18 lines
381 B
C++
18 lines
381 B
C++
#pragma once
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#include "EntityRenderer.h"
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class FireballRenderer : public EntityRenderer
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{
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private:
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float scale;
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public:
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FireballRenderer(float scale);
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virtual void render(shared_ptr<Entity> _fireball, double x, double y, double z, float rot, float a);
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private:
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// 4J Added override
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virtual void renderFlame(shared_ptr<Entity> e, double x, double y, double z, float a);
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};
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