603 lines
18 KiB
C++
603 lines
18 KiB
C++
#include "stdafx.h"
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#include "..\..\Common\Tutorial\Tutorial.h"
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#include "..\..\MultiplayerLocalPlayer.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\Tile.h"
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#include "..\..\..\Minecraft.World\Item.h"
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#include "XUI_Ctrl_CraftIngredientSlot.h"
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#include "XUI_XZP_Icons.h"
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//----------------------------------------------------------------------------------
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// Performs initialization tasks - retrieves controls.
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//----------------------------------------------------------------------------------
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HRESULT CScene_TutorialPopup::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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HRESULT hr = S_OK;
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tutorial = (Tutorial *)pInitData->pvInitData;
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m_iPad = tutorial->getPad();
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MapChildControls();
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// splitscreen?
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// if we are in splitscreen, then we need to figure out if we want to move this scene
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if(app.GetLocalPlayerCount()>1)
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{
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
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}
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m_textFontSize = _fromString<int>( m_fontSizeControl.GetText() );
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m_fontSizeControl.SetShow(false);
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m_interactScene = NULL;
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m_lastSceneMovedLeft = false;
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m_bAllowFade = false;
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SetShow(false);
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XuiSetTimer(m_hObj,TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID,TUTORIAL_POPUP_MOVE_SCENE_TIME);
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return hr;
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}
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HRESULT CScene_TutorialPopup::OnDestroy()
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{
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return S_OK;
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}
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HRESULT CScene_TutorialPopup::OnTimer(XUIMessageTimer *pData,BOOL& rfHandled)
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{
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if( pData->nId == TUTORIAL_POPUP_FADE_TIMER_ID )
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{
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XuiKillTimer(m_hObj,TUTORIAL_POPUP_FADE_TIMER_ID);
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SetShow( false );
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XuiSetTimer(m_hObj,TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID,TUTORIAL_POPUP_MOVE_SCENE_TIME);
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}
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else if( pData->nId == TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID )
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{
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UpdateInteractScenePosition(IsShown() == TRUE);
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XuiKillTimer(m_hObj,TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID);
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}
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return S_OK;
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}
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void CScene_TutorialPopup::UpdateInteractScenePosition(bool visible)
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{
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if( m_interactScene == NULL ) return;
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// 4J-PB - check this players screen section to see if we should allow the animation
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bool bAllowAnim=false;
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HXUICLASS sceneClass = XuiGetObjectClass( m_interactScene->m_hObj );
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HXUICLASS inventoryClass = XuiFindClass( L"CXuiSceneInventory" );
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HXUICLASS furnaceClass = XuiFindClass( L"CXuiSceneFurnace" );
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HXUICLASS craftingClass = XuiFindClass( L"CXuiSceneCraftingPanel" );
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HXUICLASS trapClass = XuiFindClass( L"CXuiSceneTrap" );
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HXUICLASS containerClass = XuiFindClass( L"CXuiSceneContainer" );
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HXUICLASS creativeInventoryClass = XuiFindClass( L"CXuiSceneInventoryCreative" );
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HXUICLASS enchantingClass = XuiFindClass( L"CXuiSceneEnchant" );
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HXUICLASS brewingClass = XuiFindClass( L"CXuiSceneBrewingStand" );
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HXUICLASS anvilClass = XuiFindClass( L"CXuiSceneAnvil" );
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HXUICLASS tradingClass = XuiFindClass( L"CXuiSceneTrading" );
