1793 lines
56 KiB
C++
1793 lines
56 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
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//
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#include "stdafx.h"
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#include <assert.h>
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#include <iostream>
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#include <ShellScalingApi.h>
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#include <shellapi.h>
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#include "GameConfig\Minecraft.spa.h"
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#include "..\MinecraftServer.h"
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#include "..\LocalPlayer.h"
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#include "..\..\Minecraft.World\ItemInstance.h"
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#include "..\..\Minecraft.World\MapItem.h"
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#include "..\..\Minecraft.World\Recipes.h"
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#include "..\..\Minecraft.World\Recipy.h"
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#include "..\..\Minecraft.World\Language.h"
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#include "..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\Minecraft.World\AABB.h"
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#include "..\..\Minecraft.World\Vec3.h"
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#include "..\..\Minecraft.World\Level.h"
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#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\ClientConnection.h"
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#include "..\User.h"
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#include "..\..\Minecraft.World\Socket.h"
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#include "..\..\Minecraft.World\ThreadName.h"
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#include "..\..\Minecraft.Client\StatsCounter.h"
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#include "..\ConnectScreen.h"
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//#include "Social\SocialManager.h"
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//#include "Leaderboards\LeaderboardManager.h"
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//#include "XUI\XUI_Scene_Container.h"
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//#include "NetworkManager.h"
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#include "..\..\Minecraft.Client\Tesselator.h"
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#include "..\..\Minecraft.Client\Options.h"
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#include "Sentient\SentientManager.h"
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#include "..\..\Minecraft.World\IntCache.h"
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#include "..\Textures.h"
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#include "..\Settings.h"
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#include "Resource.h"
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#include "..\..\Minecraft.World\compression.h"
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#include "..\..\Minecraft.World\OldChunkStorage.h"
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#include "Network\WinsockNetLayer.h"
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#include "Xbox/resource.h"
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#ifdef _MSC_VER
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#pragma comment(lib, "legacy_stdio_definitions.lib")
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#endif
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HINSTANCE hMyInst;
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LRESULT CALLBACK DlgProc(HWND hWndDlg, UINT Msg, WPARAM wParam, LPARAM lParam);
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char chGlobalText[256];
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uint16_t ui16GlobalText[256];
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#define THEME_NAME "584111F70AAAAAAA"
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#define THEME_FILESIZE 2797568
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//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device)
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//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device)
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//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device)
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#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
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//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
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#define NUM_PROFILE_VALUES 5
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#define NUM_PROFILE_SETTINGS 4
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DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
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{
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#ifdef _XBOX
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XPROFILE_OPTION_CONTROLLER_VIBRATION,
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XPROFILE_GAMER_YAXIS_INVERSION,
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XPROFILE_GAMER_CONTROL_SENSITIVITY,
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XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
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XPROFILE_TITLE_SPECIFIC1,
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#else
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0,0,0,0,0
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#endif
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};
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//-------------------------------------------------------------------------------------
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// Time Since fAppTime is a float, we need to keep the quadword app time
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// as a LARGE_INTEGER so that we don't lose precision after running
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// for a long time.
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//-------------------------------------------------------------------------------------
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BOOL g_bWidescreen = TRUE;
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int g_iScreenWidth = 1920;
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int g_iScreenHeight = 1080;
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UINT g_ScreenWidth = 1920;
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UINT g_ScreenHeight = 1080;
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char g_Win64Username[17] = { 0 };
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wchar_t g_Win64UsernameW[17] = { 0 };
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// Fullscreen toggle state
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static bool g_isFullscreen = false;
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static WINDOWPLACEMENT g_wpPrev = { sizeof(g_wpPrev) };
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struct Win64LaunchOptions
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{
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int screenMode;
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bool serverMode;
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};
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static void CopyWideArgToAnsi(LPCWSTR source, char* dest, size_t destSize)
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{
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if (destSize == 0)
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return;
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dest[0] = 0;
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if (source == NULL)
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return;
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WideCharToMultiByte(CP_ACP, 0, source, -1, dest, (int)destSize, NULL, NULL);
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dest[destSize - 1] = 0;
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}
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static void ApplyScreenMode(int screenMode)
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{
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switch (screenMode)
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{
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case 1:
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g_iScreenWidth = 1280;
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g_iScreenHeight = 720;
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break;
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case 2:
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g_iScreenWidth = 640;
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g_iScreenHeight = 480;
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break;
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case 3:
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g_iScreenWidth = 720;
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g_iScreenHeight = 408;
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break;
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default:
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break;
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}
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}
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static Win64LaunchOptions ParseLaunchOptions()
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{
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Win64LaunchOptions options = {};
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options.screenMode = 0;
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options.serverMode = false;
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g_Win64MultiplayerJoin = false;
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g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
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g_Win64DedicatedServer = false;
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g_Win64DedicatedServerPort = WIN64_NET_DEFAULT_PORT;
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g_Win64DedicatedServerBindIP[0] = 0;
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int argc = 0;
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LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
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if (argv == NULL)
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return options;
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if (argc > 1 && lstrlenW(argv[1]) == 1)
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{
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if (argv[1][0] >= L'1' && argv[1][0] <= L'3')
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options.screenMode = argv[1][0] - L'0';
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}
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for (int i = 1; i < argc; ++i)
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{
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if (_wcsicmp(argv[i], L"-server") == 0)
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{
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options.serverMode = true;
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break;
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}
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}
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g_Win64DedicatedServer = options.serverMode;
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for (int i = 1; i < argc; ++i)
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{
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if (_wcsicmp(argv[i], L"-name") == 0 && (i + 1) < argc)
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{
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CopyWideArgToAnsi(argv[++i], g_Win64Username, sizeof(g_Win64Username));
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}
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else if (_wcsicmp(argv[i], L"-ip") == 0 && (i + 1) < argc)
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{
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char ipBuf[256];
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CopyWideArgToAnsi(argv[++i], ipBuf, sizeof(ipBuf));
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if (options.serverMode)
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{
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strncpy_s(g_Win64DedicatedServerBindIP, sizeof(g_Win64DedicatedServerBindIP), ipBuf, _TRUNCATE);
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}
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else
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{
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strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), ipBuf, _TRUNCATE);
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g_Win64MultiplayerJoin = true;
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}
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}
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else if (_wcsicmp(argv[i], L"-port") == 0 && (i + 1) < argc)
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{
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wchar_t* endPtr = NULL;
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long port = wcstol(argv[++i], &endPtr, 10);
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if (endPtr != argv[i] && *endPtr == 0 && port > 0 && port <= 65535)
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{
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if (options.serverMode)
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g_Win64DedicatedServerPort = (int)port;
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else
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g_Win64MultiplayerPort = (int)port;
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}
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}
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}
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LocalFree(argv);
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return options;
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}
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static BOOL WINAPI HeadlessServerCtrlHandler(DWORD ctrlType)
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{
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switch (ctrlType)
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{
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case CTRL_C_EVENT:
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case CTRL_BREAK_EVENT:
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case CTRL_CLOSE_EVENT:
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case CTRL_SHUTDOWN_EVENT:
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app.m_bShutdown = true;
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MinecraftServer::HaltServer();
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return TRUE;
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default:
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return FALSE;
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}
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}
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static void SetupHeadlessServerConsole()
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{
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if (AllocConsole())
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{
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FILE* stream = NULL;
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freopen_s(&stream, "CONIN$", "r", stdin);
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freopen_s(&stream, "CONOUT$", "w", stdout);
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freopen_s(&stream, "CONOUT$", "w", stderr);
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SetConsoleTitleA("Minecraft Server");
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}
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SetConsoleCtrlHandler(HeadlessServerCtrlHandler, TRUE);
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}
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void DefineActions(void)
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{
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// The app needs to define the actions required, and the possible mappings for these
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// Split into Menu actions, and in-game actions
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _360_JOY_BUTTON_X);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_A);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
|
|
}
|
|
|
|
#if 0
|
|
HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
|
|
D3DPRESENT_PARAMETERS *pd3dPP )
|
|
{
|
|
IDirect3D9 *pD3D;
|
|
|
|
pD3D = Direct3DCreate9( D3D_SDK_VERSION );
|
|
|
|
// Set up the structure used to create the D3DDevice
|
|
// Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing,
|
|
// which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this
|
|
// mode so don't need this functionality.
