85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
#pragma once
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#include "Tile.h"
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#include "TilePos.h"
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#include "Definitions.h"
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class Random;
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class HitResult;
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class ChunkRebuildData;
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using namespace std;
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class RailTile : public Tile
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{
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friend class Tile;
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friend class ChunkRebuildData;
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public:
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static const int DIR_FLAT_Z = 0;
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static const int DIR_FLAT_X = 1;
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// the data bit is used by boosters and detectors, so they can't turn
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static const int RAIL_DATA_BIT = 8;
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static const int RAIL_DIRECTION_MASK = 7;
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private:
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Icon *iconTurn;
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bool usesDataBit;
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class Rail
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{
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friend class RailTile;
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private:
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Level *level;
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int x, y, z;
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bool usesDataBit;
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vector<TilePos *> connections;
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bool m_bValidRail; // 4J added
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public:
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Rail(Level *level, int x, int y, int z);
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~Rail();
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private:
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void updateConnections(int direction);
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void removeSoftConnections();
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bool hasRail(int x, int y, int z);
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Rail *getRail(TilePos *p);
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bool connectsTo(Rail *rail);
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bool hasConnection(int x, int y, int z);
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int countPotentialConnections();
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bool canConnectTo(Rail *rail);
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private:
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void connectTo(Rail *rail);
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bool hasNeighborRail(int x, int y, int z);
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public:
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void place(bool hasSignal, bool first);
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};
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public:
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static bool isRail(Level *level, int x, int y, int z);
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static bool isRail(int id);
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protected:
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RailTile(int id, bool usesDataBit);
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public:
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using Tile::getResourceCount;
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bool isUsesDataBit();
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual bool blocksLight();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual Icon *getTexture(int face, int data);
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virtual bool isCubeShaped();
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virtual int getRenderShape();
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virtual int getResourceCount(Random random);
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virtual bool mayPlace(Level *level, int x, int y, int z);
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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private:
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void updateDir(Level *level, int x, int y, int z, bool first);
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bool findGoldenRailSignal(Level *level, int x, int y, int z, int data, bool forward, int searchDepth);
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bool isGoldenRailWithPower(Level *level, int x, int y, int z, bool forward, int searchDepth, int dir);
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public:
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virtual int getPistonPushReaction();
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void registerIcons(IconRegister *iconRegister);
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};
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