Files
MinecraftConsoles/Minecraft.World/ConsoleSaveFileSplit.cpp
2026-03-01 12:16:08 +08:00

1712 lines
49 KiB
C++

#include "stdafx.h"
#include "StringHelpers.h"
#include "ConsoleSaveFileSplit.h"
#include "ConsoleSaveFileConverter.h"
#include "File.h"
#include <xuiapp.h>
#include "compression.h"
#include "..\Minecraft.Client\Minecraft.h"
#include "..\Minecraft.Client\MinecraftServer.h"
#include "..\Minecraft.Client\ServerLevel.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\LevelData.h"
#include "..\Minecraft.Client\Common\GameRules\LevelGenerationOptions.h"
#include "..\Minecraft.World\net.minecraft.world.level.chunk.storage.h"
#define RESERVE_ALLOCATION MEM_RESERVE
#define COMMIT_ALLOCATION MEM_COMMIT
unsigned int ConsoleSaveFileSplit::pagesCommitted = 0;
void *ConsoleSaveFileSplit::pvHeap = NULL;
ConsoleSaveFileSplit::RegionFileReference::RegionFileReference(int index, unsigned int regionIndex, unsigned int length/*=0*/, unsigned char *data/*=NULL*/)
{
fileEntry = new FileEntry();
fileEntry->currentFilePointer = 0;
fileEntry->data.length = 0;
fileEntry->data.regionIndex = regionIndex;
this->data = 0;
this->index = index;
this->dirty = false;
this->dataCompressed = data;
this->dataCompressedSize = length;
this->lastWritten = 0;
}
ConsoleSaveFileSplit::RegionFileReference::~RegionFileReference()
{
free(data);
delete fileEntry;
}
// Compress from data to dataCompressed. Uses a special compression method that is designed just to efficiently store runs of zeros, with little overhead on other stuff.
// Compresed format is a 4 byte uncompressed size, followed by data as follows:
//
// Byte value Meaning
//
// 1 - 255 Normal data
// 0 followed by 1 - 255 Run of 1 - 255 0s
// 0 followed by 0, followed by 256 to 65791 (as 2 bytes) Run of 256 to 65791 zeros
void ConsoleSaveFileSplit::RegionFileReference::Compress()
{
unsigned char *dataIn = data;
unsigned char *dataInLast = data + fileEntry->data.length;
// int64_t startTime = System::currentTimeMillis();
// One pass through to work out storage space required for compressed data
unsigned int outputSize = 4; // 4 bytes required to store the uncompressed size for faster decompression
unsigned int runLength = 0;
while( dataIn != dataInLast )
{
unsigned char thisByte = *dataIn++;
if( ( thisByte != 0 ) || ( runLength == ( 65535 + 256 ) ) )
{
// We've got a non-zero value, or we've hit our maximum run length.
// If there was a preceeding run of zeros, encode that nwo
if( runLength != 0 )
{
if( runLength < 256 )
{
// Runs of 1 to 255 encoded as 0 followed by one byte of run length
outputSize += 2;
}
else
{
// Runs of 256 to 65791 encoded as two 0s followed by two bytes of run length - 256
outputSize += 4;
}
// Run is now processed
runLength = 0;
}
// Now handle the current byte
if( thisByte == 0 )
{
runLength++;
}
else
{
// Non-zero, just copy over to output
outputSize++;
}
}
else
{
// It's a zero - keep counting size of the run
runLength++;
}
}
// Handle any outstanding run
if ( runLength != 0 )
{
if( runLength < 256 )
{
// Runs of 1 to 255 encoded as 0 followed by one byte of run length
outputSize += 2;
}
else
{
// Runs of 256 to 65791 encoded as two 0s followed by two bytes of run length - 256
outputSize += 4;
}
// Run is now processed
runLength = 0;
}
// Now actually allocate & write the compress data. First 4 bytes store the uncompressed size
dataCompressed = (unsigned char *)malloc(outputSize);
*((unsigned int *)dataCompressed) = fileEntry->data.length;
unsigned char *dataOut = dataCompressed + 4;
dataIn = data;
// Now same process as before, but actually writing
while( dataIn != dataInLast )
{
unsigned char thisByte = *dataIn++;
if( ( thisByte != 0 ) || ( runLength == ( 65535 + 256 ) ) )
{
// We've got a non-zero value, or we've hit our maximum run length.
// If there was a preceeding run of zeros, encode that nwo
if( runLength != 0 )
{
if( runLength < 256 )
{
// Runs of 1 to 255 encoded as 0 followed by one byte of run length
*dataOut++ = 0;
*dataOut++ = runLength;
}
else
{
// Runs of 256 to 65791 encoded as two 0s followed by two bytes of run length - 256
*dataOut++ = 0;
*dataOut++ = 0;
unsigned int largeRunLength = runLength - 256;
*dataOut++ = ( largeRunLength >> 8 ) & 0xff;
*dataOut++ = ( largeRunLength ) & 0xff;
}
// Run is now processed
runLength = 0;
}
// Now handle the current byte
if( thisByte == 0 )
{
runLength++;
}
else
{
// Non-zero, just copy over to output
*dataOut++ = thisByte;
}
}
else
{
// It's a zero - keep counting size of the run
runLength++;
}
}
// Handle any outstanding run
if( runLength != 0 )
{
if( runLength < 256 )
{
// Runs of 1 to 255 encoded as 0 followed by one byte of run length
*dataOut++ = 0;
*dataOut++ = runLength;
}
else
{
// Runs of 256 to 65791 encoded as two 0s followed by two bytes of run length - 256
*dataOut++ = 0;
*dataOut++ = 0;
unsigned int largeRunLength = runLength - 256;
*dataOut++ = ( largeRunLength >> 8 ) & 0xff;
*dataOut++ = ( largeRunLength ) & 0xff;
}
// Run is now processed
runLength = 0;
}
assert(( dataOut - dataCompressed ) == outputSize );
dataCompressedSize = outputSize;
// int64_t endTime = System::currentTimeMillis();
// app.DebugPrintf("Compressing region file 0x%.8x from %d to %d bytes - %dms\n", fileEntry->data.regionIndex, fileEntry->data.length, dataCompressedSize, endTime - startTime);
}
// Decompress from dataCompressed -> data. See comment in Compress method for format
void ConsoleSaveFileSplit::RegionFileReference::Decompress()
{
// int64_t startTime = System::currentTimeMillis();
fileEntry->data.length = *((unsigned int *)dataCompressed);
// If this is unusually large, then test how big it would be when expanded before trying to allocate. Matching the expanded size
// is (currently) our means of knowing that this file is ok
if( fileEntry->data.length > 1 * 1024 * 1024 )
{
unsigned int uncompressedSize = 0;