|
|
|
|
ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) );
|
|
XVIDEO_MODE VideoMode;
|
|
XGetVideoMode( &VideoMode );
|
|
g_bWidescreen = VideoMode.fIsWideScreen;
|
|
pd3dPP->BackBufferWidth = 1280;
|
|
pd3dPP->BackBufferHeight = 720;
|
|
pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8;
|
|
pd3dPP->BackBufferCount = 1;
|
|
pd3dPP->EnableAutoDepthStencil = TRUE;
|
|
pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
|
|
pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
//pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
|
|
//ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
|
|
// in the launcher/dashboard.
|
|
if(g_bWidescreen)
|
|
pd3dPP->Flags=0;
|
|
else
|
|
pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
|
|
|
|
// Create the device.
|
|
return pD3D->CreateDevice(
|
|
0,
|
|
D3DDEVTYPE_HAL,
|
|
NULL,
|
|
D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
|
|
pd3dPP,
|
|
ppDevice );
|
|
}
|
|
#endif
|
|
//#define MEMORY_TRACKING
|
|
|
|
#ifdef MEMORY_TRACKING
|
|
void ResetMem();
|
|
void DumpMem();
|
|
void MemPixStuff();
|
|
#else
|
|
void MemSect(int sect)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
HINSTANCE g_hInst = NULL;
|
|
HWND g_hWnd = NULL;
|
|
D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
|
|
D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
|
|
ID3D11Device* g_pd3dDevice = NULL;
|
|
ID3D11DeviceContext* g_pImmediateContext = NULL;
|
|
IDXGISwapChain* g_pSwapChain = NULL;
|
|
ID3D11RenderTargetView* g_pRenderTargetView = NULL;
|
|
ID3D11DepthStencilView* g_pDepthStencilView = NULL;
|
|
ID3D11Texture2D* g_pDepthStencilBuffer = NULL;
|
|
|
|
//
|
|
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
|
|
//
|
|
// PURPOSE: Processes messages for the main window.
|
|
//
|
|
// WM_COMMAND - process the application menu
|
|
// WM_PAINT - Paint the main window
|
|
// WM_DESTROY - post a quit message and return
|
|
//
|
|
//
|
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
int wmId, wmEvent;
|
|
PAINTSTRUCT ps;
|
|
HDC hdc;
|
|
|
|
switch (message)
|
|
{
|
|
case WM_COMMAND:
|
|
wmId = LOWORD(wParam);
|
|
wmEvent = HIWORD(wParam);
|
|
// Parse the menu selections:
|
|
switch (wmId)
|
|
{
|
|
case IDM_EXIT:
|
|
DestroyWindow(hWnd);
|
|
break;
|
|
|
|
default:
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
break;
|
|
case WM_PAINT:
|
|
hdc = BeginPaint(hWnd, &ps);
|
|
// TODO: Add any drawing code here...
|
|
EndPaint(hWnd, &ps);
|
|
break;
|
|
case WM_DESTROY:
|
|
PostQuitMessage(0);
|
|
break;
|
|
|
|
// Keyboard/Mouse input handling
|
|
case WM_KEYDOWN:
|
|
if (!(lParam & 0x40000000)) // ignore auto-repeat
|
|
KMInput.OnKeyDown(wParam);
|
|
break;
|
|
case WM_KEYUP:
|
|
KMInput.OnKeyUp(wParam);
|
|
break;
|
|
case WM_SYSKEYDOWN:
|
|
if (wParam == VK_MENU) // Alt key
|
|
{
|
|
if (!(lParam & 0x40000000))
|
|
KMInput.OnKeyDown(wParam);
|
|
return 0; // prevent default Alt behavior
|
|
}
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
case WM_SYSKEYUP:
|
|
if (wParam == VK_MENU)
|
|
{
|
|
KMInput.OnKeyUp(wParam);
|
|
return 0;
|
|
}
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
case WM_INPUT:
|
|
KMInput.OnRawMouseInput(lParam);
|
|
break;
|
|
case WM_LBUTTONDOWN:
|
|
KMInput.OnMouseButton(0, true);
|
|
break;
|
|
case WM_LBUTTONUP:
|
|
KMInput.OnMouseButton(0, false);
|
|
break;
|
|
case WM_RBUTTONDOWN:
|
|
KMInput.OnMouseButton(1, true);
|
|
break;
|
|
case WM_RBUTTONUP:
|
|
KMInput.OnMouseButton(1, false);
|
|
break;
|
|
case WM_MBUTTONDOWN:
|
|
KMInput.OnMouseButton(2, true);
|
|
break;
|
|
case WM_MBUTTONUP:
|
|
KMInput.OnMouseButton(2, false);
|
|
break;
|
|
case WM_MOUSEWHEEL:
|
|
KMInput.OnMouseWheel(GET_WHEEL_DELTA_WPARAM(wParam));
|
|
break;
|
|
case WM_MOUSEMOVE:
|
|
KMInput.OnMouseMove(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
|
|
break;
|
|
case WM_ACTIVATE:
|
|
if (LOWORD(wParam) == WA_INACTIVE)
|
|
KMInput.SetCapture(false);
|
|
break;
|
|
case WM_SETFOCUS:
|
|
{
|
|
// Re-capture when window receives focus (e.g., after clicking on it)
|
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
|
bool shouldCapture = pMinecraft && app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL;
|
|
if (shouldCapture)
|
|
KMInput.SetCapture(true);
|
|
}
|
|
break;
|
|
case WM_KILLFOCUS:
|
|
KMInput.SetCapture(false);
|
|
KMInput.ClearAllState();
|
|
break;
|
|
|
|
case WM_SETCURSOR:
|
|
// Hide the OS cursor when an Iggy/Flash menu is displayed (it has its own Flash cursor)
|
|
if (LOWORD(lParam) == HTCLIENT && !KMInput.IsCaptured() && ui.GetMenuDisplayed(0))
|
|
{
|
|
SetCursor(NULL);
|
|
return TRUE;
|
|
}
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
default:
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// FUNCTION: MyRegisterClass()
|
|
//
|
|
// PURPOSE: Registers the window class.
