Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.cpp
2026-03-07 03:31:30 +07:00

122 lines
3.2 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIControl_SpaceIndicatorBar.h"
UIControl_SpaceIndicatorBar::UIControl_SpaceIndicatorBar()
{
m_min = 0;
m_max = 100;
m_currentSave = 0;
m_currentTotal = 0;
m_currentOffset = 0.0f;
}
bool UIControl_SpaceIndicatorBar::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
{
UIControl::setControlType(UIControl::eProgress);
bool success = UIControl_Base::setupControl(scene,parent,controlName);
//Progress specific initialisers
m_setSaveSizeFunc = registerFastName(L"setSaveGameSize");
m_setTotalSizeFunc = registerFastName(L"setTotalSize");
m_setSaveGameOffsetFunc = registerFastName(L"setSaveGameOffset");
return success;
}
void UIControl_SpaceIndicatorBar::init(UIString label, int id, int64_t min, int64_t max)
{
m_label = label;
m_id = id;
m_min = min;
m_max = max;
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_string_UTF16;
IggyStringUTF16 stringVal;
stringVal.string = (IggyUTF16*)label.c_str();
stringVal.length = label.length();
value[0].string16 = stringVal;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 1 , value );
}
void UIControl_SpaceIndicatorBar::ReInit()
{
UIControl_Base::ReInit();
init(m_label, m_id, m_min, m_max);
setSaveSize(m_currentSave);
setTotalSize(m_currentTotal);
setSaveGameOffset(m_currentOffset);
}
void UIControl_SpaceIndicatorBar::reset()
{
m_sizeAndOffsets.clear();
m_currentTotal = 0;
setTotalSize(0);
setSaveSize(0);
setSaveGameOffset(0.0f);
}
void UIControl_SpaceIndicatorBar::addSave(int64_t size)
{
float startPercent = (float)((m_currentTotal-m_min))/(m_max-m_min);
m_sizeAndOffsets.push_back( pair<int64_t, float>(size, startPercent) );
m_currentTotal += size;
setTotalSize(m_currentTotal);
}
void UIControl_SpaceIndicatorBar::selectSave(int index)
{
if(index >= 0 && index < m_sizeAndOffsets.size())
{
pair<int64_t,float> values = m_sizeAndOffsets[index];
setSaveSize(values.first);
setSaveGameOffset(values.second);
}
else
{
setSaveSize(0);
setSaveGameOffset(0);
}
}
void UIControl_SpaceIndicatorBar::setSaveSize(int64_t size)
{
m_currentSave = size;
float percent = (float)((m_currentSave-m_min))/(m_max-m_min);
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = percent;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setSaveSizeFunc , 1 , value );
}
void UIControl_SpaceIndicatorBar::setTotalSize(int64_t size)
{
float percent = (float)((m_currentTotal-m_min))/(m_max-m_min);
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = percent;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setTotalSizeFunc , 1 , value );
}
void UIControl_SpaceIndicatorBar::setSaveGameOffset(float offset)
{
m_currentOffset = offset;
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = m_currentOffset;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setSaveGameOffsetFunc , 1 , value );
}