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MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_Reinstall.h
2026-03-01 12:16:08 +08:00

64 lines
2.2 KiB
C++

#pragma once
#include "../media/xuiscene_Reinstall.h"
#define BUTTON_REINSTALL_THEME 0
#define BUTTON_REINSTALL_GAMERPIC1 1
#define BUTTON_REINSTALL_GAMERPIC2 2
#define BUTTON_REINSTALL_AVATAR1 3
#define BUTTON_REINSTALL_AVATAR2 4
#define BUTTON_REINSTALL_AVATAR3 5
#define BUTTONS_REINSTALL_MAX BUTTON_REINSTALL_AVATAR3 + 1
class CScene_Reinstall : public CXuiSceneImpl
{
protected:
// Control and Element wrapper objects.
CXuiControl m_Buttons[BUTTONS_REINSTALL_MAX];
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_TRANSITION_START(OnTransitionStart)
XUI_ON_XM_NAV_RETURN(OnNavReturn)
XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_XuiButton1, m_Buttons[BUTTON_REINSTALL_THEME ])
MAP_CONTROL(IDC_XuiButton2, m_Buttons[BUTTON_REINSTALL_GAMERPIC1 ])
MAP_CONTROL(IDC_XuiButton3, m_Buttons[BUTTON_REINSTALL_GAMERPIC2 ])
MAP_CONTROL(IDC_XuiButton4, m_Buttons[BUTTON_REINSTALL_AVATAR1 ])
MAP_CONTROL(IDC_XuiButton5, m_Buttons[BUTTON_REINSTALL_AVATAR2 ])
MAP_CONTROL(IDC_XuiButton6, m_Buttons[BUTTON_REINSTALL_AVATAR3 ])
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
static int DeviceSelectReturned(void *pParam,bool bContinue);
static int DeviceSelectReturned_AndReinstall(void *pParam,bool bContinue);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_Reinstall, L"CScene_Reinstall", XUI_CLASS_SCENE )
//static int InstallReturned(void *pParam,bool bContinue);
private:
int m_iPad;
int m_iLastButtonPressed;
bool m_bIgnoreInput;
};