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BOOL isCraftingScene = XuiClassDerivesFrom( sceneClass, craftingClass );
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BOOL isCreativeScene = XuiClassDerivesFrom( sceneClass, creativeInventoryClass );
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switch(Minecraft::GetInstance()->localplayers[m_iPad]->m_iScreenSection)
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{
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case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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bAllowAnim=true;
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break;
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default:
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// anim allowed for everything except the crafting 2x2 and 3x3, and the creative menu
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if(!isCraftingScene && !isCreativeScene)
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{
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bAllowAnim=true;
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}
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break;
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}
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if(bAllowAnim)
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{
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XUITimeline *timeline;
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XUINamedFrame *startFrame;
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XUINamedFrame *endFrame;
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bool movingLeft = false;
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// Also returns TRUE if they are the same (which is what we want)
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if( XuiClassDerivesFrom( sceneClass, inventoryClass ) ||
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XuiClassDerivesFrom( sceneClass, furnaceClass ) ||
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XuiClassDerivesFrom( sceneClass, trapClass ) ||
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XuiClassDerivesFrom( sceneClass, containerClass ) ||
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XuiClassDerivesFrom( sceneClass, enchantingClass ) ||
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XuiClassDerivesFrom( sceneClass, brewingClass ) ||
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XuiClassDerivesFrom( sceneClass, anvilClass ) ||
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XuiClassDerivesFrom( sceneClass, tradingClass ) ||
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isCreativeScene ||
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isCraftingScene == TRUE )
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{
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XuiElementGetTimeline( m_interactScene->m_hObj, &timeline);
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if(visible)
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{
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startFrame = timeline->FindNamedFrame( L"MoveLeft" );
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endFrame = timeline->FindNamedFrame( L"EndMoveLeft" );
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movingLeft = true;
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}
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else
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{
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startFrame = timeline->FindNamedFrame( L"MoveRight" );
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endFrame = timeline->FindNamedFrame( L"EndMoveRight" );
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}
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if( (m_lastInteractSceneMoved != m_interactScene && movingLeft) || ( m_lastInteractSceneMoved == m_interactScene && m_lastSceneMovedLeft != movingLeft ) )
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{
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timeline->Play( startFrame->m_dwFrame, startFrame->m_dwFrame, endFrame->m_dwFrame, FALSE, FALSE );
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m_lastInteractSceneMoved = m_interactScene;
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m_lastSceneMovedLeft = movingLeft;
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}
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}
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}
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}
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HRESULT CScene_TutorialPopup::_SetDescription(CXuiScene *interactScene, LPCWSTR desc, LPCWSTR title, bool allowFade, bool isReminder)
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{
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HRESULT hr = S_OK;
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m_interactScene = interactScene;
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if( interactScene != m_lastInteractSceneMoved ) m_lastInteractSceneMoved = NULL;
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if(desc == NULL)
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{
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SetShow( false );
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XuiSetTimer(m_hObj,TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID,TUTORIAL_POPUP_MOVE_SCENE_TIME);
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XuiKillTimer(m_hObj,TUTORIAL_POPUP_FADE_TIMER_ID);
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}
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else
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{
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SetShow( true );
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XuiSetTimer(m_hObj,TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID,TUTORIAL_POPUP_MOVE_SCENE_TIME);
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if( allowFade )
