913 lines
45 KiB
Plaintext
913 lines
45 KiB
Plaintext
|
|
<data name="IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE">
|
|
<value>{*B*}Press{*CONTROLLER_VK_A*} to continue.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_START_TUTORIAL">
|
|
<value>{*B*}Press{*CONTROLLER_VK_A*} to start the tutorial.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_TASK_OVERVIEW">
|
|
<value>Minecraft is a game about placing blocks to build anything you can imagine.
|
|
At night monsters come out, make sure to build a shelter before that happens.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_LOOK">
|
|
<value>Use{*CONTROLLER_ACTION_LOOK*} to look up, down and around.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_MOVE">
|
|
<value>Use{*CONTROLLER_ACTION_MOVE*} to move around.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_SPRINT">
|
|
<value>To sprint, push{*CONTROLLER_ACTION_MOVE*} forward twice quickly. While you hold{*CONTROLLER_ACTION_MOVE*} forward, the character will continue to sprint unless they run out of sprint time or food.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_JUMP">
|
|
<value>Press{*CONTROLLER_ACTION_JUMP*} to jump.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_MINE">
|
|
<value>Hold{*CONTROLLER_ACTION_ACTION*} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CHOP_WOOD">
|
|
<value>Hold{*CONTROLLER_ACTION_ACTION*} to chop down 4 blocks of wood (tree trunks).{*B*}When a block breaks you can pick it up by standing near to the floating item that appears, causing it to appear in your inventory.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CRAFTING">
|
|
<value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the crafting interface.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_INVENTORY">
|
|
<value>As you collect and craft more items, your inventory will fill up.{*B*}
|
|
Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE">
|
|
<value>As you move around, mine and attack, you will deplete your food bar{*ICON_SHANK_01*}. Sprinting and sprint jumping use a lot more food than walking and jumping normally.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FOOD_BAR_HEAL">
|
|
<value>If you lose some health, but have a food bar with 9 or more{*ICON_SHANK_01*} in it, your health will automatically replenish. Eating food will replenish your food bar.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FOOD_BAR_FEED">
|
|
<value>With a food item in your hand, hold{*CONTROLLER_ACTION_USE*} to eat it and replenish your food bar. You cannot eat if your food bar is full.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK">
|
|
<value>Your food bar is low, and you have lost some health. Eat the steak in your inventory to replenish your food bar and start healing.{*ICON*}364{*/ICON*}</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATE_PLANKS">
|
|
<value>The wood that you have collected can be crafted into planks. Open the crafting interface to craft them.{*PlanksIcon*}</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE">
|
|
<value>A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Create a crafting table.{*CraftingTableIcon*}</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATE_STICKS">
|
|
<value>To make collecting blocks faster you can build tools designed for the job. Some tools have a handle made of sticks. Craft some sticks now.{*SticksIcon*}</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_SCROLL">
|
|
<value>Use{*CONTROLLER_ACTION_LEFT_SCROLL*} and{*CONTROLLER_ACTION_RIGHT_SCROLL*} to change the current held item.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_USE">
|
|
<value>Use{*CONTROLLER_ACTION_USE*} to use items, interact with objects and place some items. Items that have been placed can be picked up again by mining them with the right tool.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_PLACE_WORKBENCH">
|
|
<value>With the crafting table selected, point the crosshair where you want it and use{*CONTROLLER_ACTION_USE*} to place a crafting table.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_OPEN_WORKBENCH">
|
|
<value>Point the crosshair at the crafting table and press{*CONTROLLER_ACTION_USE*} to open it.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL">
|
|
<value>A shovel helps dig soft blocks, like dirt and snow, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden shovel.{*WoodenShovelIcon*}</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET">
|
|
