66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
#include "stdafx.h"
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#include "GrassTile_SPU.h"
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// #include "net.minecraft.world.level.h"
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// #include "net.minecraft.world.level.biome.h"
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// #include "net.minecraft.h"
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// #include "net.minecraft.world.h"
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#include "Facing_SPU.h"
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#include "ChunkRebuildData.h"
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Icon_SPU *GrassTile_SPU::getTexture(int face, int data)
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{
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if (face == Facing::UP) return &ms_pTileData->grass_iconTop;
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if (face == Facing::DOWN) return TileRef_SPU(dirt_Id)->getTexture(face);
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return icon();
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}
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Icon_SPU *GrassTile_SPU::getTexture(ChunkRebuildData *level, int x, int y, int z, int face)
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{
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if (face == Facing::UP) return &ms_pTileData->grass_iconTop;
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if (face == Facing::DOWN) return TileRef_SPU(dirt_Id)->getTexture(face);
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Material_SPU *above = level->getMaterial(x, y + 1, z);
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if (above->getID() == Material_SPU::topSnow_Id || above->getID() == Material_SPU::snow_Id)
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return &ms_pTileData->grass_iconSnowSide;
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else
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return icon();
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}
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int GrassTile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z)
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{
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return getColor( level, x, y, z, level->getData( x, y, z ) );
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}
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// 4J - changed interface to have data passed in, and put existing interface as wrapper above
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int GrassTile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z, int data)
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{
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//return level->getBiomeSource()->getBiome(x, z)->getGrassColor(level, x, y, z);
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int totalRed = 0;
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int totalGreen = 0;
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int totalBlue = 0;
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for (int oz = -1; oz <= 1; oz++)
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{
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for (int ox = -1; ox <= 1; ox++)
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{
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int grassColor = level->getGrassColor(x + ox, z + oz);
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totalRed += (grassColor & 0xff0000) >> 16;
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totalGreen += (grassColor & 0xff00) >> 8;
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totalBlue += (grassColor & 0xff);
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}
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}
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// return level.getBiomeSource().getBiome(x, z).getGrassColor(level, x, y, z);
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return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) | (((totalBlue / 9) & 0xFF));
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}
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Icon_SPU *GrassTile_SPU::getSideTextureOverlay()
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{
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return &ms_pTileData->grass_iconSideOverlay;
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}
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