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{
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//Initialise a timer to fade us out again
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XuiSetTimer(m_hObj,TUTORIAL_POPUP_FADE_TIMER_ID,tutorial->GetTutorialDisplayMessageTime());
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}
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else
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{
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XuiKillTimer(m_hObj,TUTORIAL_POPUP_FADE_TIMER_ID);
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}
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m_bAllowFade = allowFade;
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if(isReminder)
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{
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wstring text(app.GetString( IDS_TUTORIAL_REMINDER ));
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text.append( desc );
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// set the text colour
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wchar_t formatting[40];
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swprintf(formatting, 40, L"<font color=\"#%08x\" size=\"%d\">",app.GetHTMLColour(eHTMLColor_White),m_textFontSize);
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text = formatting + text;
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hr = m_description.SetText( text.c_str() );
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}
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else
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{
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wstring text(desc);
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// set the text colour
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wchar_t formatting[40];
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swprintf(formatting, 40, L"<font color=\"#%08x\" size=\"%d\">",app.GetHTMLColour(eHTMLColor_White),m_textFontSize);
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text = formatting + text;
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hr = m_description.SetText( text.c_str() );
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}
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D3DXVECTOR3 titlePos;
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hr = XuiElementGetPosition( m_title, &titlePos );
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BOOL titleShowAtStart = m_title.IsShown();
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if( title != NULL && title[0] != 0 )
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{
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m_title.SetText( title );
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m_title.SetShow(TRUE);
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}
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else
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{
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m_title.SetText( L"" );
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m_title.SetShow(FALSE);
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}
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BOOL titleShowAtEnd = m_title.IsShown();
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if(titleShowAtStart != titleShowAtEnd)
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{
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float fHeight, fWidth, fTitleHeight, fDescHeight, fDescWidth;
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m_title.GetBounds(&fWidth,&fTitleHeight);
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GetBounds(&fWidth,&fHeight);
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// 4J Stu - For some reason when we resize the scene it resets the size of the HTML control
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// We don't want that to happen, so get it's size before and set it back after
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m_description.GetBounds(&fDescWidth,&fDescHeight);
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if(titleShowAtEnd)
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{
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titlePos.y += fTitleHeight;
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SetBounds(fWidth, fHeight + fTitleHeight);
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}
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else
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{
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SetBounds(fWidth, fHeight - fTitleHeight);
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}
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XuiElementSetPosition( m_description, &titlePos );
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m_description.SetBounds(fDescWidth, fDescHeight);
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}
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// Check if we need to resize the box
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XUIContentDims contentDims;
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m_description.GetContentDims(&contentDims);
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int heightDiff = contentDims.nContentHeight - contentDims.nPageHeight;
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float fHeight, fWidth;
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GetBounds(&fWidth,&fHeight);
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SetBounds(fWidth, fHeight + heightDiff);
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m_description.GetBounds(&fWidth,&fHeight);
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m_description.SetBounds(fWidth, (float)(contentDims.nPageHeight + heightDiff));
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}
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return hr;
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}
