65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
#pragma once
|
|
#include "DQRNetworkManager.h"
|
|
#include <queue>
|
|
|
|
// This is the lowest level class for handling the concept of a player on Durango. This is managed by DQRNetworkManager. The game shouldn't directly communicate
|
|
// with this class, as it is wrapped by NetworkPlayerDurango which is an implementation of a platform-independent interface INetworkPlayer.
|
|
|
|
class DQRNetworkPlayer
|
|
{
|
|
public:
|
|
friend class DQRNetworkManager;
|
|
|
|
typedef enum
|
|
{
|
|
DNP_TYPE_HOST, // This player represents the host
|
|
DNP_TYPE_LOCAL, // On host - this player is a local player that needs communicated with specially not using rudp. On clients - this is a local player, where network communications can be used to communicate with the host
|
|
DNP_TYPE_REMOTE, // On host - this player can be used to communicate from between the host and this player. On clients - this is a remote player that cannot be communicated with
|
|
} eDQRNetworkPlayerType;
|
|
|
|
DQRNetworkPlayer();
|
|
DQRNetworkPlayer(DQRNetworkManager *manager, eDQRNetworkPlayerType playerType, bool onHost, int localPlayerIdx, unsigned int sessionAddress);
|
|
~DQRNetworkPlayer();
|
|
|
|
PlayerUID GetUID();
|
|
void SetUID(PlayerUID UID);
|
|
int GetLocalPlayerIndex();
|
|
uintptr_t GetCustomDataValue();
|
|
void SetCustomDataValue(uintptr_t data);
|
|
bool IsRemote();
|
|
bool IsHost();
|
|
bool IsLocal();
|
|
bool IsSameSystem(DQRNetworkPlayer *other);
|
|
bool HasVoice();
|
|
bool IsTalking();
|
|
bool HasCamera();
|
|
LPCWSTR GetGamertag();
|
|
int GetSmallId();
|
|
void SetSmallId(unsigned char smallId);
|
|
int GetSessionIndex();
|
|
void SendData( DQRNetworkPlayer *pPlayerTarget, const void *data, unsigned int dataSize );
|
|
|
|
int GetSendQueueSizeBytes();
|
|
int GetSendQueueSizeMessages();
|
|
|
|
wchar_t *GetName();
|
|
void SetName(const wchar_t *name);
|
|
|
|
std::wstring GetDisplayName();
|
|
void SetDisplayName(std::wstring displayName);
|
|
private:
|
|
void SendInternal(const void *data, unsigned int dataSize);
|
|
|
|
eDQRNetworkPlayerType m_type; // The player type
|
|
bool m_host; // Whether this actual player class is stored on a host (not whether it represents the host, or a player on the host machine)
|
|
int m_localPlayerIdx; // Index of this player on the machine to which it belongs
|
|
DQRNetworkManager *m_manager; // Pointer back to the manager that is managing this player
|
|
|
|
PlayerUID m_UID;
|
|
uintptr_t m_customData;
|
|
unsigned char m_smallId;
|
|
unsigned int m_sessionAddress;
|
|
|
|
wchar_t m_name[21];
|
|
std::wstring m_displayName;
|
|
}; |