23 lines
551 B
C++
23 lines
551 B
C++
#pragma once
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using namespace std;
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#include "GameRuleDefinition.h"
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class BiomeOverride : public GameRuleDefinition
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{
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private:
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BYTE m_topTile;
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BYTE m_tile;
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int m_biomeId;
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public:
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BiomeOverride();
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_BiomeOverride; }
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
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virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
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bool isBiome(int id);
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void getTileValues(BYTE &tile, BYTE &topTile);
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}; |