<value>An axe helps chop wood and wooden tiles, faster. As you collect more materials you can craft tools that work faster and last longer. Create a wooden axe.{*WoodenHatchetIcon*}</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE">
|
|
<value>A pickaxe helps dig hard blocks, like stone and ore, faster. As you collect more materials you can craft tools that work faster and last longer, and allow you to mine harder materials. Create a wooden pickaxe.{*WoodenPickaxeIcon*}</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_OPEN_CONTAINER">
|
|
<value>Open the container</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_NIGHT_DANGER">
|
|
<value>
|
|
Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_NEARBY_SHELTER">
|
|
<value>
|
|
Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_COLLECT_RESOURCES">
|
|
<value>
|
|
You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_MINE_STONE">
|
|
<value>Use your pickaxe to mine some stone blocks. Stone blocks will produce cobblestone when mined. If you collect 8 cobblestone blocks you can build a furnace. You may need to dig through some dirt to reach the stone, so use your shovel for this.{*StoneIcon*}</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATE_FURNACE">
|
|
<value>You have collected enough cobblestone to build a furnace. Use your crafting table to create one.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE">
|
|
<value>Use{*CONTROLLER_ACTION_USE*} to place the furnace in the world, and then open it.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATE_CHARCOAL">
|
|
<value>Use the furnace to create some charcoal. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATE_GLASS">
|
|
<value>Use the furnace to create some glass. If you are waiting for it to finish how about using the time to collect more materials to finish the shelter?</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR">
|
|
<value>A good shelter will have a door so that you can easily go in and out without having to mine and replace the walls. Craft a wooden door now.{*WoodenDoorIcon*}</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_PLACE_DOOR">
|
|
<value>Use{*CONTROLLER_ACTION_USE*} to place the door. You can use{*CONTROLLER_ACTION_USE*} to open and close a wooden door in the world.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATE_TORCH">
|
|
<value>It can get very dark at night, so you will want some lighting inside your shelter so that you can see. Craft a torch now from sticks and charcoal using the crafting interface.{*TorchIcon*}</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BASIC_COMPLETE">
|
|
<value>
|
|
You have completed the first part of the tutorial.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_BASIC_COMPLETE">
|
|
<value>
|
|
{*B*}
|
|
Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.
|
|
</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_TASK_INV_OVERVIEW">
|
|
<value>
|
|
This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW">
|
|
<value>{*B*}
|
|
Press{*CONTROLLER_VK_A*} to continue.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know how to use the inventory.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_INV_PICK_UP">
|
|
<value>
|
|
Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer.
|
|
If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_INV_MOVE">
|
|
<value>
|
|
Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}.
|
|
With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_INV_DROP">
|
|
<value>
|
|
If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_INV_INFO">
|
|
<value>
|
|
If you want want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} .
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_INV_EXIT">
|
|
<value>
|
|
Press{*CONTROLLER_VK_B*} now to exit the inventory.
|
|
</value>
|
|
</data>
|
|
|
|
|
|
|
|
<data name="IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW">
|
|
<value>
|
|
This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW">
|
|
<value>{*B*}
|
|
Press{*CONTROLLER_VK_A*} to continue.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP">
|
|
<value>
|
|
Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer.
|
|
When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE">
|
|
<value>
|
|
The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATIVE_INV_DROP">
|
|
<value>
|
|
If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATIVE_INV_NAV">
|
|
<value>
|
|
Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO">
|
|
<value>
|
|
If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} .
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT">
|
|
<value>
|
|
Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory.
