* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
178 lines
9.2 KiB
C++
178 lines
9.2 KiB
C++
#pragma once
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef __PS3__
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#include <np.h>
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#include <np/drm.h>
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#include <np/commerce2.h>
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#elif defined __PSVITA__
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#include <np.h>
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#include <np_toolkit.h>
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#else // __ORBIS__
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#define SCE_NP_COMMERCE2_CATEGORY_ID_LEN SCE_TOOLKIT_NP_COMMERCE_CATEGORY_ID_LEN ///< The size of the category ID.
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#define SCE_NP_COMMERCE2_PRODUCT_ID_LEN SCE_TOOLKIT_NP_COMMERCE_PRODUCT_ID_LEN ///< The size of the product ID.
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#define SCE_NP_COMMERCE2_CATEGORY_NAME_LEN SCE_TOOLKIT_NP_COMMERCE_CATEGORY_NAME_LEN ///< The size of the category name.
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#define SCE_NP_COMMERCE2_CATEGORY_DESCRIPTION_LEN SCE_TOOLKIT_NP_COMMERCE_CATEGORY_DESCRIPTION_LEN ///< The size of the category description.
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#define SCE_NP_COMMERCE2_URL_LEN SCE_TOOLKIT_NP_COMMERCE_URL_LEN ///< The size of the URL.
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#define SCE_NP_COMMERCE2_PRODUCT_NAME_LEN SCE_TOOLKIT_NP_COMMERCE_PRODUCT_NAME_LEN ///< The size of the product name.
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#define SCE_NP_COMMERCE2_PRODUCT_SHORT_DESCRIPTION_LEN SCE_TOOLKIT_NP_COMMERCE_PRODUCT_SHORT_DESCRIPTION_LEN ///< The size of the product short description.
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#define SCE_NP_COMMERCE2_SP_NAME_LEN SCE_TOOLKIT_NP_COMMERCE_SP_NAME_LEN ///< The size of the licensee (publisher) name.
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#define SCE_NP_COMMERCE2_CURRENCY_CODE_LEN SCE_TOOLKIT_NP_COMMERCE_CURRENCY_CODE_LEN ///< The size of currency code.
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#define SCE_NP_COMMERCE2_CURRENCY_CODE_LEN SCE_TOOLKIT_NP_COMMERCE_CURRENCY_CODE_LEN
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#define SCE_NP_COMMERCE2_CURRENCY_SYMBOL_LEN SCE_TOOLKIT_NP_COMMERCE_CURRENCY_SYMBOL_LEN ///< The size of currency symbol.
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#define SCE_NP_COMMERCE2_THOUSAND_SEPARATOR_LEN SCE_TOOLKIT_NP_COMMERCE_THOUSAND_SEPARATOR_LEN ///< The size of the character separating every 3 digits of the price.
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#define SCE_NP_COMMERCE2_DECIMAL_LETTER_LEN SCE_TOOLKIT_NP_COMMERCE_DECIMAL_LETTER_LEN ///< The size of the character indicating the decimal point in the price.
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#define SCE_NP_COMMERCE2_SKU_ID_LEN SCE_TOOLKIT_NP_COMMERCE_SKU_ID_LEN ///< The size of the SKU ID.
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#define SCE_NP_COMMERCE2_PRODUCT_LONG_DESCRIPTION_LEN SCE_TOOLKIT_NP_COMMERCE_PRODUCT_LONG_DESCRIPTION_LEN ///< The size of the product long description.
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#define SCE_NP_COMMERCE2_PRODUCT_LEGAL_DESCRIPTION_LEN SCE_TOOLKIT_NP_COMMERCE_PRODUCT_LEGAL_DESCRIPTION_LEN ///< The size of the product legal description.
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#define SCE_NP_COMMERCE2_RATING_SYSTEM_ID_LEN SCE_TOOLKIT_NP_COMMERCE_RATING_SYSTEM_ID_LEN ///< The size of the rating system ID.
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#define SCE_NP_ENTITLEMENT_ID_SIZE SCE_TOOLKIT_NP_COMMERCE_ENTITLEMENT_ID_LEN ///< The size of entitlement ID.