|
|
//
|
|
ATOM MyRegisterClass(HINSTANCE hInstance)
|
|
{
|
|
WNDCLASSEX wcex;
|
|
|
|
wcex.cbSize = sizeof(WNDCLASSEX);
|
|
|
|
wcex.style = CS_HREDRAW | CS_VREDRAW;
|
|
wcex.lpfnWndProc = WndProc;
|
|
wcex.cbClsExtra = 0;
|
|
wcex.cbWndExtra = 0;
|
|
wcex.hInstance = hInstance;
|
|
wcex.hIcon = LoadIcon(hInstance, "Minecraft");
|
|
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
|
|
wcex.lpszMenuName = "Minecraft";
|
|
wcex.lpszClassName = "MinecraftClass";
|
|
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_MINECRAFTWINDOWS));
|
|
|
|
return RegisterClassEx(&wcex);
|
|
}
|
|
|
|
//
|
|
// FUNCTION: InitInstance(HINSTANCE, int)
|
|
//
|
|
// PURPOSE: Saves instance handle and creates main window
|
|
//
|
|
// COMMENTS:
|
|
//
|
|
// In this function, we save the instance handle in a global variable and
|
|
// create and display the main program window.
|
|
//
|
|
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
|
|
{
|
|
g_hInst = hInstance; // Store instance handle in our global variable
|
|
|
|
RECT wr = {0, 0, g_iScreenWidth, g_iScreenHeight}; // set the size, but not the position
|
|
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); // adjust the size
|
|
|
|
g_hWnd = CreateWindow( "MinecraftClass",
|
|
"Minecraft",
|
|
WS_OVERLAPPEDWINDOW,
|
|
CW_USEDEFAULT,
|
|
0,
|
|
wr.right - wr.left, // width of the window
|
|
wr.bottom - wr.top, // height of the window
|
|
NULL,
|
|
NULL,
|
|
hInstance,
|
|
NULL);
|
|
|
|
if (!g_hWnd)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
ShowWindow(g_hWnd, nCmdShow);
|
|
UpdateWindow(g_hWnd);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// 4J Stu - These functions are referenced from the Windows Input library
|
|
void ClearGlobalText()
|
|
{
|
|
// clear the global text
|
|
memset(chGlobalText,0,256);
|
|
memset(ui16GlobalText,0,512);
|
|
}
|
|
|
|
uint16_t *GetGlobalText()
|
|
{
|
|
//copy the ch text to ui16
|
|
char * pchBuffer=(char *)ui16GlobalText;
|
|
for(int i=0;i<256;i++)
|
|
{
|
|
pchBuffer[i*2]=chGlobalText[i];
|
|
}
|
|
return ui16GlobalText;
|
|
}
|
|
void SeedEditBox()
|
|
{
|
|
DialogBox(hMyInst, MAKEINTRESOURCE(IDD_SEED),
|
|
g_hWnd, reinterpret_cast<DLGPROC>(DlgProc));
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
LRESULT CALLBACK DlgProc(HWND hWndDlg, UINT Msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
switch(Msg)
|
|
{
|
|
case WM_INITDIALOG:
|
|
return TRUE;
|
|
|
|
case WM_COMMAND:
|
|
switch(wParam)
|
|
{
|
|
case IDOK:
|
|
// Set the text
|
|
GetDlgItemText(hWndDlg,IDC_EDIT,chGlobalText,256);
|
|
EndDialog(hWndDlg, 0);
|
|
return TRUE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Create Direct3D device and swap chain
|
|
//--------------------------------------------------------------------------------------
|
|
HRESULT InitDevice()
|
|
{
|
|
HRESULT hr = S_OK;
|
|
|
|
RECT rc;
|
|
GetClientRect( g_hWnd, &rc );
|
|
UINT width = rc.right - rc.left;
|
|
UINT height = rc.bottom - rc.top;
|
|
//app.DebugPrintf("width: %d, height: %d\n", width, height);
|
|
width = g_iScreenWidth;
|
|
height = g_iScreenHeight;
|
|
app.DebugPrintf("width: %d, height: %d\n", width, height);
|
|
|
|
UINT createDeviceFlags = 0;
|
|
#ifdef _DEBUG
|
|
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
|
#endif
|
|
|
|
D3D_DRIVER_TYPE driverTypes[] =
|
|
{
|
|
D3D_DRIVER_TYPE_HARDWARE,
|
|
D3D_DRIVER_TYPE_WARP,
|
|
D3D_DRIVER_TYPE_REFERENCE,
|
|
};
|
|
UINT numDriverTypes = ARRAYSIZE( driverTypes );
|
|
|
|
D3D_FEATURE_LEVEL featureLevels[] =
|
|
{
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
D3D_FEATURE_LEVEL_10_1,
|
|
D3D_FEATURE_LEVEL_10_0,
|
|
};
|
|
UINT numFeatureLevels = ARRAYSIZE( featureLevels );
|
|
|
|
DXGI_SWAP_CHAIN_DESC sd;
|
|
ZeroMemory( &sd, sizeof( sd ) );
|
|
sd.BufferCount = 1;
|
|
sd.BufferDesc.Width = width;
|
|
sd.BufferDesc.Height = height;
|
|
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
sd.BufferDesc.RefreshRate.Numerator = 60;
|
|
sd.BufferDesc.RefreshRate.Denominator = 1;
|
|
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
sd.OutputWindow = g_hWnd;
|
|
sd.SampleDesc.Count = 1;
|
|
sd.SampleDesc.Quality = 0;
|
|
sd.Windowed = TRUE;
|
|
|
|
for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ )
|
|
{
|
|
g_driverType = driverTypes[driverTypeIndex];
|
|
hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, featureLevels, numFeatureLevels,
|
|
D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );
|
|
if( HRESULT_SUCCEEDED( hr ) )
|
|
break;
|
|
}
|
|
if( FAILED( hr ) )
|
|
return hr;
|
|
|
|
// Create a render target view
|
|
ID3D11Texture2D* pBackBuffer = NULL;
|
|
hr = g_pSwapChain->GetBuffer( 0, __uuidof( ID3D11Texture2D ), ( LPVOID* )&pBackBuffer );
|
|
if( FAILED( hr ) )
|
|
return hr;
|
|
|
|
// Create a depth stencil buffer
|
|
D3D11_TEXTURE2D_DESC descDepth;
|
|
ZeroMemory(&descDepth, sizeof(descDepth));
|
|
|
|
descDepth.Width = width;
|
|
descDepth.Height = height;
|
|
descDepth.MipLevels = 1;
|
|
descDepth.ArraySize = 1;
|
|
descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
descDepth.SampleDesc.Count = 1;
|
|
descDepth.SampleDesc.Quality = 0;
|
|
descDepth.Usage = D3D11_USAGE_DEFAULT;
|
|
descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
|
descDepth.CPUAccessFlags = 0;
|
|