|
|
</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_TASK_CRAFT_OVERVIEW">
|
|
<value>
|
|
This is the crafting interface. This interface allows you to combine the items you've collected to make new items.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW">
|
|
<value>{*B*}
|
|
Press{*CONTROLLER_VK_A*} to continue.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know how to craft.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION">
|
|
<value>{*B*}
|
|
Press{*CONTROLLER_VK_X*} to show the item description.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS">
|
|
<value>{*B*}
|
|
Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY">
|
|
<value>{*B*}
|
|
Press{*CONTROLLER_VK_X*} to show the inventory again.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CRAFT_NAV">
|
|
<value>
|
|
Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CRAFT_CREATE">
|
|
<value>
|
|
The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE">
|
|
<value>
|
|
You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CRAFT_INVENTORY">
|
|
<value>
|
|
The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION">
|
|
<value>
|
|
The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS">
|
|
<value>
|
|
The list of ingredients required to craft the selected item are now displayed.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS">
|
|
<value>The wood that you have collected can be crafted into planks. Select the planks icon and press{*CONTROLLER_VK_A*} to create them.{*PlanksIcon*}</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE">
|
|
<value>
|
|
Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*}
|
|
Press{*CONTROLLER_VK_B*} now to exit the crafting interface.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS">
|
|
<value>
|
|
Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*}
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES">
|
|
<value>
|
|
Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*}
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL">
|
|
<value>
|
|
Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*}
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE">
|
|
<value>
|
|
A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*}
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT">
|
|
<value>
|
|
With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*}
|
|
Press{*CONTROLLER_VK_B*} now to exit the crafting interface.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE">
|
|
<value>
|
|
Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*}
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE">
|
|
<value>
|
|
Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*}
|
|
Press{*CONTROLLER_VK_B*} now to exit the crafting interface.
|
|
</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_TASK_FURNACE_OVERVIEW">
|
|
<value>
|
|
This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW">
|
|
<value>{*B*}
|
|
Press{*CONTROLLER_VK_A*} to continue.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know how to use a furnace.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FURNACE_METHOD">
|
|
<value>
|
|
You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FURNACE_FUELS">
|
|
<value>
|
|
Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS">
|
|
<value>
|
|
When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL">
|
|
<value>
|
|
If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES">
|
|
<value>
|
|
Charcoal can be used as a fuel, as well as being crafted into a torch with a stick.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS">
|
|
<value>
|
|
Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter.
|
|
</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW">
|
|
<value>
|
|
This is the brewing interface. You can use this to create potions that have a variety of different effects.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW">
|
|
<value>{*B*}
|
|
Press{*CONTROLLER_VK_A*} to continue.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREWING_MENU_METHOD">
|
|
<value>
|
|
You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS">
|
|
<value>
|
|
All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS">
|
|
<value>
|
|
Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2">
|
|
<value>
|
|
Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION">
|
|
<value>
|
|
Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXIT">
|
|
<value>
|
|
Press{*CONTROLLER_VK_B*} now to exit the brewing interface.
|
|
</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_TASK_BREWING_OVERVIEW">
|
|
<value>
|
|
In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW">
|
|
<value>{*B*}
|
|
Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know about brewing and potions.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE">
|
|
<value>
|
|
The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE">
|
|
<value>
|
|
You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON">
|
|
<value>
|
|
If a cauldron becomes empty, you can refill it with a Water Bucket.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION">
|
|
<value>
|
|
Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREWING_USE_POTION">
|
|
<value>
|
|
With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits.
|
|
Splash potions can be created by adding gunpowder to normal potions.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION">
|
|
<value>
|
|
Use your Potion of Fire Resistance on yourself.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS">
|
|
<value>
|
|
Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before.
|
|
</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW">
|
|
<value>
|
|
This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW">
|
|
<value>{*B*}
|
|
Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_START">
|
|
<value>
|
|
To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS">
|
|
<value>
|
|
When an item is placed in the enchanting slot, the buttons on the the right will change to show a selection of random enchantments.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST">
|
|
<value>
|
|
The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT">
|
|
<value>
|
|
Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS">
|
|
<value>
|
|
Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power.
|
|
</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW">
|
|
<value>
|
|
In this area there is an Enchantment Table and some other items to help you learn about enchanting.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW">
|
|
<value>{*B*}
|
|
Press{*CONTROLLER_VK_A*} to learn more about the enchanting.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know about the enchanting.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY">
|
|
<value>
|
|
Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES">
|
|
<value>
|
|
Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE">
|
|
<value>
|
|
Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING">
|
|
<value>
|
|
You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS">
|
|
<value>
|
|
In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table.