unsigned char *dataIn = dataCompressed + 4;
unsigned char *dataInLast = dataCompressed + dataCompressedSize;
while (dataIn != dataInLast)
{
unsigned char thisByte = *dataIn++;
if( thisByte == 0 )
{
thisByte = *dataIn++;
if( thisByte == 0 )
{
unsigned int runLength = (*dataIn++) << 8;
runLength |= (*dataIn++);
runLength += 256;
uncompressedSize += runLength;
}
else
{
unsigned int runLength = thisByte;
uncompressedSize += runLength;
}
}
else
{
uncompressedSize++;
}
}
if( fileEntry->data.length != uncompressedSize )
{
// Treat as if it was an empty region file
fileEntry->data.length = 0;
assert(0);
return;
}
}
data = (unsigned char *)malloc(fileEntry->data.length);
unsigned char *dataIn = dataCompressed + 4;
unsigned char *dataInLast = dataCompressed + dataCompressedSize;
unsigned char *dataOut = data;
while (dataIn != dataInLast)
{
unsigned char thisByte = *dataIn++;
if( thisByte == 0 )
{
thisByte = *dataIn++;
if( thisByte == 0 )
{
unsigned int runLength = (*dataIn++) << 8;
runLength |= (*dataIn++);
runLength += 256;
for( unsigned int i = 0; i < runLength; i++ )
{
*dataOut++ = 0;
}
}
else
{
unsigned int runLength = thisByte;
for( unsigned int i = 0; i < runLength; i++ )
{
*dataOut++ = 0;
}
}
}
else
{
*dataOut++ = thisByte;
}
}
// If we failed to correctly decompress, then treat as if it was an empty region file
if( ( dataOut - data ) != fileEntry->data.length )
{
free(data);
fileEntry->data.length = 0;
data = NULL;
assert(0);
}
// int64_t endTime = System::currentTimeMillis();
// app.DebugPrintf("Decompressing region file from 0x%.8x %d to %d bytes - %dms\n", fileEntry->data.regionIndex, dataCompressedSize, fileEntry->data.length, endTime - startTime);//
}
unsigned int ConsoleSaveFileSplit::RegionFileReference::GetCompressedSize()
{
unsigned char *dataIn = data;
unsigned char *dataInLast = data + fileEntry->data.length;
unsigned int outputSize = 4; // 4 bytes required to store the uncompressed size for faster decompression
unsigned int runLength = 0;
while( dataIn != dataInLast )
{
unsigned char thisByte = *dataIn++;
if( ( thisByte != 0 ) || ( runLength == ( 65535 + 256 ) ) )
{
// We've got a non-zero value, or we've hit our maximum run length.
// If there was a preceeding run of zeros, encode that nwo
if( runLength != 0 )
{
if( runLength < 256 )
{
// Runs of 1 to 255 encoded as 0 followed by one byte of run length
outputSize += 2;
}
else
{
// Runs of 256 to 65791 encoded as two 0s followed by two bytes of run length - 256
outputSize += 4;
}
// Run is now processed
runLength = 0;
}
// Now handle the current byte
if( thisByte == 0 )
{
runLength++;
}
else
{
// Non-zero, just copy over to output
outputSize++;
}
}
else
{
// It's a zero - keep counting size of the run
runLength++;
}
}
// Handle any outstanding run
if ( runLength != 0 )
{
if( runLength < 256 )
{
// Runs of 1 to 255 encoded as 0 followed by one byte of run length
outputSize += 2;
}
else
{
// Runs of 256 to 65791 encoded as two 0s followed by two bytes of run length - 256
outputSize += 4;
}
// Run is now processed
runLength = 0;
}
return outputSize;
}
// Release dataCompressed
void ConsoleSaveFileSplit::RegionFileReference::ReleaseCompressed()
{
// app.DebugPrintf("Releasing compressed data for region file from 0x%.8x\n", fileEntry->data.regionIndex );
free(dataCompressed);
dataCompressed = NULL;
dataCompressedSize = NULL;
}
FileEntry *ConsoleSaveFileSplit::GetRegionFileEntry(unsigned int regionIndex)
{
// Is a region file - determine if we've got it as a separate file
AUTO_VAR(it, regionFiles.find(regionIndex) );
if( it != regionFiles.end() )
{
// Already got it
return it->second->fileEntry;
}
int index = StorageManager.AddSubfile(regionIndex);
RegionFileReference *newRef = new RegionFileReference(index, regionIndex);
regionFiles[regionIndex] = newRef;
return newRef->fileEntry;
}
ConsoleSaveFileSplit::ConsoleSaveFileSplit(const wstring &fileName, LPVOID pvSaveData /*= NULL*/, DWORD dFileSize /*= 0*/, bool forceCleanSave /*= false*/, ESavePlatform plat /*= SAVE_FILE_PLATFORM_LOCAL*/)
{
DWORD fileSize = dFileSize;
// Load a save from the game rules
bool bLevelGenBaseSave = false;
LevelGenerationOptions *levelGen = app.getLevelGenerationOptions();
if( pvSaveData == NULL && levelGen != NULL && levelGen->requiresBaseSave())
{
pvSaveData = levelGen->getBaseSaveData(fileSize);
if(pvSaveData && fileSize != 0) bLevelGenBaseSave = true;
}
if( pvSaveData == NULL || fileSize == 0)
fileSize = StorageManager.GetSaveSize();
if( forceCleanSave )
fileSize = 0;
_init(fileName, pvSaveData, fileSize, plat);
if(bLevelGenBaseSave)
{
levelGen->deleteBaseSaveData();
}
}
ConsoleSaveFileSplit::ConsoleSaveFileSplit(ConsoleSaveFile *sourceSave, bool alreadySmallRegions, ProgressListener *progress)
{
_init(sourceSave->getFilename(), NULL, 0, sourceSave->getSavePlatform());
header.setOriginalSaveVersion(sourceSave->getOriginalSaveVersion());
header.setSaveVersion(sourceSave->getSaveVersion());
if(alreadySmallRegions)
{
vector<FileEntry *> *sourceFiles = sourceSave->getFilesWithPrefix(L"");
DWORD bytesWritten;
for(AUTO_VAR(it, sourceFiles->begin()); it != sourceFiles->end(); ++it)
{
FileEntry *sourceEntry = *it;
sourceSave->setFilePointer(sourceEntry,0,NULL,FILE_BEGIN);
FileEntry *targetEntry = createFile(ConsoleSavePath(sourceEntry->data.filename));
writeFile(targetEntry, sourceSave->getWritePointer(sourceEntry), sourceEntry->getFileSize(), &bytesWritten);
}
delete sourceFiles;
}
else
{
ConsoleSaveFileConverter::ConvertSave(sourceSave, this, progress);
}
}
void ConsoleSaveFileSplit::_init(const wstring &fileName, LPVOID pvSaveData, DWORD fileSize, ESavePlatform plat)
{
InitializeCriticalSectionAndSpinCount(&m_lock,5120);
m_lastTickTime = 0;
// One time initialise of static stuff required for our storage
if( pvHeap == NULL )
{
// Reserve a chunk of 64MB of virtual address space for our saves, using 64KB pages.