descDepth.MiscFlags = 0;
|
|
hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer);
|
|
|
|
D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;
|
|
ZeroMemory(&descDSView, sizeof(descDSView));
|
|
descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
|
descDSView.Texture2D.MipSlice = 0;
|
|
|
|
hr = g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView);
|
|
|
|
hr = g_pd3dDevice->CreateRenderTargetView( pBackBuffer, NULL, &g_pRenderTargetView );
|
|
pBackBuffer->Release();
|
|
if( FAILED( hr ) )
|
|
return hr;
|
|
|
|
g_pImmediateContext->OMSetRenderTargets( 1, &g_pRenderTargetView, g_pDepthStencilView );
|
|
|
|
// Setup the viewport
|
|
D3D11_VIEWPORT vp;
|
|
vp.Width = (FLOAT)width;
|
|
vp.Height = (FLOAT)height;
|
|
vp.MinDepth = 0.0f;
|
|
vp.MaxDepth = 1.0f;
|
|
vp.TopLeftX = 0;
|
|
vp.TopLeftY = 0;
|
|
g_pImmediateContext->RSSetViewports( 1, &vp );
|
|
|
|
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Render the frame
|
|
//--------------------------------------------------------------------------------------
|
|
void Render()
|
|
{
|
|
// Just clear the backbuffer
|
|
float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha
|
|
|
|
g_pImmediateContext->ClearRenderTargetView( g_pRenderTargetView, ClearColor );
|
|
g_pSwapChain->Present( 0, 0 );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Toggle borderless fullscreen
|
|
//--------------------------------------------------------------------------------------
|
|
void ToggleFullscreen()
|
|
{
|
|
DWORD dwStyle = GetWindowLong(g_hWnd, GWL_STYLE);
|
|
if (!g_isFullscreen)
|
|
{
|
|
MONITORINFO mi = { sizeof(mi) };
|
|
if (GetWindowPlacement(g_hWnd, &g_wpPrev) &&
|
|
GetMonitorInfo(MonitorFromWindow(g_hWnd, MONITOR_DEFAULTTOPRIMARY), &mi))
|
|
{
|
|
SetWindowLong(g_hWnd, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW);
|
|
SetWindowPos(g_hWnd, HWND_TOP,
|
|
mi.rcMonitor.left, mi.rcMonitor.top,
|
|
mi.rcMonitor.right - mi.rcMonitor.left,
|
|
mi.rcMonitor.bottom - mi.rcMonitor.top,
|
|
SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetWindowLong(g_hWnd, GWL_STYLE, dwStyle | WS_OVERLAPPEDWINDOW);
|
|
SetWindowPlacement(g_hWnd, &g_wpPrev);
|
|
SetWindowPos(g_hWnd, NULL, 0, 0, 0, 0,
|
|
SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
|
|
}
|
|
g_isFullscreen = !g_isFullscreen;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Clean up the objects we've created
|
|
//--------------------------------------------------------------------------------------
|
|
void CleanupDevice()
|
|
{
|
|
if( g_pImmediateContext ) g_pImmediateContext->ClearState();
|
|
|
|
if( g_pRenderTargetView ) g_pRenderTargetView->Release();
|
|
if( g_pSwapChain ) g_pSwapChain->Release();
|
|
if( g_pImmediateContext ) g_pImmediateContext->Release();
|
|
if( g_pd3dDevice ) g_pd3dDevice->Release();
|
|
}
|
|
|
|
static Minecraft* InitialiseMinecraftRuntime()
|
|
{
|
|
app.loadMediaArchive();
|
|
|
|
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
|
|
|
app.loadStringTable();
|
|
ui.init(g_pd3dDevice, g_pImmediateContext, g_pRenderTargetView, g_pDepthStencilView, g_iScreenWidth, g_iScreenHeight);
|
|
|
|
InputManager.Initialise(1, 3, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
|
|
KMInput.Init(g_hWnd);
|
|
DefineActions();
|
|
InputManager.SetJoypadMapVal(0, 0);
|
|
InputManager.SetKeyRepeatRate(0.3f, 0.2f);
|
|
|
|
ProfileManager.Initialise(TITLEID_MINECRAFT,
|
|
app.m_dwOfferID,
|
|
PROFILE_VERSION_10,
|
|
NUM_PROFILE_VALUES,
|
|
NUM_PROFILE_SETTINGS,
|
|
dwProfileSettingsA,
|
|
app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT,
|
|
&app.uiGameDefinedDataChangedBitmask
|
|
);
|
|
ProfileManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback, (LPVOID)&app);
|
|
|
|
g_NetworkManager.Initialise();
|
|
|
|
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
|
|
{
|
|
IQNet::m_player[i].m_smallId = (BYTE)i;
|
|
IQNet::m_player[i].m_isRemote = false;
|
|
IQNet::m_player[i].m_isHostPlayer = (i == 0);
|
|
swprintf_s(IQNet::m_player[i].m_gamertag, 32, L"Player%d", i);
|
|
}
|
|
wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW);
|
|
|
|
WinsockNetLayer::Initialize();
|
|
|
|
ProfileManager.SetDebugFullOverride(true);
|
|
|
|
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
|
AABB::CreateNewThreadStorage();
|
|
Vec3::CreateNewThreadStorage();
|
|
IntCache::CreateNewThreadStorage();
|
|
Compression::CreateNewThreadStorage();
|
|
OldChunkStorage::CreateNewThreadStorage();
|
|
Level::enableLightingCache();
|
|
Tile::CreateNewThreadStorage();
|
|
|
|
Minecraft::main();
|
|
Minecraft* pMinecraft = Minecraft::GetInstance();
|
|
if (pMinecraft == NULL)
|
|
return NULL;
|
|
|
|
app.InitGameSettings();
|
|
app.InitialiseTips();
|
|
|
|
pMinecraft->options->set(Options::Option::MUSIC, 1.0f);
|
|
pMinecraft->options->set(Options::Option::SOUND, 1.0f);
|
|
|
|
return pMinecraft;
|
|
}
|
|
|
|
static int HeadlessServerConsoleThreadProc(void* lpParameter)
|
|
{
|
|
UNREFERENCED_PARAMETER(lpParameter);
|
|
|
|
std::string line;
|
|
while (!app.m_bShutdown)
|
|
{
|
|
if (!std::getline(std::cin, line))
|
|
{
|
|
if (std::cin.eof())
|
|
{
|
|
break;
|
|
}
|
|
|
|
std::cin.clear();
|
|
Sleep(50);
|
|
continue;
|
|
}
|
|
|
|
wstring command = trimString(convStringToWstring(line));
|
|
