40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#pragma once
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class Entity;
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class TilePos;
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class ChunkPos
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{
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public:
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int x, z; // 4J - these were const but needed to make an assignment operator so we could make a vector of ChunkPos
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ChunkPos(int x, int z);
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static __int64 hashCode(int x, int z);
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int hashCode();
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double distanceToSqr(shared_ptr<Entity> e);
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double distanceToSqr(double px, double pz); // 4J added
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int getMiddleBlockX();
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int getMiddleBlockZ();
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TilePos getMiddleBlockPosition(int y);
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wstring toString();
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static __int64 hash_fnct(const ChunkPos &k);
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static bool eq_test(const ChunkPos &x, const ChunkPos &y);
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bool operator == (const ChunkPos &k) const { return (this->x == k.x) && ( this->z == k.z); }
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ChunkPos & operator= (const ChunkPos & other) { x = other.x; z = other.z; return *this; }
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};
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typedef struct
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{
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__int64 operator() (const ChunkPos &k) const { return ChunkPos::hash_fnct(k); }
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} ChunkPosKeyHash;
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typedef struct
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{
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bool operator() (const ChunkPos &x, const ChunkPos &y) const { return ChunkPos::eq_test(x, y); }
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} ChunkPosKeyEq; |