// We'll only be committing these as required to grow the storage we need, which will
// the storage to grow without having to use realloc.
pvHeap = VirtualAlloc(NULL, MAX_PAGE_COUNT * CSF_PAGE_SIZE, RESERVE_ALLOCATION, PAGE_READWRITE );
}
pvSaveMem = pvHeap;
m_fileName = fileName;
// Get details of region files. From this point on we are responsible for the memory that the storage manager initially allocated for them
unsigned int regionCount = StorageManager.GetSubfileCount();
for( unsigned int i = 0; i < regionCount; i++ )
{
unsigned int regionIndex;
unsigned char *regionDataCompressed;
unsigned int regionSizeCompressed;
StorageManager.GetSubfileDetails(i, &regionIndex, &regionDataCompressed, &regionSizeCompressed);
RegionFileReference *regionFileRef = new RegionFileReference(i, regionIndex, regionSizeCompressed, regionDataCompressed);
if( regionSizeCompressed > 0 )
{
regionFileRef->Decompress();
}
else
{
regionFileRef->fileEntry->data.length = 0;
}
regionFileRef->ReleaseCompressed();
regionFiles[regionIndex] = regionFileRef;
}
DWORD heapSize = max( fileSize, (DWORD)(1024 * 1024 * 2)); // 4J Stu - Our files are going to be bigger than 2MB so allocate high to start with
// Initially committ enough room to store headSize bytes (using CSF_PAGE_SIZE pages, so rounding up here). We should only ever have one save file at a time,
// and the pages should be decommitted in the dtor, so pages committed should always be zero at this point.
if( pagesCommitted != 0 )
{
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
}
unsigned int pagesRequired = ( heapSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
if( pvRet == NULL )
{
#ifndef _CONTENT_PACKAGE
// Out of physical memory
__debugbreak();
#endif
}
pagesCommitted = pagesRequired;
if( fileSize > 0)
{
if(pvSaveData != NULL)
{
memcpy(pvSaveMem, pvSaveData, fileSize);
}
else
{
unsigned int storageLength;
StorageManager.GetSaveData( pvSaveMem, &storageLength );
app.DebugPrintf("Filesize - %d, Adjusted size - %d\n",fileSize,storageLength);
fileSize = storageLength;
}
int compressed = *(int*)pvSaveMem;
if( compressed == 0 )
{
unsigned int decompSize = *( (int*)pvSaveMem+1 );
// An invalid save, so clear the memory and start from scratch
if(decompSize == 0)
{
// 4J Stu - Saves created between 2/12/2011 and 7/12/2011 will have this problem
app.DebugPrintf("Invalid save data format\n");
ZeroMemory( pvSaveMem, fileSize );
// Clear the first 8 bytes that reference the header
header.WriteHeader( pvSaveMem );
}
else
{
unsigned char *buf = new unsigned char[decompSize];
if( Compression::getCompression()->Decompress(buf, &decompSize, (unsigned char *)pvSaveMem+8, fileSize-8 ) == S_OK)
{
// Only ReAlloc if we need to (we might already have enough) and align to 512 byte boundaries
DWORD currentHeapSize = pagesCommitted * CSF_PAGE_SIZE;
DWORD desiredSize = decompSize;
if( desiredSize > currentHeapSize )
{
unsigned int pagesRequired = ( desiredSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
if( pvRet == NULL )
{
// Out of physical memory
__debugbreak();
}
pagesCommitted = pagesRequired;
}
memcpy(pvSaveMem, buf, decompSize);
}
else
{
// Corrupt save, although most of the terrain should actually be ok
app.DebugPrintf("Failed to decompress save data!\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
ZeroMemory( pvSaveMem, fileSize );
// Clear the first 8 bytes that reference the header
header.WriteHeader( pvSaveMem );
}
delete[] buf;
}
}
header.ReadHeader( pvSaveMem, plat );
}
else
{
// Clear the first 8 bytes that reference the header
header.WriteHeader( pvSaveMem );
}
}
ConsoleSaveFileSplit::~ConsoleSaveFileSplit()
{
VirtualFree( pvHeap, MAX_PAGE_COUNT * CSF_PAGE_SIZE, MEM_DECOMMIT );
pagesCommitted = 0;
// Make sure we don't have any thumbnail data still waiting round - we can't need it now we've destroyed the save file anyway
#if defined _XBOX
app.GetSaveThumbnail(NULL,NULL);
#elif defined __PS3__
app.GetSaveThumbnail(NULL,NULL, NULL,NULL);
#endif
for(AUTO_VAR(it,regionFiles.begin()); it != regionFiles.end(); it++ )
{
delete it->second;
}
StorageManager.ResetSubfiles();
DeleteCriticalSection(&m_lock);
}
// Add the file to our table of internal files if not already there
// Open our actual save file ready for reading/writing, and the set the file pointer to the start of this file
FileEntry *ConsoleSaveFileSplit::createFile( const ConsoleSavePath &fileName )
{
LockSaveAccess();
// Determine if the file is a region file that should be split off into its own file
unsigned int regionFileIndex;
bool isRegionFile = GetNumericIdentifierFromName(fileName.getName(), &regionFileIndex);
if( isRegionFile )
{
// First, for backwards compatibility, check if it is already in the main file - will just use that if so
if( !header.fileExists( fileName.getName() ) )
{
// Find or create a new region file
FileEntry *file = GetRegionFileEntry(regionFileIndex);
ReleaseSaveAccess();
return file;
}
}
FileEntry *file = header.AddFile( fileName.getName() );
ReleaseSaveAccess();
return file;
}
void ConsoleSaveFileSplit::deleteFile( FileEntry *file )
{
if( file == NULL ) return;
assert( file->isRegionFile() == false );
LockSaveAccess();
DWORD numberOfBytesRead = 0;
DWORD numberOfBytesWritten = 0;
const int bufferSize = 4096;
int amountToRead = bufferSize;
byte buffer[bufferSize];
DWORD bufferDataSize = 0;
char *readStartOffset = (char *)pvSaveMem + file->data.startOffset + file->getFileSize();
char *writeStartOffset = (char *)pvSaveMem + file->data.startOffset;
char *endOfDataOffset = (char *)pvSaveMem + header.GetStartOfNextData();
while(true)
{
// Fill buffer from file
if( readStartOffset + bufferSize > endOfDataOffset )
{
amountToRead = (int)(endOfDataOffset - readStartOffset);
}
else
{
amountToRead = bufferSize;
}
if( amountToRead == 0 )
break;
memcpy( buffer, readStartOffset, amountToRead );
numberOfBytesRead = amountToRead;
bufferDataSize = amountToRead;
readStartOffset += numberOfBytesRead;
// Write buffer to file
memcpy( (void *)writeStartOffset, buffer, bufferDataSize );
numberOfBytesWritten = bufferDataSize;
writeStartOffset += numberOfBytesWritten;
}
header.RemoveFile( file );
finalizeWrite();
ReleaseSaveAccess();
}
void ConsoleSaveFileSplit::setFilePointer(FileEntry *file,LONG lDistanceToMove,PLONG lpDistanceToMoveHigh,DWORD dwMoveMethod)