|
|
</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_TASK_MINECART_OVERVIEW">
|
|
<value>
|
|
You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*}
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW">
|
|
<value>{*B*}
|
|
Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know about minecarts.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_MINECART_RAILS">
|
|
<value>
|
|
A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it.
|
|
{*RailIcon*}
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS">
|
|
<value>
|
|
You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems.
|
|
{*PoweredRailIcon*}
|
|
</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_TASK_BOAT_OVERVIEW">
|
|
<value>
|
|
You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*}
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW">
|
|
<value>
|
|
{*B*}
|
|
Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know about boats.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BOAT_STEER">
|
|
<value>
|
|
A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}.
|
|
{*BoatIcon*}
|
|
</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_TASK_FISHING_OVERVIEW">
|
|
<value>
|
|
You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*}
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW">
|
|
<value>
|
|
{*B*}
|
|
Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know about fishing.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FISHING_CAST">
|
|
<value>
|
|
Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line.
|
|
{*FishingRodIcon*}
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FISHING_FISH">
|
|
<value>
|
|
If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health.
|
|
{*FishIcon*}
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FISHING_USES">
|
|
<value>
|
|
As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated...
|
|
{*FishingRodIcon*}
|
|
</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_TASK_BED_OVERVIEW">
|
|
<value>
|
|
This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*}
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_BED_OVERVIEW">
|
|
<value>
|
|
{*B*}
|
|
Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know about beds.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BED_PLACEMENT">
|
|
<value>
|
|
A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed.
|
|
{*ICON*}355{*/ICON*}
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BED_MULTIPLAYER">
|
|
<value>
|
|
If there are other players in your game, everyone must be in a bed at the same time to be able to sleep.
|
|
{*ICON*}355{*/ICON*}
|
|
</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_REDSTONE_OVERVIEW">
|
|
<value>
|
|
In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW">
|
|
<value>
|
|
{*B*}
|
|
Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES">
|
|
<value>
|
|
Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION">
|
|
<value>
|
|
The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_REDSTONE_DUST">
|
|
<value>
|
|
Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height.
|
|
{*ICON*}331{*/ICON*}
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_REDSTONE_REPEATER">
|
|
<value>
|
|
Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit.
|
|
{*ICON*}356{*/ICON*}
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_PISTONS">
|
|
<value>
|
|
When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types.
|
|
{*ICON*}33{*/ICON*}
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_TRY_IT">
|
|
<value>
|
|
In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area.
|
|
</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_PORTAL_OVERVIEW">
|
|
<value>
|
|
In this area there is a Portal to the Nether!
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW">
|
|
<value>
|
|
{*B*}
|
|
Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BUILD_PORTAL">
|
|
<value>
|
|
Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_ACTIVATE_PORTAL">
|
|
<value>
|
|
To activate a Nether Portal, set fire to the Obisidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_USE_PORTAL">
|
|
<value>
|
|
To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_NETHER">
|
|
<value>
|
|
The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL">
|
|
<value>
|
|
The Nether world can be used to fast-travel in the Over world - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Over world.
|
|
</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_CREATIVE_OVERVIEW">
|
|
<value>
|
|
You are now in Creative mode.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW">
|
|
<value>
|
|
{*B*}
|
|
Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know about Creative mode.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATIVE_MODE">
|
|
<value>When in Creative mode you have in infinite number of all available items and blocks, you can destroy blocks with one click without a tool, you are invulnerable and you can fly.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FLY">
|
|
<value>Pressing{*CONTROLLER_ACTION_JUMP*} twice quickly will allow you to fly. To exit flying, repeat the action. To fly faster, push{*CONTROLLER_ACTION_MOVE*} forward twice in rapid succession while flying.