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#endif
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#ifndef __PSVITA__
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#define SCE_TOOLKIT_NP_SKU_PRICE_LEN (SCE_NP_COMMERCE2_CURRENCY_CODE_LEN \
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+ SCE_NP_COMMERCE2_CURRENCY_SYMBOL_LEN \
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+ SCE_NP_COMMERCE2_THOUSAND_SEPARATOR_LEN \
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+ SCE_NP_COMMERCE2_DECIMAL_LETTER_LEN) ///< The maximum length of a price in characters.
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#endif
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class SonyCommerce
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{
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public:
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typedef void (*CallbackFunc)(LPVOID lpParam, int error_code);
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/// @brief
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/// Contains information about a subcategory on the PlayStation(R)Store.
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///
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/// Contains information about a subcategory on the PlayStation(R)Store.
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typedef struct CategoryInfoSub
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{
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char categoryId[SCE_NP_COMMERCE2_CATEGORY_ID_LEN]; ///< The ID of the subcategory.
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char categoryName[SCE_NP_COMMERCE2_CATEGORY_NAME_LEN]; ///< The name of the subcategory.
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char categoryDescription[SCE_NP_COMMERCE2_CATEGORY_DESCRIPTION_LEN]; ///< The detailed description of the subcategory.
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char imageUrl[SCE_NP_COMMERCE2_URL_LEN]; ///< The image URL of the subcategory.
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}
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CategoryInfoSub;
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/// @brief
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/// Current category information
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///
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/// This structure contains information about a category on the PlayStation(R)Store
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typedef struct CategoryInfo
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{
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CategoryInfoSub current; ///< The currently selected subcategory.
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std::list<CategoryInfoSub> subCategories; ///< Information about the subcategories in this category.
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uint32_t countOfProducts; ///< The number of products in the category.
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uint32_t countOfSubCategories; ///< The number of subcategories.
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}
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CategoryInfo;
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/// Contains information about a product in the PlayStation(R)Store.
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typedef struct ProductInfo
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{
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uint32_t purchasabilityFlag; ///< A flag that indicates whether the product can be purchased (<c>SCE_NP_COMMERCE2_SKU_PURCHASABILITY_FLAG_XXX</c>).
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uint32_t annotation; // SCE_NP_COMMERCE2_SKU_ANN_PURCHASED_CANNOT_PURCHASE_AGAIN or SCE_NP_COMMERCE2_SKU_ANN_PURCHASED_CAN_PURCHASE_AGAIN
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uint32_t ui32Price;
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char productId[SCE_NP_COMMERCE2_PRODUCT_ID_LEN]; ///< The product ID.
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char productName[SCE_NP_COMMERCE2_PRODUCT_NAME_LEN]; ///< The name of the product.
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char shortDescription[SCE_NP_COMMERCE2_PRODUCT_SHORT_DESCRIPTION_LEN]; ///< A short description of the product.
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char longDescription[SCE_NP_COMMERCE2_PRODUCT_LONG_DESCRIPTION_LEN]; ///< A long description of the product.
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char skuId[SCE_NP_COMMERCE2_SKU_ID_LEN]; ///< The SKU ID
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char spName[SCE_NP_COMMERCE2_SP_NAME_LEN]; ///< The service provider name.
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char imageUrl[SCE_NP_COMMERCE2_URL_LEN]; ///< The product image URL.
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char price[SCE_TOOLKIT_NP_SKU_PRICE_LEN]; ///< The price of the product. This is formatted to include the currency code.
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char padding[6]; ///< Padding.
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#ifdef __PS3__
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CellRtcTick releaseDate; ///< The product release date.
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#else
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SceRtcTick releaseDate;
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#endif
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}
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ProductInfo;
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/// @brief
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/// Contains detailed information about a product on the PlayStation(R)Store.
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///
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/// Contains detailed information about a product on the PlayStation(R)Store.
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typedef struct ProductInfoDetailed
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{
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uint32_t purchasabilityFlag; ///< A flag that indicates whether the product can be purchased (<c>SCE_NP_COMMERCE2_SKU_PURCHASABILITY_FLAG_XXX</c>).
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uint32_t ui32Price;
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char skuId[SCE_NP_COMMERCE2_SKU_ID_LEN]; ///< The SKU ID
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char productId[SCE_NP_COMMERCE2_PRODUCT_ID_LEN]; ///< The product ID.