{
LockSaveAccess();
if( file->isRegionFile() )
{
file->currentFilePointer = lDistanceToMove;
}
else
{
file->currentFilePointer = file->data.startOffset + lDistanceToMove;
}
if( dwMoveMethod == FILE_END)
{
file->currentFilePointer += file->getFileSize();
}
ReleaseSaveAccess();
}
// If this file needs to grow, move the data after along
void ConsoleSaveFileSplit::PrepareForWrite( FileEntry *file, DWORD nNumberOfBytesToWrite )
{
int bytesToGrowBy = ( (file->currentFilePointer - file->data.startOffset) + nNumberOfBytesToWrite) - file->getFileSize();
if( bytesToGrowBy <= 0 )
return;
// 4J Stu - Not forcing a minimum size, it is up to the caller to write data in sensible amounts
// This lets us keep some of the smaller files small
//if( bytesToGrowBy < 1024 )
// bytesToGrowBy = 1024;
// Move all the data beyond us
PIXBeginNamedEvent(0,"Growing file by %d bytes", bytesToGrowBy);
MoveDataBeyond(file, bytesToGrowBy);
PIXEndNamedEvent();
// Update our length
if( file->data.length < 0 )
file->data.length = 0;
file->data.length += bytesToGrowBy;
// Write the header with the updated data
finalizeWrite();
}
BOOL ConsoleSaveFileSplit::writeFile(FileEntry *file,LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten)
{
assert( pvSaveMem != NULL );
if( pvSaveMem == NULL )
{
return 0;
}
LockSaveAccess();
if( file->isRegionFile() )
{
unsigned int sizeRequired = file->currentFilePointer + nNumberOfBytesToWrite;
RegionFileReference *fileRef = regionFiles[file->data.regionIndex];
if( sizeRequired > file->getFileSize() )
{
fileRef->data = (unsigned char *)realloc(fileRef->data, sizeRequired);
file->data.length = sizeRequired;
}
memcpy( fileRef->data + file->currentFilePointer, lpBuffer, nNumberOfBytesToWrite );
// app.DebugPrintf(">>>>>>>>>>>>>> writing a region file's data 0x%.8x, 0x%x offset %d of %d bytes (writing %d bytes)\n",file->data.regionIndex,fileRef->data,file->currentFilePointer, file->getFileSize(), nNumberOfBytesToWrite);
file->currentFilePointer += nNumberOfBytesToWrite;
file->updateLastModifiedTime();
fileRef->dirty = true;
}
else
{
PrepareForWrite( file, nNumberOfBytesToWrite );
char *writeStartOffset = (char *)pvSaveMem + file->currentFilePointer;
//printf("Write: pvSaveMem = %0xd, currentFilePointer = %d, writeStartOffset = %0xd\n", pvSaveMem, file->currentFilePointer, writeStartOffset);
memcpy( (void *)writeStartOffset, lpBuffer, nNumberOfBytesToWrite );
*lpNumberOfBytesWritten = nNumberOfBytesToWrite;
if(file->data.length < 0)
file->data.length = 0;
file->currentFilePointer += *lpNumberOfBytesWritten;
//wprintf(L"Wrote %d bytes to %s, new file pointer is %I64d\n", *lpNumberOfBytesWritten, file->data.filename, file->currentFilePointer);
file->updateLastModifiedTime();
}
ReleaseSaveAccess();
return 1;
}
BOOL ConsoleSaveFileSplit::zeroFile(FileEntry *file, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten)
{
assert( pvSaveMem != NULL );
if( pvSaveMem == NULL )
{
return 0;
}
LockSaveAccess();
if( file->isRegionFile() )
{
unsigned int sizeRequired = file->currentFilePointer + nNumberOfBytesToWrite;
RegionFileReference *fileRef = regionFiles[file->data.regionIndex];
if( sizeRequired > file->getFileSize() )
{
fileRef->data = (unsigned char *)realloc(fileRef->data, sizeRequired);
file->data.length = sizeRequired;
}
memset( fileRef->data + file->currentFilePointer, 0, nNumberOfBytesToWrite );
// app.DebugPrintf(">>>>>>>>>>>>>> writing a region file's data 0x%.8x, 0x%x offset %d of %d bytes (writing %d bytes)\n",file->data.regionIndex,fileRef->data,file->currentFilePointer, file->getFileSize(), nNumberOfBytesToWrite);
file->currentFilePointer += nNumberOfBytesToWrite;
file->updateLastModifiedTime();
fileRef->dirty = true;
}
else
{
PrepareForWrite( file, nNumberOfBytesToWrite );
char *writeStartOffset = (char *)pvSaveMem + file->currentFilePointer;
//printf("Write: pvSaveMem = %0xd, currentFilePointer = %d, writeStartOffset = %0xd\n", pvSaveMem, file->currentFilePointer, writeStartOffset);
memset( (void *)writeStartOffset, 0, nNumberOfBytesToWrite );
*lpNumberOfBytesWritten = nNumberOfBytesToWrite;
if(file->data.length < 0)
file->data.length = 0;
file->currentFilePointer += *lpNumberOfBytesWritten;
//wprintf(L"Wrote %d bytes to %s, new file pointer is %I64d\n", *lpNumberOfBytesWritten, file->data.filename, file->currentFilePointer);
file->updateLastModifiedTime();
}
ReleaseSaveAccess();
return 1;
}
BOOL ConsoleSaveFileSplit::readFile( FileEntry *file, LPVOID lpBuffer, DWORD nNumberOfBytesToRead, LPDWORD lpNumberOfBytesRead)
{
DWORD actualBytesToRead;
assert( pvSaveMem != NULL );
if( pvSaveMem == NULL )
{
return 0;
}
LockSaveAccess();
if( file->isRegionFile() )
{
actualBytesToRead = nNumberOfBytesToRead;
if( file->currentFilePointer + nNumberOfBytesToRead > file->data.length )
{
actualBytesToRead = file->data.length - file->currentFilePointer;
}
RegionFileReference *fileRef = regionFiles[file->data.regionIndex];
memcpy( lpBuffer, fileRef->data + file->currentFilePointer, actualBytesToRead );
*lpNumberOfBytesRead = actualBytesToRead;
file->currentFilePointer += actualBytesToRead;
}
else
{
char *readStartOffset = (char *)pvSaveMem + file->currentFilePointer;
//printf("Read: pvSaveMem = %0xd, currentFilePointer = %d, readStartOffset = %0xd\n", pvSaveMem, file->currentFilePointer, readStartOffset);
assert( nNumberOfBytesToRead <= file->getFileSize() );
actualBytesToRead = nNumberOfBytesToRead;
if( file->currentFilePointer + nNumberOfBytesToRead > file->data.startOffset + file->data.length )
{
actualBytesToRead = (file->data.startOffset + file->data.length) - file->currentFilePointer;
}
memcpy( lpBuffer, readStartOffset, actualBytesToRead );
*lpNumberOfBytesRead = actualBytesToRead;
file->currentFilePointer += *lpNumberOfBytesRead;
//wprintf(L"Read %d bytes from %s, new file pointer is %I64d\n", *lpNumberOfBytesRead, file->data.filename, file->currentFilePointer);
}
ReleaseSaveAccess();
return 1;
}
BOOL ConsoleSaveFileSplit::closeHandle( FileEntry *file )
{
LockSaveAccess();
finalizeWrite();
ReleaseSaveAccess();
return TRUE;
}
// In this method, attempt to write any dirty region files, subject to maintaining a maximum write output rate. Writing is prioritised by time since the region was last written.