|
|
When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{*CONTROLLER_ACTION_SNEAK*} to move down, or use the D-pad to move up, down, left or right.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY">
|
|
<value>Press{*CONTROLLER_ACTION_CRAFTING*} to open the creative inventory interface.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATIVE_EXIT">
|
|
<value>Make your way to the opposite side of this hole to continue.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_CREATIVE_COMPLETE">
|
|
<value>You have now completed the Creative mode tutorial.</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_FARMING_OVERVIEW">
|
|
<value>
|
|
In this area a farm has been set up. Farming enables you to create a renewable source of food and other items.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW">
|
|
<value>
|
|
{*B*}
|
|
Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know about farming.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FARMING_SEEDS">
|
|
<value>Wheat, Pumpkins and Melons are grown from seeds. Wheat seeds are collected by breaking Tall Grass or harvesting wheat, and Pumpkin and Melon seeds are crafted from Pumpkins and Melons respectively.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FARMING_FARMLAND">
|
|
<value>Before planting seeds the dirt blocks need to be turned into Farmland by using a Hoe. A nearby source of water will help keep the Farmland hydrated and make the crops grow faster, as will keeping the area lit.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FARMING_WHEAT">
|
|
<value>Wheat goes through several stages when growing, and is ready to be harvested when it appears darker.{*ICON*}59:7{*/ICON*}</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON">
|
|
<value>Pumpkins and Melons also need a block next to where you planted the seed for the fruit to grow once the stem has fully grown.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FARMING_SUGARCANE">
|
|
<value>Sugarcane must be planted on a Grass, Dirt or Sand block that is right next to water block. Chopping a Sugarcane block will also drop all blocks that are above it.{*ICON*}83{*/ICON*}</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FARMING_CACTUS">
|
|
<value>Cacti must be planted on Sand, and will grow up to three blocks high. Like Sugarcane, destroying the lowest block will also allow you to collect the blocks that are above it.{*ICON*}81{*/ICON*}</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FARMING_MUSHROOM">
|
|
<value>Mushrooms should be planted in a dimly lit area, and will spread to nearby dimly lit blocks.{*ICON*}39{*/ICON*}</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FARMING_BONEMEAL">
|
|
<value>Bonemeal can be used to grow crops to their fully grown state, or grow Mushrooms into Huge Mushrooms.{*ICON*}351:15{*/ICON*}</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_FARMING_COMPLETE">
|
|
<value>You have now completed the farming tutorial.</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_BREEDING_OVERVIEW">
|
|
<value>
|
|
In this area animals have been penned in. You can breed animals to produce baby versions of themselves.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW">
|
|
<value>
|
|
{*B*}
|
|
Press{*CONTROLLER_VK_A*} to learn more about breeding.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know about breeding.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREEDING_FEED">
|
|
<value>To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD">
|
|
<value>Feed Wheat to a cow, mooshroom, pig or sheep, Wheat Seeds or Nether Wart to a chicken, or any kind of meat to a wolf, and they'll start looking for another animal of the same species near them that is also in Love Mode.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREEDING_BABY">
|
|
<value>When two animals of the same species meet, and both are in Love Mode, they will kiss for a few seconds, and then a baby animal will appear. The baby animal will follow their parents for a while before growing into a full sized animal itself.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREEDING_DELAY">
|
|
<value>After being in Love Mode, an animal will not be able to enter it again for about five minutes.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREEDING_FOLLOW">
|
|
<value>Some animals will follow you if you are holding Wheat in your hand. This makes it easier to group animals together to breed them.{*ICON*}296{*/ICON*}</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_TASK_BREEDING_COMPLETE">
|
|
<value>You have now completed the breeding tutorial.</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA">
|
|
<value>You cannot leave this area until you have completed the tutorial.</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_SHOVEL">
|
|
<value>Different tools are better for different materials. You should use a shovel to mine soft materials like earth and sand.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_HATCHET">
|
|