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char productName[SCE_NP_COMMERCE2_PRODUCT_NAME_LEN]; ///< The name of the product.
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char shortDescription[SCE_NP_COMMERCE2_PRODUCT_SHORT_DESCRIPTION_LEN]; ///< A short description of the product.
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char longDescription[SCE_NP_COMMERCE2_PRODUCT_LONG_DESCRIPTION_LEN]; ///< A long description of the product.
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char legalDescription[SCE_NP_COMMERCE2_PRODUCT_LEGAL_DESCRIPTION_LEN]; ///< The legal description for the product.
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char spName[SCE_NP_COMMERCE2_SP_NAME_LEN]; ///< The service provider name.
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char imageUrl[SCE_NP_COMMERCE2_URL_LEN]; ///< The product image URL.
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char price[SCE_TOOLKIT_NP_SKU_PRICE_LEN]; ///< The price of the product. This is formatted to include the currency code.
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char ratingSystemId[SCE_NP_COMMERCE2_RATING_SYSTEM_ID_LEN]; ///< The ID of the rating system (for example: PEGI, ESRB).
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char ratingImageUrl[SCE_NP_COMMERCE2_URL_LEN]; ///< The URL of the rating icon.
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char padding[2]; ///< Padding.
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#ifdef __PS3__
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std::list<SceNpCommerce2ContentRatingDescriptor> ratingDescriptors; ///< The list of rating descriptors.
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CellRtcTick releaseDate; ///< The product release date.
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#else
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SceRtcTick releaseDate; ///< The product release date.
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#endif
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}
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ProductInfoDetailed;
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/// @brief
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/// Checkout parameters
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///
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/// This structure contains list of SKUs to checkout to and a memory container
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typedef struct CheckoutInputParams
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{
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std::list<const char *> skuIds; ///< List of SKU IDs
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#ifdef __PS3__
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sys_memory_container_t *memContainer; ///< Memory container for checkout overlay
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#endif
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}
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CheckoutInputParams;
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/// @brief
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/// Contains download list parameters.
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///
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/// Contains download list parameters.
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typedef struct DownloadListInputParams
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{
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std::list<const char *> skuIds; ///< The list of SKU IDs
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#ifdef __PS3__
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sys_memory_container_t *memContainer; ///< A memory container for checkout overlay.
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#endif
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const char* categoryID;
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}
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DownloadListInputParams;
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public:
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virtual void CreateSession(CallbackFunc cb, LPVOID lpParam) = 0;
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virtual void CloseSession() = 0;
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virtual void GetCategoryInfo(CallbackFunc cb, LPVOID lpParam, CategoryInfo *info, const char *categoryId) = 0;
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virtual void GetProductList(CallbackFunc cb, LPVOID lpParam, std::vector<ProductInfo>* productList, const char *categoryId) = 0;
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virtual void GetDetailedProductInfo(CallbackFunc cb, LPVOID lpParam, ProductInfoDetailed* productInfoDetailed, const char *productId, const char *categoryId) = 0;
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virtual void AddDetailedProductInfo( CallbackFunc cb, LPVOID lpParam, ProductInfo* productInfo, const char *productId, const char *categoryId ) = 0;
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virtual void Checkout(CallbackFunc cb, LPVOID lpParam, const char* skuID) = 0;
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virtual void DownloadAlreadyPurchased(CallbackFunc cb, LPVOID lpParam, const char* skuID) = 0;
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#if defined(__ORBIS__) || defined( __PSVITA__)
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virtual void Checkout_Game(CallbackFunc cb, LPVOID lpParam, const char* skuID) = 0;
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virtual void DownloadAlreadyPurchased_Game(CallbackFunc cb, LPVOID lpParam, const char* skuID) = 0;
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#endif
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virtual void UpgradeTrial(CallbackFunc cb, LPVOID lpParam) = 0;
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virtual void CheckForTrialUpgradeKey() = 0;
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virtual bool LicenseChecked() = 0;
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#if defined __ORBIS__ || defined __PSVITA__
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virtual void ShowPsStoreIcon() = 0;
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virtual void HidePsStoreIcon() = 0;
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#endif
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};
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