73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
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#pragma once
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// Note - there are now 3 types of PlayerUID
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// (1) A full online ID - either the primary login, or a sub-signin through to PSN. This has m_onlineID set up as a normal SceNpOnlineId, with dummy[0] set to 0
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// (2) An offline ID, where there is also a primary login on the system. This has m_onlineID set up to copy the primary SceNpOnlineId, except with dummy[0] set to the controller ID of this other player
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// (3) An offline ID, where there isn't a primary PSN login on the system. This has SceNpOnlineId fully zeroed.
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class PlayerUID
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{
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char m_onlineID[SCE_NET_NP_ONLINEID_MAX_LENGTH];
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char term;
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bool m_bSignedIntoPSN : 1;
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unsigned char m_quadrant : 2;
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uint8_t m_macAddress[CELL_NET_CTL_ETHER_ADDR_LEN];
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CellSysutilUserId m_userID; // user logged on to the XMB
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public:
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class Hash
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{
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public:
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std::size_t operator()(const PlayerUID& k) const;
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};
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PlayerUID();
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PlayerUID(CellSysutilUserId userID, SceNpOnlineId& onlineID, bool bSignedInPSN, int quadrant);
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PlayerUID(std::wstring fromString);
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bool operator==(const PlayerUID& rhs) const;
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bool operator!=(const PlayerUID& rhs);
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void setCurrentMacAddress();
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std::wstring macAddressStr() const;
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std::wstring userIDStr() const;
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std::wstring toString() const;
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void setOnlineID(SceNpOnlineId& id, bool bSignedIntoPSN);
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void setUserID(unsigned int id);
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const char* getOnlineID() const { return m_onlineID; }
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CellSysutilUserId getUserID() const { return m_userID; }
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int getQuadrant() const { return m_quadrant; }
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bool isPrimaryUser() const; // only true if we're on the local machine and signed into the first quadrant;
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bool isSignedIntoPSN() const { return m_bSignedIntoPSN; }
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private:
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};
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class GameSessionUID
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{
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char m_onlineID[SCE_NET_NP_ONLINEID_MAX_LENGTH];
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char term;
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bool m_bSignedIntoPSN : 1;
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unsigned char m_quadrant : 2;
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public:
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GameSessionUID();
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GameSessionUID(int nullVal);
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bool operator==(const GameSessionUID& rhs) const;
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bool operator!=(const GameSessionUID& rhs);
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GameSessionUID& operator=(const PlayerUID& rhs);
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const char* getOnlineID() const { return m_onlineID; }
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int getQuadrant() const { return m_quadrant; }
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bool isSignedIntoPSN() const { return m_bSignedIntoPSN; }
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};
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