<value>Different tools are better for different materials. You should use an axe to chop tree trunks.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_HINT_DIGGER_ITEM_PICKAXE">
|
|
<value>Different tools are better for different materials. You should use a pickaxe to mine stone and ore. You may need to make your pickaxe from better materials to get resources from some blocks.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL">
|
|
<value>Certain tools are better for attacking enemies. Consider using a sword to attack.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_HINT_HOLD_TO_MINE">
|
|
<value>Hint: Hold {*CONTROLLER_ACTION_ACTION*}to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks...</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_HINT_TOOL_DAMAGED">
|
|
<value>The tool you are using has become damaged. Every time you use a tool it becomes damaged, and will eventually break. The colored bar below the item in your inventory shows the current damage state.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_HINT_SWIM_UP">
|
|
<value>Hold{*CONTROLLER_ACTION_JUMP*} to swim up.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_HINT_MINECART">
|
|
<value>In this area there is a minecart on a track. To enter the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} on the button to make the minecart move.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_HINT_BOAT">
|
|
<value>In the chest beside the river there is a boat. To use the boat, point the cursor at water and press{*CONTROLLER_ACTION_USE*}. Use{*CONTROLLER_ACTION_USE*} while pointing at the boat to enter it.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_HINT_FISHING">
|
|
<value>In the chest beside the pond there is a fishing rod. Take the fishing rod from the chest and select it as the current item in your hand to use it.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE">
|
|
<value>This more advanced piston mechanism creates a self-repairing bridge! Push the button to activate, then investigate how the components interact to learn more.</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_HINT_INV_DROP">
|
|
<value>If you move the pointer outside of the interface while carrying an item, you can drop that item.</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_HINT_CRAFT_NO_INGREDIENTS">
|
|
<value>You do not have all the ingredients required to make this item. The box on the bottom left shows the ingredients required to craft this.</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_COMPLETED">
|
|
<value>
|
|
Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter!
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_COMPLETED_EXPLORE">
|
|
<value>{*EXIT_PICTURE*} When you are ready to explore further, there is a doorway in this area near the Miner's shelter that leads to a small castle.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_REMINDER">
|
|
<value>Reminder: </value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_HTML_TASK_TABLE">
|
|
<value><![CDATA[<table>{*ROWS*}</table>]]></value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_HTML_TASK_COMPLETE">
|
|
<value><![CDATA[<tr><td width="32" valign="middle"><img src="Graphics\TaskComplete.png"/></td><td>{*MESSAGE*}</td></tr>]]></value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_HTML_TASK_INCOMPLETE_CURRENT">
|
|
<value><![CDATA[<tr><td width="32" valign="middle"><img src="Graphics\TaskIncomplete.png"/></td><td>{*MESSAGE*}</td></tr>]]></value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_HTML_TASK_INCOMPLETE">
|
|
<value><![CDATA[<tr><td width="32" valign="middle"><img src="Graphics\TaskIncomplete.png"/></td><td><font color="#666666">{*MESSAGE*}</font></td></tr>]]></value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_HTML_EXIT_PICTURE">
|
|
<value><![CDATA[<div align="center"><img src="TutorialExitScreenshot.png"/></div>]]></value>
|
|
</data>
|
|
|
|
|
|
<data name="IDS_TUTORIAL_NEW_FEATURES_CHOICE">
|
|
<value>New features have been added to the game in the latest version, including new areas in the tutorial world.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE">
|
|
<value>{*B*}Press{*CONTROLLER_VK_A*} to play through the tutorial as normal.{*B*}
|
|
Press{*CONTROLLER_VK_B*} to skip the main tutorial.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_FEATURES_IN_THIS_AREA">
|
|
<value>In this area you will find areas setup to help you learn about fishing, boats, pistons and redstone.</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA">
|
|
<value>Outside of this area you will find examples of buildings, farming, minecarts and tracks, enchanting, brewing and more!</value>
|
|
</data>
|
|
|
|
<data name="IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW">
|
|
<value>
|
|
Your food bar has depleted to a level where you will no longer heal.
|
|
</value>
|
|
</data>
|
|
<data name="IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW">
|
|
<value>
|
|
{*B*}
|
|
Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*}
|
|
Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food.
|
|
</value>
|
|
</data>
|