if (command.empty())
|
|
continue;
|
|
|
|
MinecraftServer* server = MinecraftServer::getInstance();
|
|
if (server != NULL)
|
|
{
|
|
server->handleConsoleInput(command, server);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int RunHeadlessServer()
|
|
{
|
|
SetupHeadlessServerConsole();
|
|
|
|
Settings serverSettings(new File(L"server.properties"));
|
|
wstring configuredBindIp = serverSettings.getString(L"server-ip", L"");
|
|
|
|
const char* bindIp = "*";
|
|
if (g_Win64DedicatedServerBindIP[0] != 0)
|
|
{
|
|
bindIp = g_Win64DedicatedServerBindIP;
|
|
}
|
|
else if (!configuredBindIp.empty())
|
|
{
|
|
bindIp = wstringtochararray(configuredBindIp);
|
|
}
|
|
|
|
const int port = g_Win64DedicatedServerPort > 0 ? g_Win64DedicatedServerPort : serverSettings.getInt(L"server-port", WIN64_NET_DEFAULT_PORT);
|
|
|
|
printf("Starting headless server on %s:%d\n", bindIp, port);
|
|
fflush(stdout);
|
|
|
|
Minecraft* pMinecraft = InitialiseMinecraftRuntime();
|
|
if (pMinecraft == NULL)
|
|
{
|
|
fprintf(stderr, "Failed to initialise the Minecraft runtime.\n");
|
|
return 1;
|
|
}
|
|
|
|
app.SetGameHostOption(eGameHostOption_Difficulty, serverSettings.getInt(L"difficulty", 1));
|
|
app.SetGameHostOption(eGameHostOption_Gamertags, 1);
|
|
app.SetGameHostOption(eGameHostOption_GameType, serverSettings.getInt(L"gamemode", 0));
|
|
app.SetGameHostOption(eGameHostOption_LevelType, 0);
|
|
app.SetGameHostOption(eGameHostOption_Structures, serverSettings.getBoolean(L"generate-structures", true) ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_BonusChest, serverSettings.getBoolean(L"bonus-chest", false) ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_PvP, serverSettings.getBoolean(L"pvp", true) ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_TrustPlayers, serverSettings.getBoolean(L"trust-players", true) ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_FireSpreads, serverSettings.getBoolean(L"fire-spreads", true) ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_TNT, serverSettings.getBoolean(L"tnt", true) ? 1 : 0);
|
|
app.SetGameHostOption(eGameHostOption_HostCanFly, 1);
|
|
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger, 1);
|
|
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible, 1);
|
|
app.SetGameHostOption(eGameHostOption_MobGriefing, 1);
|
|
app.SetGameHostOption(eGameHostOption_KeepInventory, 0);
|
|
app.SetGameHostOption(eGameHostOption_DoMobSpawning, 1);
|
|
app.SetGameHostOption(eGameHostOption_DoMobLoot, 1);
|
|
app.SetGameHostOption(eGameHostOption_DoTileDrops, 1);
|
|
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, 1);
|
|
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, 1);
|
|
|
|
MinecraftServer::resetFlags();
|
|
g_NetworkManager.HostGame(0, false, true, MINECRAFT_NET_MAX_PLAYERS, 0);
|
|
|
|
if (!WinsockNetLayer::IsActive())
|
|
{
|
|
fprintf(stderr, "Failed to bind the server socket on %s:%d.\n", bindIp, port);
|
|
return 1;
|
|
}
|
|
|
|
g_NetworkManager.FakeLocalPlayerJoined();
|
|
|
|
NetworkGameInitData* param = new NetworkGameInitData();
|
|
param->seed = 0;
|
|
param->settings = app.GetGameHostOption(eGameHostOption_All);
|
|
|
|
g_NetworkManager.ServerStoppedCreate(true);
|
|
g_NetworkManager.ServerReadyCreate(true);
|
|
|
|
C4JThread* thread = new C4JThread(&CGameNetworkManager::ServerThreadProc, param, "Server", 256 * 1024);
|
|
thread->SetProcessor(CPU_CORE_SERVER);
|
|
thread->Run();
|
|
|
|
g_NetworkManager.ServerReadyWait();
|
|
g_NetworkManager.ServerReadyDestroy();
|
|
|
|
if (MinecraftServer::serverHalted())
|
|
{
|
|
fprintf(stderr, "The server halted during startup.\n");
|
|
g_NetworkManager.LeaveGame(false);
|
|
return 1;
|
|
}
|
|
|
|
app.SetGameStarted(true);
|
|
g_NetworkManager.DoWork();
|
|
|
|
printf("Server ready on %s:%d\n", bindIp, port);
|
|
printf("Type 'help' for server commands.\n");
|
|
fflush(stdout);
|
|
|
|
C4JThread* consoleThread = new C4JThread(&HeadlessServerConsoleThreadProc, NULL, "Server console", 128 * 1024);
|
|
consoleThread->Run();
|
|
|
|
MSG msg = { 0 };
|
|
while (WM_QUIT != msg.message && !app.m_bShutdown && !MinecraftServer::serverHalted())
|
|
{
|
|
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
|
{
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
continue;
|
|
}
|
|
|
|
app.UpdateTime();
|
|
ProfileManager.Tick();
|
|
StorageManager.Tick();
|
|
RenderManager.Tick();
|
|
ui.tick();
|
|
g_NetworkManager.DoWork();
|
|
app.HandleXuiActions();
|
|
|
|
Sleep(10);
|
|
}
|
|
|
|
printf("Stopping server...\n");
|
|
fflush(stdout);
|
|
|
|
app.m_bShutdown = true;
|
|
MinecraftServer::HaltServer();
|
|
g_NetworkManager.LeaveGame(false);
|
|
return 0;
|
|
}
|
|
|
|
int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|
_In_opt_ HINSTANCE hPrevInstance,
|
|
_In_ LPTSTR lpCmdLine,
|
|
_In_ int nCmdShow)
|
|
{
|
|
UNREFERENCED_PARAMETER(hPrevInstance);
|
|
UNREFERENCED_PARAMETER(lpCmdLine);
|
|
|
|
// 4J-Win64: set CWD to exe dir so asset paths resolve correctly
|
|
{
|
|
char szExeDir[MAX_PATH] = {};
|
|
GetModuleFileNameA(NULL, szExeDir, MAX_PATH);
|
|
char *pSlash = strrchr(szExeDir, '\\');
|
|
if (pSlash) { *(pSlash + 1) = '\0'; SetCurrentDirectoryA(szExeDir); }
|
|
}
|
|
|
|
// Declare DPI awareness so GetSystemMetrics returns physical pixels
