14 lines
292 B
C++
14 lines
292 B
C++
#pragma once
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#include "Tile_SPU.h"
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class MelonTile_SPU : public Tile_SPU
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{
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public:
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MelonTile_SPU(int id) : Tile_SPU(id) {}
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virtual Icon_SPU *getTexture(int face, int data)
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{
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if (face == Facing::UP || face == Facing::DOWN) return &ms_pTileData->melonTile_iconTop;
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return icon();
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}
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}; |