* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
71 lines
1.0 KiB
C++
71 lines
1.0 KiB
C++
#pragma once
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#include "Textures.h"
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typedef arrayWithLength<_TEXTURE_NAME> textureNameArray;
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class ResourceLocation
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{
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private:
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textureNameArray m_texture;
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wstring m_path;
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bool m_preloaded;
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public:
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ResourceLocation()
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{
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m_preloaded = false;
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m_path = L"";
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}
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ResourceLocation(_TEXTURE_NAME texture)
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{
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m_texture = textureNameArray(1);
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m_texture[0] = texture;
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m_preloaded = true;
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}
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ResourceLocation(wstring path)
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{
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m_path = path;
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m_preloaded = false;
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}
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ResourceLocation(intArray textures)
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{
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m_texture = textureNameArray(textures.length);
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for(unsigned int i = 0; i < textures.length; ++i)
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{
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m_texture[i] = (_TEXTURE_NAME)textures[i];
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}
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m_preloaded = true;
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}
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~ResourceLocation()
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{
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delete m_texture.data;
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}
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_TEXTURE_NAME getTexture()
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{
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return m_texture[0];
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}
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_TEXTURE_NAME getTexture(int idx)
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{
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return m_texture[idx];
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}
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int getTextureCount()
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{
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return m_texture.length;
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}
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wstring getPath()
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{
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return m_path;
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}
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bool isPreloaded()
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{
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return m_preloaded;
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}
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}; |