|
|
SetProcessDPIAware();
|
|
g_iScreenWidth = GetSystemMetrics(SM_CXSCREEN);
|
|
g_iScreenHeight = GetSystemMetrics(SM_CYSCREEN);
|
|
|
|
// Load username from username.txt
|
|
char exePath[MAX_PATH] = {};
|
|
GetModuleFileNameA(NULL, exePath, MAX_PATH);
|
|
char *lastSlash = strrchr(exePath, '\\');
|
|
if (lastSlash)
|
|
{
|
|
*(lastSlash + 1) = '\0';
|
|
}
|
|
|
|
char filePath[MAX_PATH] = {};
|
|
_snprintf_s(filePath, sizeof(filePath), _TRUNCATE, "%susername.txt", exePath);
|
|
|
|
FILE *f = nullptr;
|
|
if (fopen_s(&f, filePath, "r") == 0 && f)
|
|
{
|
|
char buf[128] = {};
|
|
if (fgets(buf, sizeof(buf), f))
|
|
{
|
|
int len = (int)strlen(buf);
|
|
while (len > 0 && (buf[len - 1] == '\n' || buf[len - 1] == '\r' || buf[len - 1] == ' '))
|
|
{
|
|
buf[--len] = '\0';
|
|
}
|
|
|
|
if (len > 0)
|
|
{
|
|
strncpy_s(g_Win64Username, sizeof(g_Win64Username), buf, _TRUNCATE);
|
|
}
|
|
}
|
|
fclose(f);
|
|
}
|
|
|
|
// Load stuff from launch options, including username
|
|
Win64LaunchOptions launchOptions = ParseLaunchOptions();
|
|
ApplyScreenMode(launchOptions.screenMode);
|
|
|
|
// If no username, let's fall back
|
|
if (g_Win64Username[0] == 0)
|
|
{
|
|
// Default username will be "Player"
|
|
strncpy_s(g_Win64Username, sizeof(g_Win64Username), "Player", _TRUNCATE);
|
|
}
|
|
|
|
MultiByteToWideChar(CP_ACP, 0, g_Win64Username, -1, g_Win64UsernameW, 17);
|
|
|
|
// Initialize global strings
|
|
MyRegisterClass(hInstance);
|
|
|
|
// Perform application initialization:
|
|
if (!InitInstance (hInstance, launchOptions.serverMode ? SW_HIDE : nCmdShow))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
hMyInst=hInstance;
|
|
|
|
if( FAILED( InitDevice() ) )
|
|
{
|
|
CleanupDevice();
|
|
return 0;
|
|
}
|
|
|
|
if (launchOptions.serverMode)
|
|
{
|
|
int serverResult = RunHeadlessServer();
|
|
CleanupDevice();
|
|
return serverResult;
|
|
}
|
|
|
|
#if 0
|
|
// Main message loop
|
|
MSG msg = {0};
|
|
while( WM_QUIT != msg.message )
|
|
{
|
|
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
|
{
|
|
TranslateMessage( &msg );
|
|
DispatchMessage( &msg );
|
|
}
|
|
else
|
|
{
|
|
Render();
|
|
}
|
|
}
|
|
|
|
return (int) msg.wParam;
|
|
#endif
|
|
|
|
static bool bTrialTimerDisplayed=true;
|
|
|
|
#ifdef MEMORY_TRACKING
|
|
ResetMem();
|
|
MEMORYSTATUS memStat;
|
|
GlobalMemoryStatus(&memStat);
|
|
printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
|
#endif
|
|
|
|
#if 0
|
|
// Initialize D3D
|
|
hr = InitD3D( &pDevice, &d3dpp );
|
|
g_pD3DDevice = pDevice;
|
|
if( FAILED(hr) )
|
|
{
|
|
app.DebugPrintf
|
|
( "Failed initializing D3D.\n" );
|
|
return -1;
|
|
}
|
|
|
|
// Initialize the application, assuming sharing of the d3d interface.
|
|
hr = app.InitShared( pDevice, &d3dpp,
|
|
XuiPNGTextureLoader );
|
|
|
|
if ( FAILED(hr) )
|
|
{
|
|
app.DebugPrintf
|
|
( "Failed initializing application.\n" );
|
|
|
|
return -1;
|
|
}
|
|
|
|
#endif
|
|
Minecraft *pMinecraft = InitialiseMinecraftRuntime();
|
|
if (pMinecraft == NULL)
|
|
{
|
|
CleanupDevice();
|
|
return 1;
|
|
}
|
|
|
|
//app.TemporaryCreateGameStart();
|
|
|
|
//Sleep(10000);
|
|
#if 0
|
|
// Intro loop ?
|
|
while(app.IntroRunning())
|
|
{
|
|
ProfileManager.Tick();
|
|
// Tick XUI
|
|
app.RunFrame();
|
|
|
|
// 4J : WESTY : Added to ensure we always have clear background for intro.
|
|
RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
|
|
RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
// Render XUI
|
|
hr = app.Render();
|
|
|
|
// Present the frame.
|
|
RenderManager.Present();
|
|
|
|
// Update XUI Timers
|
|
hr = XuiTimersRun();
|
|
}
|
|
#endif
|
|
MSG msg = {0};
|
|
while( WM_QUIT != msg.message && !app.m_bShutdown)
|
|
{
|
|
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
|
{
|
|
TranslateMessage( &msg );
|
|
DispatchMessage( &msg );
|
|
continue;
|
|
}
|
|
RenderManager.StartFrame();
|
|
#if 0
|
|
if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
|
|
!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
|
|
!pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
|
|
{
|
|
// play some music in the menus
|
|
pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
|
|
}
|
|
#endif
|
|
|
|
// static bool bPlay=false;
|
|
// if(bPlay)
|
|
// {
|
|
// bPlay=false;
|
|
// app.audio.PlaySound();
|
|
// }
|
|
|
|
app.UpdateTime();
|
|
PIXBeginNamedEvent(0,"Input manager tick");
|
|
InputManager.Tick();
|
|
KMInput.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0,"Profile manager tick");
|
|
// ProfileManager.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0,"Storage manager tick");
|
|
StorageManager.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0,"Render manager tick");
|
|
RenderManager.Tick();
|
|
PIXEndNamedEvent();
|
|
|
|
// Tick the social networking manager.
|
|
PIXBeginNamedEvent(0,"Social network manager tick");
|
|
// CSocialManager::Instance()->Tick();
|
|
PIXEndNamedEvent();
|
|
|
|
// Tick sentient.
|
|
PIXBeginNamedEvent(0,"Sentient tick");
|
|
MemSect(37);
|
|
// SentientManager.Tick();
|
|
MemSect(0);
|
|
PIXEndNamedEvent();
|
|
|
|
PIXBeginNamedEvent(0,"Network manager do work #1");
|
|
g_NetworkManager.DoWork();
|
|
PIXEndNamedEvent();
|
|
|
|
// LeaderboardManager::Instance()->Tick();
|
|
// Render game graphics.
