* fix saving issue & multiple username implementations * Update README.md Updated the method for overriding in-game username from '-name' to 'username.txt'. * remove unused include i forgot to get rid of while testing
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#pragma once
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#include "4JLibs\inc\4J_Render.h"
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class CConsoleMinecraftApp : public CMinecraftApp
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{
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ImageFileBuffer m_ThumbnailBuffer;
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public:
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CConsoleMinecraftApp();
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virtual void SetRichPresenceContext(int iPad, int contextId);
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virtual void StoreLaunchData();
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virtual void ExitGame();
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virtual void FatalLoadError();
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virtual void CaptureSaveThumbnail();
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virtual void GetSaveThumbnail(PBYTE*,DWORD*);
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virtual void ReleaseSaveThumbnail();
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virtual void GetScreenshot(int iPad,PBYTE *pbData,DWORD *pdwSize);
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virtual int LoadLocalTMSFile(WCHAR *wchTMSFile);
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virtual int LoadLocalTMSFile(WCHAR *wchTMSFile, eFileExtensionType eExt);
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virtual void FreeLocalTMSFiles(eTMSFileType eType);
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virtual int GetLocalTMSFileIndex(WCHAR *wchTMSFile,bool bFilenameIncludesExtension,eFileExtensionType eEXT=eFileExtensionType_PNG);
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// BANNED LEVEL LIST
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virtual void ReadBannedList(int iPad, eTMSAction action=(eTMSAction)0, bool bCallback=false) {}
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C4JStringTable *GetStringTable() { return NULL;}
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// original code
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virtual void TemporaryCreateGameStart();
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bool m_bShutdown;
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wstring g_playerName;
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};
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extern CConsoleMinecraftApp app;
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