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HRESULT CScene_TutorialPopup::SetDescription(int iPad, TutorialPopupInfo *info)
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{
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HRESULT hr = S_OK;
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#ifdef _XBOX
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HXUIOBJ hObj = app.GetCurrentTutorialScene(iPad);
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HXUICLASS thisClass = XuiFindClass( L"CScene_TutorialPopup" );
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HXUICLASS objClass = XuiGetObjectClass( hObj );
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// Also returns TRUE if they are the same (which is what we want)
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if( XuiClassDerivesFrom( objClass, thisClass ) )
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{
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CScene_TutorialPopup *pThis;
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hr = XuiObjectFromHandle(hObj, (void **) &pThis);
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if (FAILED(hr))
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return hr;
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wstring parsed = pThis->_SetIcon(info->icon, info->iAuxVal, info->isFoil, info->desc);
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parsed = pThis->_SetImage( parsed );
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parsed = CScene_TutorialPopup::ParseDescription(iPad, parsed);
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if(parsed.empty())
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{
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hr = pThis->_SetDescription( info->interactScene, NULL, NULL, info->allowFade, info->isReminder );
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}
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else
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{
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hr = pThis->_SetDescription( info->interactScene, parsed.c_str(), info->title, info->allowFade, info->isReminder );
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}
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}
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#endif
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return hr;
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}
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wstring CScene_TutorialPopup::_SetIcon(int icon, int iAuxVal, bool isFoil, LPCWSTR desc)
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{
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wstring temp(desc);
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BOOL iconShowAtStart = m_pCraftingPic->IsShown();
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if( icon != TUTORIAL_NO_ICON )
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{
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bool itemIsFoil = false;
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itemIsFoil = (shared_ptr<ItemInstance>(new ItemInstance(icon,1,iAuxVal)))->isFoil();
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if(!itemIsFoil) itemIsFoil = isFoil;
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m_pCraftingPic->SetIcon(m_iPad, icon,iAuxVal,1,10,31,false,itemIsFoil);
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}
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else
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{
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wstring openTag(L"{*ICON*}");
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wstring closeTag(L"{*/ICON*}");
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int iconTagStartPos = (int)temp.find(openTag);
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int iconStartPos = iconTagStartPos + (int)openTag.length();
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if( iconTagStartPos > 0 && iconStartPos < (int)temp.length() )
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{
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int iconEndPos = (int)temp.find( closeTag, iconStartPos );
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if(iconEndPos > iconStartPos && iconEndPos < (int)temp.length() )
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{
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wstring id = temp.substr(iconStartPos, iconEndPos - iconStartPos);
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vector<wstring> idAndAux = stringSplit(id,L':');
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int iconId = _fromString<int>(idAndAux[0]);
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if(idAndAux.size() > 1)
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{
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iAuxVal = _fromString<int>(idAndAux[1]);
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}
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else
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{
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iAuxVal = 0;
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}
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bool itemIsFoil = false;
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itemIsFoil = (shared_ptr<ItemInstance>(new ItemInstance(iconId,1,iAuxVal)))->isFoil();
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if(!itemIsFoil) itemIsFoil = isFoil;
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m_pCraftingPic->SetIcon(m_iPad, iconId,iAuxVal,1,10,31,false,itemIsFoil);
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temp.replace(iconTagStartPos, iconEndPos - iconTagStartPos + closeTag.length(), L"");
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}
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}
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// remove any icon text