void ConsoleSaveFileSplit::tick()
{
int64_t currentTime = System::currentTimeMillis();
// Don't do anything if the save system is up to something...
if( StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle )
{
return;
}
// ...or we shouldn't be saving...
if( StorageManager.GetSaveDisabled() )
{
return;
}
// ... or we haven't passed the required time since last assessing what to do
if( ( currentTime - m_lastTickTime ) < WRITE_TICK_RATE_MS )
{
return;
}
LockSaveAccess();
m_lastTickTime = currentTime;
// Get total amount of data written over the time period we are interested in averaging over. Remove any older data.
unsigned int bytesWritten = 0;
for( AUTO_VAR(it, writeHistory.begin()); it != writeHistory.end(); )
{
if( ( currentTime - it->writeTime ) > ( WRITE_BANDWIDTH_MEASUREMENT_PERIOD_SECONDS * 1000 ) )
{
it = writeHistory.erase(it);
}
else
{
bytesWritten += it->writeSize;
it++;
}
}
// Compile a vector of dirty regions.
vector<DirtyRegionFile> dirtyRegions;
for( AUTO_VAR(it, regionFiles.begin()); it != regionFiles.end(); it++ )
{
DirtyRegionFile dirtyRegion;
if( it->second->dirty )
{
dirtyRegion.fileRef = it->second->fileEntry->getRegionFileIndex();
dirtyRegion.lastWritten = it->second->lastWritten;
dirtyRegions.push_back( dirtyRegion );
}
}
// Sort into ascending order, by lastWritten time. First elements will therefore be the ones least recently saved
std::sort( dirtyRegions.begin(), dirtyRegions.end() );
bool writeRequired = false;
unsigned int bytesInTimePeriod = bytesWritten;
unsigned int bytesAddedThisTick = 0;
for( int i = 0; i < dirtyRegions.size(); i++ )
{
RegionFileReference *regionRef = regionFiles[dirtyRegions[i].fileRef];
unsigned int compressedSize = regionRef->GetCompressedSize();
bytesInTimePeriod += compressedSize;
bytesAddedThisTick += compressedSize;
// Always consider at least one item for writing, even if it breaks the rule on the maximum number of bytes we would like to send per tick
if( ( i > 0 ) && ( bytesAddedThisTick > WRITE_MAX_WRITE_PER_TICK ) )
{
break;
}
// Could we add this without breaking our bytes per second cap?
if ( ( bytesInTimePeriod / WRITE_BANDWIDTH_MEASUREMENT_PERIOD_SECONDS ) > WRITE_BANDWIDTH_BYTESPERSECOND )
{
break;
}
// Can add for writing
WriteHistory writeEvent;
writeEvent.writeSize = compressedSize;
writeEvent.writeTime = System::currentTimeMillis();
writeHistory.push_back(writeEvent);
regionRef->Compress();
// app.DebugPrintf("Tick: Writing region 0x%.8x, compressed as %d bytes\n",regionRef->fileEntry->getRegionFileIndex(), regionRef->dataCompressedSize);
StorageManager.UpdateSubfile(regionRef->index, regionRef->dataCompressed, regionRef->dataCompressedSize);
regionRef->dirty = false;
regionRef->lastWritten = System::currentTimeMillis();
writeRequired = true;
}
#ifndef _CONTENT_PACKAGE
{
unsigned int totalDirty = 0;
unsigned int totalDirtyBytes = 0;
__int64 oldestDirty = currentTime;
for( AUTO_VAR(it, regionFiles.begin()); it != regionFiles.end(); it++ )
{
if( it->second->dirty )
{
if( it->second->lastWritten < oldestDirty )
{
oldestDirty = it->second->lastWritten;
}
totalDirty++;
totalDirtyBytes += it->second->fileEntry->getFileSize();
}
}
#ifdef _DURANGO
PIXReportCounter(L"Dirty regions", (float)totalDirty);
PIXReportCounter(L"Dirty MB", (float)totalDirtyBytes / ( 1024 * 1024) );
PIXReportCounter(L"Dirty oldest age", ((float) currentTime - oldestDirty ) );
PIXReportCounter(L"Region writing bandwidth",((float)bytesInTimePeriod/ WRITE_BANDWIDTH_MEASUREMENT_PERIOD_SECONDS) / ( 1024 * 1024));
#endif
}
#endif
if( writeRequired )
{
StorageManager.SaveSubfiles(SaveRegionFilesCallback, this);
}
ReleaseSaveAccess();
}
void ConsoleSaveFileSplit::finalizeWrite()
{
LockSaveAccess();
header.WriteHeader( pvSaveMem );
ReleaseSaveAccess();
}
void ConsoleSaveFileSplit::MoveDataBeyond(FileEntry *file, DWORD nNumberOfBytesToWrite)
{
DWORD numberOfBytesRead = 0;
DWORD numberOfBytesWritten = 0;
const DWORD bufferSize = 4096;
DWORD amountToRead = bufferSize;
//assert( nNumberOfBytesToWrite <= bufferSize );
static byte buffer1[bufferSize];
static byte buffer2[bufferSize];
DWORD buffer1Size = 0;
DWORD buffer2Size = 0;
// Only ReAlloc if we need to (we might already have enough) and align to 512 byte boundaries
DWORD currentHeapSize = pagesCommitted * CSF_PAGE_SIZE;
DWORD desiredSize = header.GetFileSize() + nNumberOfBytesToWrite;
if( desiredSize > currentHeapSize )
{
unsigned int pagesRequired = ( desiredSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
if( pvRet == NULL )
{
// Out of physical memory
__debugbreak();
}
pagesCommitted = pagesRequired;
}
// This is the start of where we want the space to be, and the start of the data that we need to move
char *spaceStartOffset = (char *)pvSaveMem + file->data.startOffset + file->getFileSize();
// This is the end of where we want the space to be
char *spaceEndOffset = spaceStartOffset + nNumberOfBytesToWrite;
// This is the current end of the data that we want to move
