Files
MinecraftConsoles/Minecraft.Client/PS3/SPU_Tasks/LevelRenderer_cull/LevelRenderer_cull.h
2026-03-01 12:16:08 +08:00

35 lines
695 B
C++

#pragma once
#include <vectormath\cpp\vectormath_aos.h>
class ClipChunk_SPU
{
public:
void *chunk;
int globalIdx;
bool visible;
float aabb[6];
int xm, ym, zm;
};
class LevelRenderer_cull_DataIn
{
public:
static const int sc_listSize = 8000;
float fdraw[6 * 4];
Vectormath::Aos::Matrix4 clipMat;
int numClipChunks;
ClipChunk_SPU* pClipChunks;
int numGlobalChunks;
unsigned char* pGlobalChunkFlags;
int chunkLists;
int numToRender_layer0;
int numToRender_layer1;
int* listArray_layer0; // where to output the display lists to be rendered
int* listArray_layer1;
float* zDepth_layer0;
float* zDepth_layer1;
float maxDepthRender;
float maxHeightRender;
int padding[3];
};