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else if(temp.find(L"{*CraftingTableIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, Tile::workBench->id,0,1,10,31,false);
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}
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else if(temp.find(L"{*SticksIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, Item::stick->id,0,1,10,31,false);
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}
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else if(temp.find(L"{*PlanksIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, Tile::wood->id,0,1,10,31,false);
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}
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else if(temp.find(L"{*WoodenShovelIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, Item::shovel_wood->id,0,1,10,31,false);
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}
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else if(temp.find(L"{*WoodenHatchetIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, Item::hatchet_wood->id,0,1,10,31,false);
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}
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else if(temp.find(L"{*WoodenPickaxeIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, Item::pickAxe_wood->id,0,1,10,31,false);
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}
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else if(temp.find(L"{*FurnaceIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, Tile::furnace_Id,0,1,10,31,false);
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}
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else if(temp.find(L"{*WoodenDoorIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, Item::door_wood->id,0,1,10,31,false);
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}
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else if(temp.find(L"{*TorchIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, Tile::torch_Id,0,1,10,31,false);
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}
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else if(temp.find(L"{*BoatIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, Item::boat_Id,0,1,10,31,false);
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}
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else if(temp.find(L"{*FishingRodIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, Item::fishingRod_Id,0,1,10,31,false);
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}
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else if(temp.find(L"{*FishIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, Item::fish_raw_Id,0,1,10,31,false);
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}
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else if(temp.find(L"{*MinecartIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, Item::minecart_Id,0,1,10,31,false);
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}
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else if(temp.find(L"{*RailIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, Tile::rail_Id,0,1,10,31,false);
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}
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else if(temp.find(L"{*PoweredRailIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, Tile::goldenRail_Id,0,1,10,31,false);
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}
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else if(temp.find(L"{*StructuresIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, XZP_ICON_STRUCTURES,0,1,10,31,false);
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}
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else if(temp.find(L"{*ToolsIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, XZP_ICON_TOOLS,0,1,10,31,false);
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}
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else if(temp.find(L"{*StoneIcon*}")!=wstring::npos)
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{
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m_pCraftingPic->SetIcon(m_iPad, Tile::rock_Id,0,1,10,31,false);
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}
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else
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{
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// hide the icon slot
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m_pCraftingPic->SetIcon(m_iPad, 0,0,0,0,0,false,false,FALSE);
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}
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}
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BOOL iconShowAtEnd = m_pCraftingPic->IsShown();
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if(iconShowAtStart != iconShowAtEnd)
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{
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float fHeight, fWidth, fIconHeight, fDescHeight, fDescWidth;
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m_pCraftingPic->GetBounds(&fWidth,&fIconHeight);
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GetBounds(&fWidth,&fHeight);
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// 4J Stu - For some reason when we resize the scene it resets the size of the HTML control
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// We don't want that to happen, so get it's size before and set it back after
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m_description.GetBounds(&fDescWidth,&fDescHeight);
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if(iconShowAtEnd)
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{
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SetBounds(fWidth, fHeight + fIconHeight);
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}
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else
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{
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SetBounds(fWidth, fHeight - fIconHeight);
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}
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m_description.SetBounds(fDescWidth, fDescHeight);
