44 lines
1.7 KiB
C++
44 lines
1.7 KiB
C++
#pragma once
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#include "Tile.h"
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class TripWireSourceTile : public Tile
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{
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public:
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using Tile::getTickDelay;
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static const int MASK_DIR = 0x3;
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static const int MASK_ATTACHED = 0x4;
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static const int MASK_POWERED = 0x8;
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static const int WIRE_DIST_MIN = 1;
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static const int WIRE_DIST_MAX = 2 + 40; // 2 hooks + x string
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TripWireSourceTile(int id);
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AABB *getAABB(Level *level, int x, int y, int z);
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bool blocksLight();
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bool isSolidRender(bool isServerLevel = false);
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bool isCubeShaped();
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int getRenderShape();
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int getTickDelay(Level *level);
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bool mayPlace(Level *level, int x, int y, int z, int face);
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bool mayPlace(Level *level, int x, int y, int z);
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int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
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void finalizePlacement(Level *level, int x, int y, int z, int data);
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void neighborChanged(Level *level, int x, int y, int z, int type);
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void calculateState(Level *level, int x, int y, int z, int id, int data, bool canUpdate, int wireSource, int wireSourceData);
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void tick(Level *level, int x, int y, int z, Random *random);
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private:
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void playSound(Level *level, int x, int y, int z, bool attached, bool powered, bool wasAttached, bool wasPowered);
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void notifyNeighbors(Level *level, int x, int y, int z, int dir);
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bool checkCanSurvive(Level *level, int x, int y, int z);
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public:
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void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
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void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
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virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
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bool isSignalSource();
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};
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