* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
88 lines
1.7 KiB
C++
88 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "TexturePack.h"
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wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/,const char *pchBDPatchFileName /*= NULL*/)
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{
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wstring wDrive;
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#ifdef _XBOX
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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#ifdef _TU_BUILD
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wDrive=L"UPDATE:\\";
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#else
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wDrive=L"GAME:\\res\\TitleUpdate\\";
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#endif
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}
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else
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{
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wDrive=L"GAME:\\";
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}
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#else
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#ifdef __PS3__
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// 4J-PB - we need to check for a BD patch - this is going to be an issue for full DLC texture packs (Halloween)
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char *pchUsrDir=NULL;
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if(app.GetBootedFromDiscPatch() && pchBDPatchFileName!=NULL)
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{
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pchUsrDir = app.GetBDUsrDirPath(pchBDPatchFileName);
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wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
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if(bTitleUpdateTexture)
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{
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wDrive= wstr + L"\\Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive= wstr + L"/Common/";
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}
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}
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else
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{
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pchUsrDir=getUsrDirPath();
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wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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wDrive= wstr + L"\\Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive= wstr + L"/Common/";
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}
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}
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#elif __PSVITA__
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char *pchUsrDir="";//getUsrDirPath();
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wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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wDrive= wstr + L"Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive= wstr + L"Common\\";
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}
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#else
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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wDrive=L"Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive=L"Common/";
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}
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#endif
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#endif
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return wDrive;
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}
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