Files
MinecraftConsoles/Minecraft.Client/Windows64/Windows64_Xuid.h
2026-03-07 03:31:30 +07:00

215 lines
4.8 KiB
C++

#pragma once
#ifdef _WINDOWS64
#include <string>
#include <cstdio>
#include <cstdlib>
#include <cerrno>
#include <cstring>
#include <Windows.h>
namespace Win64Xuid
{
inline PlayerUID GetLegacyEmbeddedBaseXuid()
{
return (PlayerUID)0xe000d45248242f2eULL;
}
inline PlayerUID GetLegacyEmbeddedHostXuid()
{
// Legacy behavior used "embedded base + smallId"; host was always smallId 0.
// We intentionally keep this value for host/self compatibility with pre-migration worlds.
return GetLegacyEmbeddedBaseXuid();
}
inline bool IsLegacyEmbeddedRange(PlayerUID xuid)
{
// Old Win64 XUIDs were not persistent and always lived in this narrow base+smallId range.
// Treat them as legacy/non-persistent so uid.dat values never collide with old slot IDs.
const PlayerUID base = GetLegacyEmbeddedBaseXuid();
return xuid >= base && xuid < (base + MINECRAFT_NET_MAX_PLAYERS);
}
inline bool IsPersistedUidValid(PlayerUID xuid)
{
return xuid != INVALID_XUID && !IsLegacyEmbeddedRange(xuid);
}
// ./uid.dat
inline bool BuildUidFilePath(char* outPath, size_t outPathSize)
{
if (outPath == NULL || outPathSize == 0)
return false;
outPath[0] = 0;
char exePath[MAX_PATH] = {};
DWORD len = GetModuleFileNameA(NULL, exePath, MAX_PATH);
if (len == 0 || len >= MAX_PATH)
return false;
char* lastSlash = strrchr(exePath, '\\');
if (lastSlash != NULL)
{
*(lastSlash + 1) = 0;
}
if (strcpy_s(outPath, outPathSize, exePath) != 0)
return false;
if (strcat_s(outPath, outPathSize, "uid.dat") != 0)
return false;
return true;
}
inline bool ReadUid(PlayerUID* outXuid)
{
if (outXuid == NULL)
return false;
char path[MAX_PATH] = {};
if (!BuildUidFilePath(path, MAX_PATH))
return false;
FILE* f = NULL;
if (fopen_s(&f, path, "rb") != 0 || f == NULL)
return false;
char buffer[128] = {};
size_t readBytes = fread(buffer, 1, sizeof(buffer) - 1, f);
fclose(f);
if (readBytes == 0)
return false;
// Compatibility: earlier experiments may have written raw 8-byte uid.dat.
if (readBytes == sizeof(uint64_t))
{
uint64_t raw = 0;
memcpy(&raw, buffer, sizeof(raw));
PlayerUID parsed = (PlayerUID)raw;
if (IsPersistedUidValid(parsed))
{
*outXuid = parsed;
return true;
}
}
buffer[readBytes] = 0;
char* begin = buffer;
while (*begin == ' ' || *begin == '\t' || *begin == '\r' || *begin == '\n')
{
++begin;
}
errno = 0;
char* end = NULL;
uint64_t raw = _strtoui64(begin, &end, 0);
if (begin == end || errno != 0)
return false;
while (*end == ' ' || *end == '\t' || *end == '\r' || *end == '\n')
{
++end;
}
if (*end != 0)
return false;
PlayerUID parsed = (PlayerUID)raw;
if (!IsPersistedUidValid(parsed))
return false;
*outXuid = parsed;
return true;
}
inline bool WriteUid(PlayerUID xuid)
{
char path[MAX_PATH] = {};
if (!BuildUidFilePath(path, MAX_PATH))
return false;
FILE* f = NULL;
if (fopen_s(&f, path, "wb") != 0 || f == NULL)
return false;
int written = fprintf_s(f, "0x%016llX\n", (unsigned long long)xuid);
fclose(f);
return written > 0;
}
inline uint64_t Mix64(uint64_t x)
{
x += 0x9E3779B97F4A7C15ULL;
x = (x ^ (x >> 30)) * 0xBF58476D1CE4E5B9ULL;
x = (x ^ (x >> 27)) * 0x94D049BB133111EBULL;
return x ^ (x >> 31);
}
inline PlayerUID GeneratePersistentUid()
{
// Avoid rand_s dependency: mix several Win64 runtime values into a 64-bit seed.
FILETIME ft = {};
GetSystemTimeAsFileTime(&ft);
uint64_t t = (((uint64_t)ft.dwHighDateTime) << 32) | ft.dwLowDateTime;
LARGE_INTEGER qpc = {};
QueryPerformanceCounter(&qpc);
uint64_t seed = t;
seed ^= (uint64_t)qpc.QuadPart;
seed ^= ((uint64_t)GetCurrentProcessId() << 32);
seed ^= (uint64_t)GetCurrentThreadId();
seed ^= (uint64_t)GetTickCount();
seed ^= (uint64_t)(size_t)&qpc;
seed ^= (uint64_t)(size_t)GetModuleHandleA(NULL);
uint64_t raw = Mix64(seed) ^ Mix64(seed + 0xA0761D6478BD642FULL);
raw ^= 0x8F4B2D6C1A93E705ULL;
raw |= 0x8000000000000000ULL;
PlayerUID xuid = (PlayerUID)raw;
if (!IsPersistedUidValid(xuid))
{
raw ^= 0x0100000000000001ULL;
xuid = (PlayerUID)raw;
}
if (!IsPersistedUidValid(xuid))
{
// Last-resort deterministic fallback for pathological cases.
xuid = (PlayerUID)0xD15EA5E000000001ULL;
}
return xuid;
}
inline PlayerUID ResolvePersistentXuid()
{
// Process-local cache: uid.dat is immutable during runtime and this path is hot.
static bool s_cached = false;
static PlayerUID s_xuid = INVALID_XUID;
if (s_cached)
return s_xuid;
PlayerUID fileXuid = INVALID_XUID;
if (ReadUid(&fileXuid))
{
s_xuid = fileXuid;
s_cached = true;
return s_xuid;
}
// First launch on this client: generate once and persist to uid.dat.
s_xuid = GeneratePersistentUid();
WriteUid(s_xuid);
s_cached = true;
return s_xuid;
}
}
#endif