Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_DebugOverlay.h
2026-03-01 12:16:08 +08:00

65 lines
1.9 KiB
C++

#pragma once
#ifdef _DEBUG_MENUS_ENABLED
#include "UIScene.h"
#include "UIControl_ButtonList.h"
class UIScene_DebugOverlay : public UIScene
{
private:
enum eControls
{
eControl_SetCamera,
eControl_ResetTutorial,
eControl_Schematic,
eControl_Thunder,
eControl_Rain,
eControl_FOV,
eControl_SetDay,
eControl_SetNight,
eControl_Time,
eControl_Mobs,
eControl_Enchantments,
eControl_Items,
};
vector<int> m_itemIds;
vector<eINSTANCEOF> m_mobFactories;
vector< pair<int,int> > m_enchantmentIdAndLevels;
public:
UIScene_DebugOverlay(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_DebugOverlay;}
protected:
UIControl_ButtonList m_buttonListItems, m_buttonListMobs, m_buttonListEnchantments;
UIControl_Slider m_sliderFov, m_sliderTime;
UIControl_Button m_buttonRain, m_buttonThunder, m_buttonSchematic, m_buttonResetTutorial, m_buttonSetCamera, m_buttonSetDay, m_buttonSetNight;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_buttonListItems, "itemsList")
UI_MAP_ELEMENT( m_buttonListEnchantments, "enchantmentsList")
UI_MAP_ELEMENT( m_buttonListMobs, "mobList")
UI_MAP_ELEMENT( m_sliderFov, "fov")
UI_MAP_ELEMENT( m_sliderTime, "time")
UI_MAP_ELEMENT( m_buttonSetDay, "setDay")
UI_MAP_ELEMENT( m_buttonSetNight, "setNight")
UI_MAP_ELEMENT( m_buttonRain, "rain")
UI_MAP_ELEMENT( m_buttonThunder, "thunder")
UI_MAP_ELEMENT( m_buttonSchematic, "schematic")
UI_MAP_ELEMENT( m_buttonResetTutorial, "resetTutorial")
UI_MAP_ELEMENT( m_buttonSetCamera, "setCamera")
UI_END_MAP_ELEMENTS_AND_NAMES()
virtual wstring getMoviePath();
public:
virtual void customDraw(IggyCustomDrawCallbackRegion *region);
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
protected:
void handlePress(F64 controlId, F64 childId);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
};
#endif