76 lines
4.5 KiB
XML
76 lines
4.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|PS3">
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<Configuration>Release</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\IThread.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\MultiThreadedHookSample.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="ThreadPS3.cpp" />
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<ClCompile Include="Wait.cpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{E9BC25AD-CFFD-43B6-ABEC-CA516CADD296}</ProjectGuid>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PlatformToolset>GCC</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
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<PlatformToolset>GCC</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
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<OutDir>$(ProjectDir)$(Platform)_$(Configuration)_VS2010\</OutDir>
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<IntDir>$(Platform)_$(Configuration)_VS2010\</IntDir>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;__CELL_ASSERT__;%(PreprocessorDefinitions);;HEAPINSPECTOR_PS3=1</PreprocessorDefinitions>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</ClCompile>
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<Link>
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<AdditionalDependencies>"$(SCE_PS3_ROOT)\target\ppu\lib\libm.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a";"..\..\..\Server\PS3\Debug\libHeapInspectorServer.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a";%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
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<ClCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions);;HEAPINSPECTOR_PS3=1</PreprocessorDefinitions>
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<OptimizationLevel>Level2</OptimizationLevel>
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</ClCompile>
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<Link>
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<AdditionalDependencies>"..\..\..\Server\PS3\Release\libHeapInspectorServer.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a";%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalOptions>-Wl,--wrap=malloc,--wrap=free,--wrap=calloc,--wrap=memalign,--wrap=realloc,--wrap=reallocalign,--wrap=_malloc_init %(AdditionalOptions)</AdditionalOptions>
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</Link>
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<Import Condition="'$(ConfigurationType)' == 'Makefile' and Exists('$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets')" Project="$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</Project> |