Files
MinecraftConsoles/Minecraft.Client/Windows64/Windows64_App.h
Slenderman 515f91cad8 Fix player save data issue & multiple username implementations (#257)
* fix saving issue & multiple username implementations

* Update README.md

Updated the method for overriding in-game username from '-name' to 'username.txt'.

* remove unused include i forgot to get rid of while testing
2026-03-03 23:58:22 +07:00

40 lines
1.1 KiB
C++

#pragma once
#include "4JLibs\inc\4J_Render.h"
class CConsoleMinecraftApp : public CMinecraftApp
{
ImageFileBuffer m_ThumbnailBuffer;
public:
CConsoleMinecraftApp();
virtual void SetRichPresenceContext(int iPad, int contextId);
virtual void StoreLaunchData();
virtual void ExitGame();
virtual void FatalLoadError();
virtual void CaptureSaveThumbnail();
virtual void GetSaveThumbnail(PBYTE*,DWORD*);
virtual void ReleaseSaveThumbnail();
virtual void GetScreenshot(int iPad,PBYTE *pbData,DWORD *pdwSize);
virtual int LoadLocalTMSFile(WCHAR *wchTMSFile);
virtual int LoadLocalTMSFile(WCHAR *wchTMSFile, eFileExtensionType eExt);
virtual void FreeLocalTMSFiles(eTMSFileType eType);
virtual int GetLocalTMSFileIndex(WCHAR *wchTMSFile,bool bFilenameIncludesExtension,eFileExtensionType eEXT=eFileExtensionType_PNG);
// BANNED LEVEL LIST
virtual void ReadBannedList(int iPad, eTMSAction action=(eTMSAction)0, bool bCallback=false) {}
C4JStringTable *GetStringTable() { return NULL;}
// original code
virtual void TemporaryCreateGameStart();
bool m_bShutdown;
wstring g_playerName;
};
extern CConsoleMinecraftApp app;