* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
49 lines
954 B
C++
49 lines
954 B
C++
#pragma once
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#include "UIControl.h"
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class UIControl_BeaconEffectButton : public UIControl
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{
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private:
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static const int BUTTON_DISABLED = 0;
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static const int BUTTON_ENABLED_UNSELECTED = 1;
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static const int BUTTON_ENABLED_SELECTED = 2;
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static const int BUTTON_PRESSED = 3;
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enum EState
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{
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eState_Disabled,
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eState_Enabled_Unselected,
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eState_Enabled_Selected,
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eState_Pressed
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};
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EState m_lastState;
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int m_data;
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int m_icon;
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bool m_selected;
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bool m_active;
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bool m_focus;
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IggyName m_funcChangeState, m_funcSetIcon;
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public:
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UIControl_BeaconEffectButton();
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virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
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void SetData(int data, int icon, bool active, bool selected);
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int GetData();
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void SetButtonSelected(bool selected);
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bool IsButtonSelected();
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void SetButtonActive(bool active);
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virtual void setFocus(bool focus);
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void SetIcon(int icon);
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private:
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void UpdateButtonState();
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}; |