char *beginEndOfDataOffset = (char *)pvSaveMem + header.GetStartOfNextData();
// This is where the end of the data is going to be
char *finishEndOfDataOffset = beginEndOfDataOffset + nNumberOfBytesToWrite;
// This is where we are going to read from (with the amount we want to read subtracted before we read)
char *readStartOffset = beginEndOfDataOffset;
// This is where we can safely write to (with the amount we want write subtracted before we write)
char *writeStartOffset = finishEndOfDataOffset;
//printf("\n******* MOVEDATABEYOND *******\n");
//printf("Space start: %d, space end: %d\n", spaceStartOffset - (char *)pvSaveMem, spaceEndOffset - (char *)pvSaveMem);
//printf("Current end of data: %d, new end of data: %d\n", beginEndOfDataOffset - (char *)pvSaveMem, finishEndOfDataOffset - (char *)pvSaveMem);
// Optimisation for things that are being moved in whole region file sector (4K chunks). We could generalise this a bit more but seems safest at the moment to identify this particular type
// of move and code explicitly for this situation
if( ( nNumberOfBytesToWrite & 4095 ) == 0 )
{
if( nNumberOfBytesToWrite > 0 )
{
// Get addresses for start & end of the region we are copying from as uintptr_t, for easier maths
uintptr_t uiFromStart = (uintptr_t)spaceStartOffset;
uintptr_t uiFromEnd = (uintptr_t)beginEndOfDataOffset;
// Round both of these values to get 4096 byte chunks that we will need to at least partially move
uintptr_t uiFromStartChunk = uiFromStart & ~((uintptr_t)4095);
uintptr_t uiFromEndChunk = (uiFromEnd - 1 ) & ~((uintptr_t)4095);
// Loop through all the affected source 4096 chunks, going backwards so we don't overwrite anything we'll need in the future
for( uintptr_t uiCurrentChunk = uiFromEndChunk; uiCurrentChunk >= uiFromStartChunk; uiCurrentChunk -= 4096 )
{
// Establish chunk we'll need to copy
uintptr_t uiCopyStart = uiCurrentChunk;
uintptr_t uiCopyEnd = uiCurrentChunk + 4096;
// Clamp chunk to the bounds of the full region we are trying to copy
if( uiCopyStart < uiFromStart )
{
// Needs to be clampged against the start of our region
uiCopyStart = uiFromStart;
}
if ( uiCopyEnd > uiFromEnd )
{
// Needs to be clamped to the end of our region
uiCopyEnd = uiFromEnd;
}
XMemCpy( (void *)(uiCopyStart + nNumberOfBytesToWrite), ( void *)uiCopyStart, uiCopyEnd - uiCopyStart );
}
}
}
else
{
while(true)
{
// Copy buffer 1 to buffer 2
memcpy( buffer2, buffer1, buffer1Size);
buffer2Size = buffer1Size;
// Fill buffer 1 from file
if( (readStartOffset - bufferSize) < spaceStartOffset )
{
amountToRead = (DWORD)(readStartOffset - spaceStartOffset);
}
else
{
amountToRead = bufferSize;
}
// Push the read point back by the amount of bytes that we are going to read
readStartOffset -= amountToRead;
//printf("About to read %u from %d\n", amountToRead, readStartOffset - (char *)pvSaveMem );
memcpy( buffer1, readStartOffset, amountToRead );
numberOfBytesRead = amountToRead;
buffer1Size = amountToRead;
// Move back the write pointer by the amount of bytes we are going to write
writeStartOffset -= buffer2Size;
// Write buffer 2 to file
if( (writeStartOffset + buffer2Size) <= finishEndOfDataOffset)
{
//printf("About to write %u to %d\n", buffer2Size, writeStartOffset - (char *)pvSaveMem );
memcpy( (void *)writeStartOffset, buffer2, buffer2Size );
numberOfBytesWritten = buffer2Size;
}
else
{
assert((writeStartOffset + buffer2Size) <= finishEndOfDataOffset);
numberOfBytesWritten = 0;
}
if( numberOfBytesRead == 0 )
{
//printf("\n************** MOVE COMPLETED *************** \n\n");
assert( writeStartOffset == spaceEndOffset );
break;
}
}
}
header.AdjustStartOffsets( file, nNumberOfBytesToWrite );
}
// Attempt to convert a filename into a numeric identifier, which we use for region files. File names supported are of the form:
//
// Filename Encoded as
//
// r.x.z.mcr 00 00 xx zz
// DIM-1r.x.z.mcr 00 01 xx zz
// DIM1/r.x.z.mcr 00 02 xx zz
bool ConsoleSaveFileSplit::GetNumericIdentifierFromName(const wstring &fileName, unsigned int *idOut)
{
// Determine whether it is one of our region file names if the file extension is ".mbr"
if( fileName.length() < 4 ) return false;
wstring extension = fileName.substr(fileName.length()-4,4);
if( extension != wstring(L".mcr") ) return false;
unsigned int id = 0;
int x, z;
const wchar_t *cstr = fileName.c_str();
const wchar_t *body = cstr + 2;
// If this filename starts with a "r" then assume it is of the format "r.x.z.mcr" - don't do anything as default value we've set are correct
if( cstr[0] != L'r' )
{
// Must be prefixed by "DIM-1r." or "DIM1/r."
body = cstr + 7;
// Differentiate between these 2 options
if( cstr[3] == L'-' )
{
// "DIM-1r."
id = 0x00010000;
}
else
{
// "DIM/1r."
id = 0x00020000;
}
}
// Get x/z coords
swscanf_s(body, L"%d.%d.mcr", &x, &z );
// Pack full id
id |= ( ( x << 8 ) & 0x0000ff00 );
id |= ( z & 0x000000ff );
*idOut = id;
return true;
}
// Convert a numeric file identifier (for region files) back into a normal filename. See comment above.
