Files
MinecraftConsoles/Minecraft.World/PathFinder.h
2026-03-01 12:16:08 +08:00

54 lines
1.6 KiB
C++

#pragma once
#include "JavaIntHash.h"
using namespace std;
class LevelSource;
class PathFinder
{
private:
LevelSource *level;
BinaryHeap openSet;
// 4J Jev, was a IntHashMap, thought this was close enough.
unordered_map<int, Node *, IntKeyHash, IntKeyEq> nodes;
NodeArray *neighbors;
bool canPassDoors;
bool canOpenDoors;
bool avoidWater;
bool canFloat;
public:
PathFinder(LevelSource *level, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat);
~PathFinder();
Path *findPath(Entity *from, Entity *to, float maxDist);
Path *findPath(Entity *from, int x, int y, int z, float maxDist);
private:
Path *findPath(Entity *e, double xt, double yt, double zt, float maxDist);
// function A*(start,goal)
Path *findPath(Entity *e, Node *from, Node *to, Node *size, float maxDist);
int getNeighbors(Entity *entity, Node *pos, Node *size, Node *target, float maxDist);
Node *getNode(Entity *entity, int x, int y, int z, Node *size, int jumpSize);
/*final*/ Node *getNode(int x, int y, int z);
public:
static const int TYPE_TRAP = -4;
static const int TYPE_FENCE = -3;
static const int TYPE_LAVA = -2;
static const int TYPE_WATER = -1;
static const int TYPE_BLOCKED = 0;
static const int TYPE_OPEN = 1;
static const int TYPE_WALKABLE = 2;
int isFree(Entity *entity, int x, int y, int z, Node *size);
static int isFree(Entity *entity, int x, int y, int z, Node *size, bool avoidWater, bool canOpenDoors, bool canPassDoors);
// function reconstruct_path(came_from,current_node)
Path *reconstruct_path(Node *from, Node *to);
};