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}
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return temp;
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}
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wstring CScene_TutorialPopup::_SetImage(wstring &desc)
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{
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BOOL imageShowAtStart = m_image.IsShown();
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wstring openTag(L"{*IMAGE*}");
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wstring closeTag(L"{*/IMAGE*}");
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int imageTagStartPos = (int)desc.find(openTag);
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int imageStartPos = imageTagStartPos + (int)openTag.length();
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if( imageTagStartPos > 0 && imageStartPos < (int)desc.length() )
|
|
{
|
|
int imageEndPos = (int)desc.find( closeTag, imageStartPos );
|
|
|
|
if(imageEndPos > imageStartPos && imageEndPos < (int)desc.length() )
|
|
{
|
|
wstring id = desc.substr(imageStartPos, imageEndPos - imageStartPos);
|
|
m_image.SetImagePath( id.c_str() );
|
|
m_image.SetShow( TRUE );
|
|
|
|
desc.replace(imageTagStartPos, imageEndPos - imageTagStartPos + closeTag.length(), L"");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// hide the icon slot
|
|
m_image.SetShow( FALSE );
|
|
}
|
|
|
|
BOOL imageShowAtEnd = m_image.IsShown();
|
|
if(imageShowAtStart != imageShowAtEnd)
|
|
{
|
|
float fHeight, fWidth, fIconHeight, fDescHeight, fDescWidth;
|
|
m_image.GetBounds(&fWidth,&fIconHeight);
|
|
GetBounds(&fWidth,&fHeight);
|
|
|
|
|
|
// 4J Stu - For some reason when we resize the scene it resets the size of the HTML control
|
|
// We don't want that to happen, so get it's size before and set it back after
|
|
m_description.GetBounds(&fDescWidth,&fDescHeight);
|
|
if(imageShowAtEnd)
|
|
{
|
|
SetBounds(fWidth, fHeight + fIconHeight);
|
|
}
|
|
else
|
|
{
|
|
SetBounds(fWidth, fHeight - fIconHeight);
|
|
}
|
|
m_description.SetBounds(fDescWidth, fDescHeight);
|
|
}
|
|
|
|
return desc;
|
|
}
|
|
|
|
|
|
wstring CScene_TutorialPopup::ParseDescription(int iPad, wstring &text)
|
|
{
|
|
text = replaceAll(text, L"{*CraftingTableIcon*}", L"");
|
|
text = replaceAll(text, L"{*SticksIcon*}", L"");
|
|
text = replaceAll(text, L"{*PlanksIcon*}", L"");
|
|
text = replaceAll(text, L"{*WoodenShovelIcon*}", L"");
|
|
text = replaceAll(text, L"{*WoodenHatchetIcon*}", L"");
|
|
text = replaceAll(text, L"{*WoodenPickaxeIcon*}", L"");
|
|
text = replaceAll(text, L"{*FurnaceIcon*}", L"");
|
|
text = replaceAll(text, L"{*WoodenDoorIcon*}", L"");
|
|
text = replaceAll(text, L"{*TorchIcon*}", L"");
|
|
text = replaceAll(text, L"{*MinecartIcon*}", L"");
|
|
text = replaceAll(text, L"{*BoatIcon*}", L"");
|
|
text = replaceAll(text, L"{*FishingRodIcon*}", L"");
|
|
text = replaceAll(text, L"{*FishIcon*}", L"");
|
|
text = replaceAll(text, L"{*RailIcon*}", L"");
|
|
text = replaceAll(text, L"{*PoweredRailIcon*}", L"");
|
|
text = replaceAll(text, L"{*StructuresIcon*}", L"");
|
|
text = replaceAll(text, L"{*ToolsIcon*}", L"");
|
|
text = replaceAll(text, L"{*StoneIcon*}", L"");
|
|
|
|
if( app.GetLocalPlayerCount() > 1 )
|
|
{
|
|
// TODO TU-1 - This should really be a string as well rather than hardcoded here
|
|
text = replaceAll(text, L"{*EXIT_PICTURE*}", L"<div align=\"center\"><img height=\"90\" width=\"160\" src=\"TutorialExitScreenshot.png\"/></div>" );
|
|
|
|
// TODO TU-1 - This should also be separate strings, or move these things out of a localisable file so we can add/change them at will
|
|
text = replaceAll(text, L"height=\"30\" width=\"30\"", L"height=\"20\" width=\"20\"");
|
|
}
|
|
else
|
|
{
|
|
text = replaceAll(text, L"{*EXIT_PICTURE*}", app.GetString( IDS_TUTORIAL_HTML_EXIT_PICTURE ) );
|
|
}
|
|
/*
|
|
#define MINECRAFT_ACTION_RENDER_DEBUG ACTION_INGAME_13
|
|
#define MINECRAFT_ACTION_PAUSEMENU ACTION_INGAME_15
|
|
#define MINECRAFT_ACTION_SNEAK_TOGGLE ACTION_INGAME_17
|
|
*/
|
|
|
|
return app.FormatHTMLString(iPad,text);
|
|
}
|
|
|
|
HRESULT CScene_TutorialPopup::_SetVisible(bool show)
|
|
{
|
|
HRESULT hr = this->SetShow( show );
|
|
|
|
if( show && m_bAllowFade )
|
|
{
|
|
//Initialise a timer to fade us out again
|
|
XuiSetTimer(m_hObj,TUTORIAL_POPUP_FADE_TIMER_ID,tutorial->GetTutorialDisplayMessageTime());
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
bool CScene_TutorialPopup::_IsSceneVisible()
|
|
{
|
|
bool isVisible = this->IsShown()==TRUE?true:false;
|
|
|
|
return isVisible;
|
|
}
|
|
|
|
HRESULT CScene_TutorialPopup::SetSceneVisible(int iPad, bool show)
|
|
{
|
|
HRESULT hr = S_OK;
|
|
|
|
HXUIOBJ hObj = app.GetCurrentTutorialScene(iPad);
|
|
HXUICLASS thisClass = XuiFindClass( L"CScene_TutorialPopup" );
|
|
HXUICLASS objClass = XuiGetObjectClass( hObj );
|
|
|
|
// Also returns TRUE if they are the same (which is what we want)
|
|
if( XuiClassDerivesFrom( objClass, thisClass ) )
|
|
{
|
|
CScene_TutorialPopup *pThis;
|
|
hr = XuiObjectFromHandle(hObj, (void **) &pThis);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = pThis->_SetVisible( show );
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
|
|
HRESULT CScene_TutorialPopup::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
|
|
{
|
|
bHandled=true;
|
|
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining);
|
|
}
|
|
|
|
bool CScene_TutorialPopup::IsSceneVisible(int iPad)
|
|
{
|
|
bool isVisible = false;
|
|
HRESULT hr;
|
|
|
|
HXUIOBJ hObj = app.GetCurrentTutorialScene(iPad);
|
|
HXUICLASS thisClass = XuiFindClass( L"CScene_TutorialPopup" );
|
|
HXUICLASS objClass = XuiGetObjectClass( hObj );
|
|
|
|
// Also returns TRUE if they are the same (which is what we want)
|
|
if( XuiClassDerivesFrom( objClass, thisClass ) )
|
|
{
|
|
CScene_TutorialPopup *pThis;
|
|
hr = XuiObjectFromHandle(hObj, (void **) &pThis);
|
|
if (FAILED(hr))
|
|
return false;
|
|
|
|
isVisible = pThis->_IsSceneVisible();
|
|
}
|
|
return isVisible;
|
|
} |