Files
MinecraftConsoles/Minecraft.World/DesertBiome.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

33 lines
933 B
C++

#include "stdafx.h"
#include "net.minecraft.world.level.levelgen.feature.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.biome.h"
DesertBiome::DesertBiome(int id) : Biome(id)
{
// remove default mob spawn settings
friendlies.clear();
friendlies_chicken.clear(); // 4J added
friendlies_wolf.clear(); // 4J added
topMaterial = (BYTE) Tile::sand_Id;
material = (BYTE) Tile::sand_Id;
decorator->treeCount = -999;
decorator->deadBushCount = 2;
decorator->reedsCount = 50;
decorator->cactusCount = 10;
}
void DesertBiome::decorate(Level *level, Random *random, int xo, int zo)
{
Biome::decorate(level, random, xo, zo);
if (random->nextInt(1000) == 0)
{
int x = xo + random->nextInt(16) + 8;
int z = zo + random->nextInt(16) + 8;
Feature *well = new DesertWellFeature();
well->place(level, random, x, level->getHeightmap(x, z) + 1, z);
}
}