|
|
if(app.GetGameStarted())
|
|
{
|
|
pMinecraft->applyFrameMouseLook(); // Per-frame mouse look (before ticks + render)
|
|
pMinecraft->run_middle();
|
|
app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
|
|
}
|
|
else
|
|
{
|
|
MemSect(28);
|
|
pMinecraft->soundEngine->tick(NULL, 0.0f);
|
|
MemSect(0);
|
|
pMinecraft->textures->tick(true,false);
|
|
IntCache::Reset();
|
|
if( app.GetReallyChangingSessionType() )
|
|
{
|
|
pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game
|
|
}
|
|
}
|
|
|
|
pMinecraft->soundEngine->playMusicTick();
|
|
|
|
#ifdef MEMORY_TRACKING
|
|
static bool bResetMemTrack = false;
|
|
static bool bDumpMemTrack = false;
|
|
|
|
MemPixStuff();
|
|
|
|
if( bResetMemTrack )
|
|
{
|
|
ResetMem();
|
|
MEMORYSTATUS memStat;
|
|
GlobalMemoryStatus(&memStat);
|
|
printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
|
bResetMemTrack = false;
|
|
}
|
|
|
|
if( bDumpMemTrack )
|
|
{
|
|
DumpMem();
|
|
bDumpMemTrack = false;
|
|
MEMORYSTATUS memStat;
|
|
GlobalMemoryStatus(&memStat);
|
|
printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
|
printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
|
|
}
|
|
#endif
|
|
#if 0
|
|
static bool bDumpTextureUsage = false;
|
|
if( bDumpTextureUsage )
|
|
{
|
|
RenderManager.TextureGetStats();
|
|
bDumpTextureUsage = false;
|
|
}
|
|
#endif
|
|
ui.tick();
|
|
ui.render();
|
|
#if 0
|
|
app.HandleButtonPresses();
|
|
|
|
// store the minecraft renderstates, and re-set them after the xui render
|
|
GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
|
|
|
|
// Tick XUI
|
|
PIXBeginNamedEvent(0,"Xui running");
|
|
app.RunFrame();
|
|
PIXEndNamedEvent();
|
|
|
|
// Render XUI
|
|
|
|
PIXBeginNamedEvent(0,"XUI render");
|
|
MemSect(7);
|
|
hr = app.Render();
|
|
MemSect(0);
|
|
GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
|
|
PIXEndNamedEvent();
|
|
|
|
for(int i=0;i<8;i++)
|
|
{
|
|
if(RenderStateA2[i]!=RenderStateA[i])
|
|
{
|
|
//printf("Reseting RenderStateA[%d] after a XUI render\n",i);
|
|
pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
|
|
}
|
|
}
|
|
for(int i=0;i<5;i++)
|
|
{
|
|
if(SamplerStateA2[i]!=SamplerStateA[i])
|
|
{
|
|
//printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
|
|
pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
|
|
}
|
|
}
|
|
|
|
RenderManager.Set_matrixDirty();
|
|
#endif
|
|
// Present the frame.
|
|
RenderManager.Present();
|
|
|
|
ui.CheckMenuDisplayed();
|
|
|
|
// Update mouse capture: capture when in-game and no menu is open
|
|
{
|
|
static bool altToggleSuppressCapture = false;
|
|
bool shouldCapture = app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL;
|
|
// Left Alt key toggles capture on/off for debugging
|
|
if (KMInput.IsKeyPressed(VK_MENU))
|
|
{
|
|
if (KMInput.IsCaptured()) { KMInput.SetCapture(false); altToggleSuppressCapture = true; }
|
|
else if (shouldCapture) { KMInput.SetCapture(true); altToggleSuppressCapture = false; }
|
|
}
|
|
else if (!shouldCapture)
|
|
{
|
|
if (KMInput.IsCaptured()) KMInput.SetCapture(false);
|
|
altToggleSuppressCapture = false;
|
|
}
|
|
else if (shouldCapture && !KMInput.IsCaptured() && GetFocus() == g_hWnd && !altToggleSuppressCapture)
|
|
{
|
|
KMInput.SetCapture(true);
|
|
}
|
|
}
|
|
|
|
// F1 toggles the HUD
|
|
if (KMInput.IsKeyPressed(VK_F1))
|
|
{
|
|
int primaryPad = ProfileManager.GetPrimaryPad();
|
|
unsigned char displayHud = app.GetGameSettings(primaryPad, eGameSetting_DisplayHUD);
|
|
app.SetGameSettings(primaryPad, eGameSetting_DisplayHUD, displayHud ? 0 : 1);
|
|
app.SetGameSettings(primaryPad, eGameSetting_DisplayHand, displayHud ? 0 : 1);
|
|
}
|
|
|
|
// F3 toggles onscreen debug info
|
|
if (KMInput.IsKeyPressed(VK_F3))
|
|
{
|
|
if (Minecraft* pMinecraft = Minecraft::GetInstance())
|
|
{
|
|
if (pMinecraft->options)
|
|
{
|
|
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef _DEBUG_MENUS_ENABLED
|
|
// F4 Open debug overlay
|
|
if (KMInput.IsKeyPressed(VK_F4))
|
|
{
|
|
if (Minecraft *pMinecraft = Minecraft::GetInstance())
|
|
{
|
|
if (pMinecraft->options &&
|
|
app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
|
|
{
|
|
ui.NavigateToScene(0, eUIScene_DebugOverlay, NULL, eUILayer_Debug);
|
|
}
|
|
}
|
|
}
|
|
|
|
// F6 Open debug console
|
|
if (KMInput.IsKeyPressed(VK_F6))
|
|
{
|
|
static bool s_debugConsole = false;
|
|
s_debugConsole = !s_debugConsole;
|
|
ui.ShowUIDebugConsole(s_debugConsole);
|
|
}
|
|
#endif
|
|
|
|
// F11 Toggle fullscreen
|
|
if (KMInput.IsKeyPressed(VK_F11))
|
|
{
|
|
ToggleFullscreen();
|
|
}
|
|
|
|
// TAB opens game info menu. - Vvis :3 - Updated by detectiveren
|
|
if (KMInput.IsKeyPressed(VK_TAB) && !ui.GetMenuDisplayed(0))
|
|
{
|
|
if (Minecraft* pMinecraft = Minecraft::GetInstance())
|
|
{
|
|
{
|
|
ui.NavigateToScene(0, eUIScene_InGameInfoMenu);
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
// has the game defined profile data been changed (by a profile load)
|
|
if(app.uiGameDefinedDataChangedBitmask!=0)
|
|
{
|
|
void *pData;
|
|
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
|
{
|
|
if(app.uiGameDefinedDataChangedBitmask&(1<<i))
|
|
{\
|
|
// It has - game needs to update its values with the data from the profile
|
|
pData=ProfileManager.GetGameDefinedProfileData(i);
|
|
// reset the changed flag
|
|
app.ClearGameSettingsChangedFlag(i);
|
|
app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
|
|
app.ApplyGameSettingsChanged(i);
|
|
|
|
#ifdef _DEBUG_MENUS_ENABLED
|
|
if(app.DebugSettingsOn())
|
|
{
|
|
app.ActionDebugMask(i);
|
|
}
|
|
else
|
|
{
|
|
// force debug mask off
|
|
app.ActionDebugMask(i,true);
|
|
}
|
|
#endif
|
|
// clear the stats first - there could have beena signout and sign back in in the menus
|
|
// need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
|
|
pMinecraft->stats[ i ]->clear();
|
|
pMinecraft->stats[i]->parse(pData);
|
|
}
|
|
}
|
|
|
|
// Check to see if we can post to social networks.
