isClosed() { return done; } // 4J Added
|
|
Socket *getSocket() { return connection->getSocket(); } // 4J Added
|
|
|
|
private:
|
|
DWORD m_userIndex; // 4J Added
|
|
public:
|
|
SavedDataStorage *savedDataStorage;
|
|
ClientConnection(Minecraft *minecraft, const wstring& ip, int port);
|
|
ClientConnection(Minecraft *minecraft, Socket *socket, int iUserIndex = -1);
|
|
~ClientConnection();
|
|
void tick();
|
|
INetworkPlayer *getNetworkPlayer();
|
|
virtual void handleLogin(shared_ptr<LoginPacket> packet);
|
|
virtual void handleAddEntity(shared_ptr<AddEntityPacket> packet);
|
|
virtual void handleAddExperienceOrb(shared_ptr<AddExperienceOrbPacket> packet);
|
|
virtual void handleAddGlobalEntity(shared_ptr<AddGlobalEntityPacket> packet);
|
|
virtual void handleAddPainting(shared_ptr<AddPaintingPacket> packet);
|
|
virtual void handleSetEntityMotion(shared_ptr<SetEntityMotionPacket> packet);
|
|
virtual void handleSetEntityData(shared_ptr<SetEntityDataPacket> packet);
|
|
virtual void handleAddPlayer(shared_ptr<AddPlayerPacket> packet);
|
|
virtual void handleTeleportEntity(shared_ptr<TeleportEntityPacket> packet);
|
|
virtual void handleMoveEntity(shared_ptr<MoveEntityPacket> packet);
|
|
virtual void handleRotateMob(shared_ptr<RotateHeadPacket> packet);
|
|
virtual void handleMoveEntitySmall(shared_ptr<MoveEntityPacketSmall> packet);
|
|
virtual void handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet);
|
|
virtual void handleMovePlayer(shared_ptr<MovePlayerPacket> packet);
|
|
|
|
Random *random;
|
|
|
|
// 4J Added
|
|
virtual void handleChunkVisibilityArea(shared_ptr<ChunkVisibilityAreaPacket> packet);
|
|
|
|
virtual void handleChunkVisibility(shared_ptr<ChunkVisibilityPacket> packet);
|
|
virtual void handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket> packet);
|
|
virtual void handleBlockRegionUpdate(shared_ptr<BlockRegionUpdatePacket> packet);
|
|
virtual void handleTileUpdate(shared_ptr<TileUpdatePacket> packet);
|
|
virtual void handleDisconnect(shared_ptr<DisconnectPacket> packet);
|
|
virtual void onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects);
|
|
void sendAndDisconnect(shared_ptr<Packet> packet);
|
|
void send(shared_ptr<Packet> packet);
|
|
virtual void handleTakeItemEntity(shared_ptr<TakeItemEntityPacket> packet);
|
|
virtual void handleChat(shared_ptr<ChatPacket> packet);
|
|
virtual void handleAnimate(shared_ptr<AnimatePacket> packet);
|
|
virtual void handleEntityActionAtPosition(shared_ptr<EntityActionAtPositionPacket> packet);
|
|
virtual void handlePreLogin(shared_ptr<PreLoginPacket> packet);
|
|
void close();
|
|
virtual void handleAddMob(shared_ptr<AddMobPacket> packet);
|
|
virtual void handleSetTime(shared_ptr<SetTimePacket> packet);
|
|
virtual void handleSetSpawn(shared_ptr<SetSpawnPositionPacket> packet);
|
|
virtual void handleRidePacket(shared_ptr<SetRidingPacket> packet);
|
|
virtual void handleEntityEvent(shared_ptr<EntityEventPacket> packet);
|
|
private:
|
|
shared_ptr<Entity> getEntity(int entityId);
|
|
wstring GetDisplayNameByGamertag(wstring gamertag);
|
|
public:
|
|
virtual void handleSetHealth(shared_ptr<SetHealthPacket> packet);
|
|
virtual void handleSetExperience(shared_ptr<SetExperiencePacket> packet);
|
|
virtual void handleRespawn(shared_ptr<RespawnPacket> packet);
|
|
virtual void handleExplosion(shared_ptr<ExplodePacket> packet);
|
|
virtual void handleContainerOpen(shared_ptr<ContainerOpenPacket> packet);
|
|
virtual void handleContainerSetSlot(shared_ptr<ContainerSetSlotPacket> packet);
|
|
virtual void handleContainerAck(shared_ptr<ContainerAckPacket> packet);
|
|
virtual void handleContainerContent(shared_ptr<ContainerSetContentPacket> packet);
|
|
virtual void handleSignUpdate(shared_ptr<SignUpdatePacket> packet);
|
|
virtual void handleTileEntityData(shared_ptr<TileEntityDataPacket> packet);
|
|
virtual void handleContainerSetData(shared_ptr<ContainerSetDataPacket> packet);
|
|
virtual void handleSetEquippedItem(shared_ptr<SetEquippedItemPacket> packet);
|
|
virtual void handleContainerClose(shared_ptr<ContainerClosePacket> packet);
|
|
virtual void handleTileEvent(shared_ptr<TileEventPacket> packet);
|
|
virtual void handleTileDestruction(shared_ptr<TileDestructionPacket> packet);
|
|
virtual bool canHandleAsyncPackets();
|
|
virtual void handleGameEvent(shared_ptr<GameEventPacket> gameEventPacket);
|
|
virtual void handleComplexItemData(shared_ptr<ComplexItemDataPacket> packet);
|
|
virtual void handleLevelEvent(shared_ptr<LevelEventPacket> packet);
|
|
virtual void handleAwardStat(shared_ptr<AwardStatPacket> packet);
|
|
virtual void handleUpdateMobEffect(shared_ptr<UpdateMobEffectPacket> packet);
|
|
virtual void handleRemoveMobEffect(shared_ptr<RemoveMobEffectPacket> packet);
|
|
virtual bool isServerPacketListener();
|
|
virtual void handlePlayerInfo(shared_ptr<PlayerInfoPacket> packet);
|
|
virtual void handleKeepAlive(shared_ptr<KeepAlivePacket> packet);
|
|
virtual void handlePlayerAbilities(shared_ptr<PlayerAbilitiesPacket> playerAbilitiesPacket);
|
|
virtual void handleSoundEvent(shared_ptr<LevelSoundPacket> packet);
|
|
virtual void handleCustomPayload(shared_ptr<CustomPayloadPacket> customPayloadPacket);
|
|
virtual Connection *getConnection();
|
|
|
|
// 4J Added
|
|
virtual void handleServerSettingsChanged(shared_ptr<ServerSettingsChangedPacket> packet);
|
|
virtual void handleTexture(shared_ptr<TexturePacket> packet);
|
|
virtual void handleTextureAndGeometry(shared_ptr<TextureAndGeometryPacket> packet);
|
|
virtual void handleUpdateProgress(shared_ptr<UpdateProgressPacket> packet);
|
|
|
|
// 4J Added
|
|
static int HostDisconnectReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
|
|
static int ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
|
|
virtual void handleTextureChange(shared_ptr<TextureChangePacket> packet);
|
|
virtual void handleTextureAndGeometryChange(shared_ptr<TextureAndGeometryChangePacket> packet);
|
|
virtual void handleUpdateGameRuleProgressPacket(shared_ptr<UpdateGameRuleProgressPacket> packet);
|
|
virtual void handleXZ(shared_ptr<XZPacket> packet);
|
|
|
|
void displayPrivilegeChanges(shared_ptr<MultiplayerLocalPlayer> player, unsigned int oldPrivileges);
|
|
}; |