* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
122 lines
3.1 KiB
C++
122 lines
3.1 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_NewUpdateMessage.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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UIScene_NewUpdateMessage::UIScene_NewUpdateMessage(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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parentLayer->addComponent(iPad,eUIComponent_Panorama);
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parentLayer->addComponent(iPad,eUIComponent_Logo);
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m_buttonConfirm.init(app.GetString(IDS_TOOLTIPS_ACCEPT),eControl_Confirm);
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wstring message = app.GetString(IDS_TITLEUPDATE);
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message.append(L"\r\n");
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message=app.FormatHTMLString(m_iPad,message);
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vector<wstring> paragraphs;
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int lastIndex = 0;
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for ( int index = message.find(L"\r\n", lastIndex, 2);
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index != wstring::npos;
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index = message.find(L"\r\n", lastIndex, 2)
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)
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{
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paragraphs.push_back( message.substr(lastIndex, index-lastIndex) + L" " );
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lastIndex = index + 2;
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}
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paragraphs.push_back( message.substr( lastIndex, message.length() - lastIndex ) );
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for(unsigned int i = 0; i < paragraphs.size(); ++i)
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{
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m_labelDescription.addText(paragraphs[i],i == (paragraphs.size() - 1) );
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}
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m_bIgnoreInput=false;
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#ifdef __PSVITA__
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ui.TouchBoxRebuild(this);
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#endif
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}
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UIScene_NewUpdateMessage::~UIScene_NewUpdateMessage()
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{
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m_parentLayer->removeComponent(eUIComponent_Panorama);
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m_parentLayer->removeComponent(eUIComponent_Logo);
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}
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wstring UIScene_NewUpdateMessage::getMoviePath()
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{
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return L"EULA";
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}
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void UIScene_NewUpdateMessage::updateTooltips()
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT );
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}
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void UIScene_NewUpdateMessage::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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if(m_bIgnoreInput) return;
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#ifdef __ORBIS__
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// ignore all players except player 0 - it's their profile that is currently being used
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if(iPad!=0) return;
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#endif
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch(key)
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{
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case ACTION_MENU_B:
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{
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int iVal=app.GetGameSettings(m_iPad,eGameSetting_DisplayUpdateMessage);
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if(iVal>0) iVal--;
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// set the update text as seen, by clearing the flag
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app.SetGameSettings(m_iPad,eGameSetting_DisplayUpdateMessage,iVal);
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// force a profile write
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app.CheckGameSettingsChanged(true,m_iPad);
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ui.NavigateBack(m_iPad);
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}
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break;
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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case ACTION_MENU_OK:
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case ACTION_MENU_DOWN:
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case ACTION_MENU_UP:
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case ACTION_MENU_PAGEUP:
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case ACTION_MENU_PAGEDOWN:
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case ACTION_MENU_OTHER_STICK_DOWN:
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case ACTION_MENU_OTHER_STICK_UP:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_NewUpdateMessage::handlePress(F64 controlId, F64 childId)
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{
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switch((int)controlId)
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{
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case eControl_Confirm:
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{
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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int iVal=app.GetGameSettings(m_iPad,eGameSetting_DisplayUpdateMessage);
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if(iVal>0) iVal--;
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// set the update text as seen, by clearing the flag
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app.SetGameSettings(m_iPad,eGameSetting_DisplayUpdateMessage,iVal);
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// force a profile write
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app.CheckGameSettingsChanged(true,m_iPad);
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ui.NavigateBack(m_iPad);
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}
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break;
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};
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}
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