86 lines
2.1 KiB
C++
86 lines
2.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.damagesource.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.h"
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#include "JavaMath.h"
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#include "DragonFireball.h"
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const double DragonFireball::SPLASH_RANGE = 4.0;
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const double DragonFireball::SPLASH_RANGE_SQ = DragonFireball::SPLASH_RANGE * DragonFireball::SPLASH_RANGE;
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DragonFireball::DragonFireball(Level *level) : Fireball(level)
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{
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setSize(5 / 16.0f, 5 / 16.0f);
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}
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DragonFireball::DragonFireball(Level *level, shared_ptr<Mob> mob, double xa, double ya, double za) : Fireball(level, mob, xa, ya, za)
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{
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setSize(5 / 16.0f, 5 / 16.0f);
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}
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DragonFireball::DragonFireball(Level *level, double x, double y, double z, double xa, double ya, double za) : Fireball(level, x, y, z, xa, ya, za)
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{
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setSize(5 / 16.0f, 5 / 16.0f);
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}
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void DragonFireball::onHit(HitResult *res)
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{
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if (!level->isClientSide)
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{
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AABB *aoe = bb->grow(SPLASH_RANGE, SPLASH_RANGE / 2, SPLASH_RANGE);
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vector<shared_ptr<Entity> > *entitiesOfClass = level->getEntitiesOfClass(typeid(Mob), aoe);
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if (entitiesOfClass != NULL && !entitiesOfClass->empty())
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{
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//for (Entity e : entitiesOfClass)
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for( AUTO_VAR(it, entitiesOfClass->begin()); it != entitiesOfClass->end(); ++it)
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{
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//shared_ptr<Entity> e = *it;
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shared_ptr<Mob> e = dynamic_pointer_cast<Mob>( *it );
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double dist = distanceToSqr(e);
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if (dist < SPLASH_RANGE_SQ)
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{
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double scale = 1.0 - (sqrt(dist) / SPLASH_RANGE);
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if (e == res->entity)
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{
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scale = 1;
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}
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e->hurt(DamageSource::dragonbreath, 8*scale);
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}
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}
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}
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delete entitiesOfClass;
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level->levelEvent(LevelEvent::ENDERDRAGON_FIREBALL_SPLASH, (int) Math::round(x), (int) Math::round(y), (int) Math::round(z), 0);
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remove();
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}
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}
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bool DragonFireball::isPickable()
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{
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return false;
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}
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bool DragonFireball::hurt(DamageSource *source, int damage)
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{
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return false;
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}
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bool DragonFireball::shouldBurn()
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{
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return false;
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}
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int DragonFireball::getIcon()
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{
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return 15 + 14 * 16;
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}
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ePARTICLE_TYPE DragonFireball::getTrailParticleType()
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{
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return eParticleType_dragonbreath;
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} |