wstring ConsoleSaveFileSplit::GetNameFromNumericIdentifier(unsigned int idIn)
{
wstring prefix;
switch(idIn & 0x00ff0000 )
{
case 0:
prefix = L"";
break;
case 1:
prefix = L"DIM-1";
break;
case 2:
prefix = L"DIM1/";
break;
}
signed char regionX = ( idIn >> 8 ) & 255;
signed char regionZ = idIn & 255;
wstring region = ( prefix + wstring(L"r.") + _toString(regionX) + L"." + _toString(regionZ) + L".mcr" );
return region;
}
// Compress any dirty region files, and tell the storage manager about them so that it will process them when we ask it to save sub files
void ConsoleSaveFileSplit::processSubfilesForWrite()
{
#if 0
// 4J Stu - There are debug reasons where we want to force a save of all regions
StorageManager.ResetSubfiles();
for(AUTO_VAR(it,regionFiles.begin()); it != regionFiles.end(); it++ )
{
RegionFileReference* region = it->second;
int index = StorageManager.AddSubfile(region->fileEntry->data.regionIndex);
//if( region->dirty )
{
region->Compress();
StorageManager.UpdateSubfile(index, region->dataCompressed, region->dataCompressedSize);
region->dirty = false;
region->lastWritten = System::currentTimeMillis();
}
}
#else
for(AUTO_VAR(it,regionFiles.begin()); it != regionFiles.end(); it++ )
{
RegionFileReference* region = it->second;
if( region->dirty )
{
region->Compress();
StorageManager.UpdateSubfile(region->index, region->dataCompressed, region->dataCompressedSize);
region->dirty = false;
region->lastWritten = System::currentTimeMillis();
}
}
#endif
}
// Clean up any memory allocated for compressed data when we have finished writing
void ConsoleSaveFileSplit::processSubfilesAfterWrite()
{
// This is called from the StorageManager.Tick() which should always be on the main thread
for(AUTO_VAR(it,regionFiles.begin()); it != regionFiles.end(); it++ )
{
RegionFileReference* region = it->second;
region->ReleaseCompressed();
}
}
bool ConsoleSaveFileSplit::doesFileExist(ConsoleSavePath file)
{
LockSaveAccess();
bool exists = header.fileExists( file.getName() );
ReleaseSaveAccess();
return exists;
}
void ConsoleSaveFileSplit::Flush(bool autosave, bool updateThumbnail)
{
LockSaveAccess();
#ifdef _XBOX_ONE
MinecraftServer *server = MinecraftServer::getInstance();
#endif
// The storage manage might potentially be busy doing a sub-file write initiated from the tick. Wait until this is totally processed.
while( StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle )
{
#ifdef _XBOX_ONE
if (server && server->IsSuspending())
{
// If the server is mid-suspend we need to tick the storage manager ourselves
StorageManager.Tick();
}
#endif
app.DebugPrintf("Flush wait\n");
Sleep(10);
}
finalizeWrite();
m_autosave = autosave;
if(!m_autosave) processSubfilesForWrite();
// Get the frequency of the timer
LARGE_INTEGER qwTicksPerSec, qwTime, qwNewTime, qwDeltaTime;
float fElapsedTime = 0.0f;
QueryPerformanceFrequency( &qwTicksPerSec );
float fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart;
unsigned int fileSize = header.GetFileSize();
// Assume that the compression will make it smaller so initially attempt to allocate the current file size
// We add 4 bytes to the start so that we can signal compressed data
// And another 4 bytes to store the decompressed data size
unsigned int compLength = fileSize+8;
// 4J Stu - Added TU-1 interim
// Attempt to allocate the required memory
// We do not own this, it belongs to the StorageManager
byte *compData = (byte *)StorageManager.AllocateSaveData( compLength );
// If we failed to allocate then compData will be NULL
// Pre-calculate the compressed data size so that we can attempt to allocate a smaller buffer
if(compData == NULL)
{
// Length should be 0 here so that the compression call knows that we want to know the length back
compLength = 0;
// Pre-calculate the buffer size required for the compressed data
PIXBeginNamedEvent(0,"Pre-calc save compression");
// Save the start time
QueryPerformanceCounter( &qwTime );
Compression::getCompression()->Compress(NULL,&compLength,pvSaveMem,fileSize);
QueryPerformanceCounter( &qwNewTime );
qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
fElapsedTime = fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
app.DebugPrintf("Check buffer size: Elapsed time %f\n", fElapsedTime);
PIXEndNamedEvent();
// We add 4 bytes to the start so that we can signal compressed data
// And another 4 bytes to store the decompressed data size
compLength = compLength+8;
// Attempt to allocate the required memory
compData = (byte *)StorageManager.AllocateSaveData( compLength );
}
if(compData != NULL)
{
// Re-compress all save data before we save it to disk
PIXBeginNamedEvent(0,"Actual save compression");
// Save the start time
QueryPerformanceCounter( &qwTime );
Compression::getCompression()->Compress(compData+8,&compLength,pvSaveMem,fileSize);
QueryPerformanceCounter( &qwNewTime );
qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
fElapsedTime = fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
app.DebugPrintf("Compress: Elapsed time %f\n", fElapsedTime);
PIXEndNamedEvent();
ZeroMemory(compData,8);
int saveVer = 0;
memcpy( compData, &saveVer, sizeof(int) );
memcpy( compData+4, &fileSize, sizeof(int) );
app.DebugPrintf("Save data compressed from %d to %d\n", fileSize, compLength);
if(updateThumbnail)
{
PBYTE pbThumbnailData=NULL;
DWORD dwThumbnailDataSize=0;
PBYTE pbDataSaveImage=NULL;
DWORD dwDataSizeSaveImage=0;
#if ( defined _XBOX || defined _DURANGO )
app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize);
#elif ( defined __PS3__ || defined __ORBIS__ )
app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize,&pbDataSaveImage,&dwDataSizeSaveImage);
#endif
BYTE bTextMetadata[88];
ZeroMemory(bTextMetadata,88);
__int64 seed = 0;
bool hasSeed = false;
if(MinecraftServer::getInstance()!= NULL && MinecraftServer::getInstance()->levels[0]!=NULL)
{
seed = MinecraftServer::getInstance()->levels[0]->getLevelData()->getSeed();
hasSeed = true;
}
int iTextMetadataBytes = app.CreateImageTextData(bTextMetadata, seed, hasSeed, app.GetGameHostOption(eGameHostOption_All), Minecraft::GetInstance()->getCurrentTexturePackId());
// set the icon and save image
StorageManager.SetSaveImages(pbThumbnailData,dwThumbnailDataSize,pbDataSaveImage,dwDataSizeSaveImage,bTextMetadata,iTextMetadataBytes);
app.DebugPrintf("Save thumbnail size %d\n",dwThumbnailDataSize);
}
INT saveOrCheckpointId = 0;
bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
TelemetryManager->RecordLevelSaveOrCheckpoint(ProfileManager.GetPrimaryPad(), saveOrCheckpointId, compLength+8);
// save the data
StorageManager.SaveSaveData( &ConsoleSaveFileSplit::SaveSaveDataCallback, this );
#ifndef _CONTENT_PACKAGE
if( app.DebugSettingsOn())
{
if(app.GetWriteSavesToFolderEnabled() )
{
DebugFlushToFile(compData, compLength+8);
}
}
#endif
ReleaseSaveAccess();
}
}
int ConsoleSaveFileSplit::SaveSaveDataCallback(LPVOID lpParam,bool bRes)
{
ConsoleSaveFileSplit *pClass=(ConsoleSaveFileSplit *)lpParam;
// Don't save sub files on autosave (their always being saved anyway)
if (!pClass->m_autosave)
{
// This is called from the StorageManager.Tick() which should always be on the main thread
StorageManager.SaveSubfiles(SaveRegionFilesCallback, pClass);
}
return 0;
}
int ConsoleSaveFileSplit::SaveRegionFilesCallback(LPVOID lpParam,bool bRes)
{
ConsoleSaveFileSplit *pClass=(ConsoleSaveFileSplit *)lpParam;
// This is called from the StorageManager.Tick() which should always be on the main thread
pClass->processSubfilesAfterWrite();
return 0;
}
#ifndef _CONTENT_PACKAGE
void ConsoleSaveFileSplit::DebugFlushToFile(void *compressedData /*= NULL*/, unsigned int compressedDataSize /*= 0*/)
{
LockSaveAccess();
finalizeWrite();
unsigned int fileSize = header.GetFileSize();
DWORD numberOfBytesWritten = 0;
File targetFileDir(L"Saves");
if(!targetFileDir.exists())
targetFileDir.mkdir();
wchar_t *fileName = new wchar_t[XCONTENT_MAX_FILENAME_LENGTH+1];
SYSTEMTIME t;
GetSystemTime( &t );
//14 chars for the digits
//11 chars for the separators + suffix
//25 chars total
wstring cutFileName = m_fileName;
if(m_fileName.length() > XCONTENT_MAX_FILENAME_LENGTH - 25)
{
cutFileName = m_fileName.substr(0, XCONTENT_MAX_FILENAME_LENGTH - 25);
}
swprintf(fileName, XCONTENT_MAX_FILENAME_LENGTH+1, L"\\v%04d-%ls%02d.%02d.%02d.%02d.%02d.mcs",VER_PRODUCTBUILD,cutFileName.c_str(), t.wMonth, t.wDay, t.wHour, t.wMinute, t.wSecond);
#ifdef _UNICODE
wstring wtemp = targetFileDir.getPath() + wstring(fileName);
LPCWSTR lpFileName = wtemp.c_str();
#else
LPCSTR lpFileName = wstringtofilename( targetFileDir.getPath() + wstring(fileName) );
#endif
HANDLE hSaveFile = CreateFile( lpFileName, GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, FILE_FLAG_RANDOM_ACCESS, NULL);
if(compressedData != NULL && compressedDataSize > 0)
{
WriteFile(hSaveFile,compressedData,compressedDataSize,&numberOfBytesWritten,NULL);
assert(numberOfBytesWritten == compressedDataSize);
}
else
{
WriteFile(hSaveFile,pvSaveMem,fileSize,&numberOfBytesWritten,NULL);
assert(numberOfBytesWritten == fileSize);
}
CloseHandle( hSaveFile );
delete[] fileName;
ReleaseSaveAccess();
}
#endif
unsigned int ConsoleSaveFileSplit::getSizeOnDisk()
{
return header.GetFileSize();
}
wstring ConsoleSaveFileSplit::getFilename()
{
return m_fileName;
}
vector<FileEntry *> *ConsoleSaveFileSplit::getFilesWithPrefix(const wstring &prefix)
{
return header.getFilesWithPrefix( prefix );
}
vector<FileEntry *> *ConsoleSaveFileSplit::getRegionFilesByDimension(unsigned int dimensionIndex)
{
vector<FileEntry *> *files = NULL;
for( AUTO_VAR(it,regionFiles.begin()); it != regionFiles.end(); ++it )
{
unsigned int entryDimension = ( (it->first) >> 16) & 0xFF;
if(entryDimension == dimensionIndex)
{
if( files == NULL )
{
files = new vector<FileEntry *>();
}
files->push_back(it->second->fileEntry);
}
}
return files;
}
#if defined(__PS3__) || defined(__ORBIS__)
wstring ConsoleSaveFileSplit::getPlayerDataFilenameForLoad(const PlayerUID& pUID)
{
return header.getPlayerDataFilenameForLoad( pUID );
}
wstring ConsoleSaveFileSplit::getPlayerDataFilenameForSave(const PlayerUID& pUID)
{
return header.getPlayerDataFilenameForSave( pUID );
}
vector<FileEntry *> *ConsoleSaveFileSplit::getValidPlayerDatFiles()
{
return header.getValidPlayerDatFiles();
}
#endif
int ConsoleSaveFileSplit::getSaveVersion()
{
return header.getSaveVersion();
}
int ConsoleSaveFileSplit::getOriginalSaveVersion()
{
return header.getOriginalSaveVersion();
}
void ConsoleSaveFileSplit::LockSaveAccess()
{
EnterCriticalSection(&m_lock);
}
void ConsoleSaveFileSplit::ReleaseSaveAccess()
{
LeaveCriticalSection(&m_lock);
}
ESavePlatform ConsoleSaveFileSplit::getSavePlatform()
{
return header.getSavePlatform();
}
bool ConsoleSaveFileSplit::isSaveEndianDifferent()
{
return header.isSaveEndianDifferent();
}
void ConsoleSaveFileSplit::setLocalPlatform()
{
header.setLocalPlatform();
}
void ConsoleSaveFileSplit::setPlatform(ESavePlatform plat)
{
header.setPlatform(plat);
}
ByteOrder ConsoleSaveFileSplit::getSaveEndian()
{
return header.getSaveEndian();
}
ByteOrder ConsoleSaveFileSplit::getLocalEndian()
{
return header.getLocalEndian();
}
void ConsoleSaveFileSplit::setEndian(ByteOrder endian)
{
header.setEndian(endian);
}
void ConsoleSaveFileSplit::ConvertRegionFile(File sourceFile)
{
DWORD numberOfBytesWritten = 0;
DWORD numberOfBytesRead = 0;
RegionFile sourceRegionFile(this, &sourceFile);
for(unsigned int x = 0; x < 32; ++x)
{
for(unsigned int z = 0; z < 32; ++z)
{
DataInputStream *dis = sourceRegionFile.getChunkDataInputStream(x,z);
if(dis)
{
byteArray inData(1024*1024);
int read = dis->read(inData);
dis->close();
dis->deleteChildStream();
delete dis;
DataOutputStream *dos = sourceRegionFile.getChunkDataOutputStream(x,z);
dos->write(inData, 0, read);
dos->close();
dos->deleteChildStream();
delete dos;
delete inData.data;
}
}
}
sourceRegionFile.writeAllOffsets(); // saves all the endian swapped offsets back out to the file (not all of these are written in the above processing).
}
void ConsoleSaveFileSplit::ConvertToLocalPlatform()
{
if(getSavePlatform() == SAVE_FILE_PLATFORM_LOCAL)
{
// already in the correct format
return;
}
// convert each of the region files to the local platform
vector<FileEntry *> *allFilesInSave = getFilesWithPrefix(wstring(L""));
for(AUTO_VAR(it, allFilesInSave->begin()); it < allFilesInSave->end(); ++it)
{
FileEntry *fe = *it;
wstring fName( fe->data.filename );
wstring suffix(L".mcr");
if( fName.compare(fName.length() - suffix.length(), suffix.length(), suffix) == 0 )
{
app.DebugPrintf("Processing a region file: %ls\n",fName.c_str());
ConvertRegionFile(File(fe->data.filename) );
}
else
{
app.DebugPrintf("%ls is not a region file, ignoring\n", fName.c_str());
}
}
setLocalPlatform(); // set the platform of this save to the local platform, now that it's been coverted
}