Files
MinecraftConsoles/Minecraft.Client/Common/UI/UITTFFont.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

58 lines
1.7 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\File.h"
#include "UITTFFont.h"
UITTFFont::UITTFFont(const string &name, const string &path, S32 fallbackCharacter)
: m_strFontName(name)
{
app.DebugPrintf("UITTFFont opening %s\n",path.c_str());
#ifdef _UNICODE
wstring wPath = convStringToWstring(path);
HANDLE file = CreateFile(wPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
#else
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
#endif
if( file == INVALID_HANDLE_VALUE )
{
DWORD error = GetLastError();
app.DebugPrintf("Failed to open TTF file with error code %d (%x)\n", error, error);
assert(false);
}
DWORD dwHigh=0;
DWORD dwFileSize = GetFileSize(file,&dwHigh);
if(dwFileSize!=0)
{
DWORD bytesRead;
pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,NULL);
if(bSuccess==FALSE)
{
app.FatalLoadError();
}
CloseHandle(file);
IggyFontInstallTruetypeUTF8 ( (void *)pbData, IGGY_TTC_INDEX_none, m_strFontName.c_str(), -1, IGGY_FONTFLAG_none );
IggyFontInstallTruetypeFallbackCodepointUTF8( m_strFontName.c_str(), -1, IGGY_FONTFLAG_none, fallbackCharacter );
// 4J Stu - These are so we can use the default flash controls
IggyFontInstallTruetypeUTF8 ( (void *)pbData, IGGY_TTC_INDEX_none, "Times New Roman", -1, IGGY_FONTFLAG_none );
IggyFontInstallTruetypeUTF8 ( (void *)pbData, IGGY_TTC_INDEX_none, "Arial", -1, IGGY_FONTFLAG_none );
}
}
UITTFFont::~UITTFFont()
{
}
string UITTFFont::getFontName()
{
return m_strFontName;
}