|
|
CSocialManager::Instance()->RefreshPostingCapability();
|
|
|
|
// clear the flag
|
|
app.uiGameDefinedDataChangedBitmask=0;
|
|
|
|
// Check if any profile write are needed
|
|
app.CheckGameSettingsChanged();
|
|
}
|
|
PIXEndNamedEvent();
|
|
app.TickDLCOffersRetrieved();
|
|
app.TickTMSPPFilesRetrieved();
|
|
|
|
PIXBeginNamedEvent(0,"Network manager do work #2");
|
|
g_NetworkManager.DoWork();
|
|
PIXEndNamedEvent();
|
|
|
|
PIXBeginNamedEvent(0,"Misc extra xui");
|
|
// Update XUI Timers
|
|
hr = XuiTimersRun();
|
|
|
|
#endif
|
|
// Any threading type things to deal with from the xui side?
|
|
app.HandleXuiActions();
|
|
|
|
#if 0
|
|
PIXEndNamedEvent();
|
|
#endif
|
|
|
|
// 4J-PB - Update the trial timer display if we are in the trial version
|
|
if(!ProfileManager.IsFullVersion())
|
|
{
|
|
// display the trial timer
|
|
if(app.GetGameStarted())
|
|
{
|
|
// 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
|
|
if(app.IsAppPaused())
|
|
{
|
|
app.UpdateTrialPausedTimer();
|
|
}
|
|
ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// need to turn off the trial timer if it was on , and we've unlocked the full version
|
|
if(bTrialTimerDisplayed)
|
|
{
|
|
ui.ShowTrialTimer(false);
|
|
bTrialTimerDisplayed=false;
|
|
}
|
|
}
|
|
|
|
// Fix for #7318 - Title crashes after short soak in the leaderboards menu
|
|
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
|
|
Vec3::resetPool();
|
|
|
|
KMInput.EndFrame();
|
|
}
|
|
|
|
// Free resources, unregister custom classes, and exit.
|
|
// app.Uninit();
|
|
g_pd3dDevice->Release();
|
|
}
|
|
|
|
#ifdef MEMORY_TRACKING
|
|
|
|
int totalAllocGen = 0;
|
|
unordered_map<int,int> allocCounts;
|
|
bool trackEnable = false;
|
|
bool trackStarted = false;
|
|
volatile size_t sizeCheckMin = 1160;
|
|
volatile size_t sizeCheckMax = 1160;
|
|
volatile int sectCheck = 48;
|
|
CRITICAL_SECTION memCS;
|
|
DWORD tlsIdx;
|
|
|
|
LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
|
|
{
|
|
if( !trackStarted )
|
|
{
|
|
void *p = XMemAllocDefault(dwSize,dwAllocAttributes);
|
|
size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
|
|
totalAllocGen += realSize;
|
|
return p;
|
|
}
|
|
|
|
EnterCriticalSection(&memCS);
|
|
|
|
void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes);
|
|
size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
|
|
|
|
if( trackEnable )
|
|
{
|
|
#if 1
|
|
int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
|
|
*(((unsigned char *)p)+realSize) = sect;
|
|
|
|
if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
|
|
{
|
|
app.DebugPrintf("Found one\n");
|
|
}
|
|
#endif
|
|
|
|
if( p )
|
|
{
|
|
totalAllocGen += realSize;
|
|
trackEnable = false;
|
|
int key = ( sect << 26 ) | realSize;
|
|
int oldCount = allocCounts[key];
|
|
allocCounts[key] = oldCount + 1;
|
|
|
|
trackEnable = true;
|
|
}
|
|
}
|
|
|
|
LeaveCriticalSection(&memCS);
|
|
|
|
return p;
|
|
}
|
|
|
|
void* operator new (size_t size)
|
|
{
|
|
return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
|
|
}
|
|
|
|
void operator delete (void *p)
|
|
{
|
|
XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
|
|
}
|
|
|
|
void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
|
|
{
|
|
bool special = false;
|
|
if( dwAllocAttributes == 0 )
|
|
{
|
|
dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
|
|
special = true;
|
|
}
|
|
if(!trackStarted )
|
|
{
|
|
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
|
|
XMemFreeDefault(pAddress, dwAllocAttributes);
|
|
totalAllocGen -= realSize;
|
|
return;
|
|
}
|
|
EnterCriticalSection(&memCS);
|
|
if( pAddress )
|
|
{
|
|
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
|
|
|
if(trackEnable)
|
|
{
|
|
int sect = *(((unsigned char *)pAddress)+realSize);
|
|
totalAllocGen -= realSize;
|
|
trackEnable = false;
|
|
int key = ( sect << 26 ) | realSize;
|
|
int oldCount = allocCounts[key];
|
|
allocCounts[key] = oldCount - 1;
|
|
trackEnable = true;
|
|
}
|
|
XMemFreeDefault(pAddress, dwAllocAttributes);
|
|
}
|
|
LeaveCriticalSection(&memCS);
|
|
}
|
|
|
|
SIZE_T WINAPI XMemSize(
|
|
PVOID pAddress,
|
|
DWORD dwAllocAttributes
|
|
)
|
|
{
|
|
if( trackStarted )
|
|
{
|
|
return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
|
}
|
|
else
|
|
{
|
|
return XMemSizeDefault(pAddress, dwAllocAttributes);
|
|
}
|
|
}
|
|
|
|
void DumpMem()
|
|
{
|
|
int totalLeak = 0;
|
|
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
|
{
|
|
if(it->second > 0 )
|
|
{
|
|
app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
|
|
totalLeak += ( it->first & 0x03ffffff ) * it->second;
|
|
}
|
|
}
|
|
app.DebugPrintf("Total %d\n",totalLeak);
|
|
}
|
|
|
|
void ResetMem()
|
|
{
|
|
if( !trackStarted )
|
|
{
|
|
trackEnable = true;
|
|
trackStarted = true;
|
|
totalAllocGen = 0;
|
|
InitializeCriticalSection(&memCS);
|
|
tlsIdx = TlsAlloc();
|
|
}
|
|
EnterCriticalSection(&memCS);
|
|
trackEnable = false;
|
|
allocCounts.clear();
|
|
trackEnable = true;
|
|
LeaveCriticalSection(&memCS);
|
|
}
|
|
|
|
void MemSect(int section)
|
|
{
|
|
unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
|
|
if( section == 0 ) // pop
|
|
{
|
|
value = (value >> 6) & 0x03ffffff;
|
|
}
|
|
else
|
|
{
|
|
value = (value << 6) | section;
|
|
}
|
|
TlsSetValue(tlsIdx, (LPVOID)value);
|
|
}
|
|
|
|
void MemPixStuff()
|
|
{
|
|
const int MAX_SECT = 46;
|
|
|
|
int totals[MAX_SECT] = {0};
|
|
|
|
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
|
{
|
|
if(it->second > 0 )
|
|
{
|
|
int sect = ( it->first >> 26 ) & 0x3f;
|
|
int bytes = it->first & 0x03ffffff;
|
|
totals[sect] += bytes * it->second;
|
|
}
|
|
}
|
|
|
|
unsigned int allSectsTotal = 0;
|
|
for( int i = 0; i < MAX_SECT; i++ )
|
|
{
|
|
allSectsTotal += totals[i];
|
|
PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
|
|
}
|
|
|
|
PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
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}
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#endif
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